Fallout 4
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Tobi Reiji

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TobiReiji

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About this mod

War never changes... the fact that public indecency is still a goddamned crime after 200 years.
-A sole survivor with a common sense stuck in pre-war 21st century but without remorse towards gunning down hundreds of people

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I am definitely not the first one to say that Eli's Armour Compendium is not just an awesome mod; it is an absolutely ESSENTIAL mod for me. I can't just live without it. It adds a whole lotta variety of armors and apparels to the game without breaking immersion. The Commonwealth feels much more vibrant and lively with NPCs wearing these outfits! This mod is the definition of lore-friendly.

...except for the part where some NPCs randomly become freaking nekkid.

I mean, uh, sure, people can still dress like whatever they like, it's the post apocalypse, people have different laws and ethics from before the bombs fell. I have nothing against nudists, so if wastelanders decides to be one, so be it. But are nudists lore-friendly? Last time I checked, most vanilla NPCs (at least the non-unique bunch) have the decency to cover up their private parts...

This little patch attempts to correct some errors in the leveled list that causes NPCs to not wear any outfit, specifically armors with the BODY biped slot.

<REQUIREMENT>


<COMPATIBILITY>
Naturally,. as this patch is aimed to fix a bug in some leveled lists, it modifies the following records:
  • LL_Clothes_Wastelander [LVLI:001BE3ED]
  • LL_Clothes_Underarmor_Wastelander [LVLI:001BE3F1]
  • Eli_LL_Clothing_Railroad [LVLI:xx00105C]
  • Eli_Armour_WastelandHipster "Wasteland Hipster Outfit" [ARMO:xx1038BD]

Always make sure to use xEdit to check for any conflicts and create a patch for your own liking!

<INSTALLATION/UNINSTALLATION/UPDATING>
Uh, like any other mods? Just a disclaimer however, that like ANY OTHER leveled lists, the changes won't happen instantaneously and you'll have to wait for the next respawn cycle for it to take effect. It is therefore always recommended to install in a new game. The same can be said for uninstalling the patch (why would you want to, anyway?).

<FAQ>
Q: But the NPCs have already spawn naked! How do I fix this?!
A: If they're a random respawn NPC (like visitors in Sim Settlements 2, they'll eventually go away after the next respawn cycle. If it was one of your settlers, just speak to them and give them some strip (awful pun) of clothes.

Now what if the NPC doesn't respawn, nor can you interact with them to manipulate their inventory? Well, the console is always there for you to save your day and you can use the following commands to punish these naughty, out-of-place strippers (don't forget to click on them with the console open):
additem xxxxxxxx (the ID of any outfit; 976B3 for Vault 111 Jumpsuit for eg)
equipitem xxxxxxxx (see above)

Q: I found some NPCs who are still naked even after installing this patch...
A: Provided that it's NOT the case where they simply hadn't respawned yet, I may have missed something. Please let me know the base ID of the NPC and I'll always be glad to look into it! (Better Console - F4SE is your friend, get it now!)

Q: So the mod actually makes getting naked a punishable offense
A: YES EVERYONE WILL NOW SHOOT YOU ON SIGHT BECUZ UR A FRAEK OF NATEUR

Q: THIS MOD DO'NT WURK MY SETLLER STIL NAKKID DO UR WURK ITS UR FALT >:(
A: Well... I am of the opinion that blaming someone else for your lack of competency for not reading the description IS a punishable offense, so... ^_^ (insert epic gun click SFX)


<TECHNICAL EXPLANATION>
If you're looking to read a whole block of text explaining what exactly this patch fixes, click on the spoiler tag below. (Don't worry, I won't spoil anything - even if I did y'all'd have already known about it anyway :P)

Spoiler:  
Show
There are three major issues with EAC's leveled lists:

1) Some leveled lists have accessories (e.g. scarves, muffers) in the same list as actual outfit.

This goes for LL_Clothes_Wastelander and LL_Clothes_Underarmor_Wastelander. LL_Clothes_Wastelander in Eli_Armour_Compendium.esp has 42 items in the list, where NPCs will randomly spawn with one of the said 42 items equipped. The problem, however, is that five of them are accessories and not actual clothes per se:
  • Mercenary Gloves
  • Pilot Goggles [Forehead]
  • Scarf [M]
  • Bandana
  • Muffler [M]

So roughly one out of eight times, NPCs with this item list will spawn with just some gloves, goggles, a bandana etc. with nothing else to cover their body. So these absolutely needed to go away from this list.

But it is possible for leveled lists to spawn with both clothes AND accessories equipped, provided the leveled lists are constructed properly. So that's exactly what I've done here! Instead of having a chance to spawn with just an accessory (and no clothes), I made it so the list has a 100% chance of spawning an clothes item, and a 50% chance to spawn one of the four accessories listed above (sans Mercenary Gloves for reasons explained later). I assume this is what Elianora wanted to do in the original mod!

2) The Railroad's outfit included a 10mm pistol in the armor leveled list.
Pretty much the same issue from the one above, except this one is a bit more egregious because one out of FOUR times, Railroad HQ agents will spawn with nothing but a 10mm pistol equipped. Liek, WTF????????

Eli_LL_Clothing_Railroad is built like this:

  • 10mm Pistol
  • Road Fatigues
  • Railroad Fatigues
  • Road Flannels


...So three out of four times, they will have something to wear (but without a sidearm), while one out of four times exactly the opposite happens. This has been fixed so they will now always wear one of three outfits in the list, and have a 50% chance to spawn with a 10mm pistol. Why 50%? Well, the NPC records that use this leveled list have another weapon equipped anyway (like a pipe gun), so while not completely redundant, I wanted to keep the 10mm pistol a sidearm that some agents prefer not to carry around. Besides, everyone hates seeing 10mm pistol over a mod weapon anyway :P
If this is not your thing, feel free to make adjustments to your own liking.

3) The "Wasteland Hipster Outfit" had a biped slot flag set that made it incompatible with some accessories.

This outfit uses slot 33 (for BODY, obviously) and 50 (Neck) as it comes with its own muffler. Sadly, this meant that it cannot be worn together with a muffler (the standalone one), scarf, or a neck-worn goggles etc. If you try to equip more than one equipment that share the same biped slot, whichever one that gets equipped last wins... and the loser (worn first) gets unequipped. This is why, when wearing some vanilla clothes and you try to equip a combat armor over it, you suddenly become naked.

And this is exactly what was happening with Wasteland Hipster Outfit. For whatever reasons, if NPCs spawn with both the out AND a neckwear, they prefer the neckwear over their clothes and walk around naked. Ehhhh....

Unfortunately, the only solution I had was to remove the slot 50 biped flag from the outfit. The Hipster outfit no longer comes with a muffler equipped... but it's a price we gotta pay so we don't have to see settlers wearing only a muffler while they have the outfit tucked away in their pocket (???)

Additionally, there was a similar case I found with the Mercenary Gloves; turned out the vanilla Farmhand Clothes also come with a pair of gloves and so cannot be worn together with the mod's Mercenary Gloves. Even more unfortunate in this case, I didn't want to risk creating a conflict with the vanilla armor record, so I simply removed the Mercenary Gloves from the leveled list. On the bright side, it only meant that they never went along with common Waster's clothes; the gloves would still look great when worn by more combative residents of the Commonwealth!


<CREDITS>
  • Elianora: for the mod obviously! ٩( ᐛ )و
  • LeahTheUnknown: This one is a special shout-out for the Spawn Grenade mod, this made my life so much easier to test this patch. I had to spawn 500 settlers consecutively to make sure the patch was working fine, but using the console was a bit of a hassle. With the spawn grenade, I could spawn settlers so much quicker (for whatever reasons, choosing "Scavengers" would spawn settlers inside a settlement). So... thanks so much for that!