Fallout 4
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131 comments

  1. silaris
    silaris
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    It doesnt work under Mod organizer,I added it mid game and cannot find holotape recipe or holotape at all .
    1. Nipaluna
      Nipaluna
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      Been working this side since release no problems
  2. IkennaSmash
    IkennaSmash
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    Been using this for multiple playthroughs for a while. It just works.
  3. Solitaire38
    Solitaire38
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    .
  4. Morte78
    Morte78
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    If you can make something like this for Starfield it would be great.
  5. DrCatalyst
    DrCatalyst
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    I still don't quite understand micro experience. Does it reduce the exp earned? which I think is good for the sake of challenge.

    BTW anyone know what is max level to unlock every enemy spawn? I might be wrong but lvl 90 is the max level which unlocks boss variant of radscorpion.
    1. Wenderer
      Wenderer
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      Micro exp reduce any exp income to something like 0.01 and then subtract this value with a script. It looks great on paper, but since it's a Bugthesda's game, there is a tiny issue when scripts suddenly stop working for no reason, and therefore if the substracting script fell off player may level up at some point.
    2. ryuutensai
      ryuutensai
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      Level
      ...
      14T-51 power armor pieces can spawn at various locations beginning at this level.
      15The Automatron questline recommends players to be at this level to start.
      ...
      20The Vault-Tec Workshop questline recommends players to be at this level to start.
      21T-60 power armor pieces can spawn at various locations beginning at this level.
      ...
      28X-01 power armor pieces can spawn at various locations beginning at this level.
      ...
      30The Nuka-World questline recommends players to be at this level to start.
      ...
      50Highest perk prerequisite level.
      ...
      95All generic content is available (Ancient Behemoths, specifically).
      ...
      272Minimal level where all perks can be maxed out (without DLC installed).
      ...
      286Minimal level where all perks can be maxed out (with all DLC installed).
      ...
      65,535Leveling past this point causes the game to crash.
    3. Jeremiahj17
      Jeremiahj17
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      In case anyone is wondering, this is from the wiki on the page for levels. 

      https://fallout.fandom.com/wiki/Level?so=search#Fallout_4
  6. mbrto1
    mbrto1
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    the micro xp doesnt seem to work.
    i dont get messages when completing quest since i hit my level cap

    settings are:
    Enable level cap: ON
    Cap level at: 52
    Micro exp: ON
    Settings holotape: OFF
    1. Wenderer
      Wenderer
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      Maybe scripts not working, idk. Try to turn it off and on in MCM. And maybe micro exp option tweak off and on.
    2. Wordybird
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      Having the same problem. Really don't want to go a single level further since there's no going back, but the lack of end-of-quest animations is just too jarring.
    3. deleted6336744
      deleted6336744
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      An elegant and painless workaround would be raising iXPBase and iXPBumpBase GMSTs to some huge values once your character reaches desired level. You'd still get xp and level up once in few dozen hours of playing but quest messages and everything else would continue to work fine.
    4. semaj577
      semaj577
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      Same here. I tested depper in my saves and the "micro xp" works as intented until level 82 reached. From level 83 and beyond, the "cap" still works, but not the micro xp. Curious, why at level 83 stop to work is the question.
    5. ajinxpatil
      ajinxpatil
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      For me, the micro XP worked for a brief period of time but soon stopped working. Turning it off and on again didn't work. Its unfortunate but the level cap worked though. Thanks for that.
    6. FloydFire42
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      I think the problem is that after level 82 you get so little experience with micro xp that it only add to the amount of experience, i've tried without this mod installed to up the ixpbase and ixpbumpbase settings to 10000000 and since after a reload the game reset the exp for your level it got me like a big amount of experience, 10000000+ exp so when i discovered a location the exp increment was so small that it only added to the total exp without giving you the prompt that you got exp, i think the problem may be the same, after level 82 you've got a lot of total exp and the amount that the micro exp add is so low that it doesn't give you the prompt. I don't have any scripting experience or know how this could help in setting a level cap without losing the location prompt, maybe having it so that you get normal experience but it get removed? Don't know if that was already tried. I'm going to try to have ixpbase and ixpbumpbase to big numbers and set the iXPRewardDiscoverMapMarker to at least 100000 (from my test it makes so the discover popup appears) it shouldn't give you enough experience to level up anyway. Another thing i tested that could work if scripted maybe, is to reset the experience to the start of the level with the formula:" XPn=37.5*n^2+87.5*n-124 " that way you don't change how experience get delivered but maybe you can reset the experience to the start of the level everytime you get experience. Anyways, thanks for the level cap mod.
    7. Jeremiahj17
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      I think the best solution if it could be done would be for a mod to either change level (blank) to require a very high amount of xp to level up past that point, or to subtract xp, then disable the in-game function that reverses the subtraction on the next save load. In the vanilla game, if you subtract a very extreme value of xp, it won't subtract levels, but it will keep you from leveling up, but the problem with this is that the game knows something is not right the next time you save and load the save, and it tries to reverse the effect by adding the same xp back. If that can be disabled in any way, then it would just take a simple console command after reaching the desired max level to keep from leveling up ever again: "player.modav experience -1000000000". 

      I don't know for sure what the micro exp does in the background to make the xp gain small, but if edited, it might be able to just give the player a perk that has the same effect as "Well Rested" but with a different value to reduce the exp gain instead of increase it, and set to permanent instead of the temporary status of the "Well Rested" perk, that is if it doesn't already do this. I just wanted to post this in case it would be simpler than the effect the mod currently uses. Personally I don't think the subtracting exp after gaining would really be necessary as long as the exp modifyer is low enough. 
  7. blanTW3
    blanTW3
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    My level cap doesn't seem to be working.  I tried setting it in both mod configuration menu and the holotape.
  8. MooresSlaw
    MooresSlaw
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    It always bugged me that you could scale indefinitely in F4. You'd train wreck most creatures but others would level with you in perpetuity. This mod let me cap myself at 50 which I feel is a great spot for access to perks and enemy variability. The micro experience option worked flawlessly, thanks!
  9. xoham
    xoham
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    This is not working for me.
    Do I need to set it to a level greater than my current level when I activate it with MCM? Example, I am 42 now. Do I need to set it to 43 to work? I am otherwise still getting normal experience for everything I do and soon will be 43.
    1. Wenderer
      Wenderer
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      It should work whatever level you set it to. It just not delevel you, but shold have prevent you from getting exp. Maybe scripts didn't worked? You shold have perk named "Level Cap", check if your character have it.
  10. JayeConcord
    JayeConcord
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    Not sure if there was a conflict with changing the experience rate in GCM, but I set a level cap of 60, turned on Micro EXP, and went to level 63. I'll have to do more testing after work. Messed up my last save by forgetting to turn down the EXP rate in GCM before building a massive settlement in Sanctuary, went to level 421 -_-