Compacted for ESL replacer file. Mesh Reworked by ColonelMustard. Combines Dak's Masks with Raider Overhaul One. One type of spawn is strictly a fullface mask which can be worn easily with helmets. The other version adds misc neckwear/earrings and random combinations will spawn onto raiders as Full Helmets.
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File credits
DegenerateDak
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Changelogs
Version 1.0
Mesh reworked by Colonel Mustard.
Version .96
Removed trimmed mask .nif while crashing issue being checked.
Version .95
Top of mask trimmed to prevent or fix most clipping issues with hats/helmets.
LL rebuilt with Dank_LeveledItemInject and now has an equal chance of spawning as any "FullFace" Mask in RO1.
Version .92
Colonel Mustard trimmed the top of mask mesh to fit under helmets and hats
Leveled List injects restructured and expaned. The masks have a much higher chance to spawn randomly now.
LL_BallisticMask_AndAcc - A combination of Mask, Neckwear (collars), and Earrings - Injected into LL_Armor_Raider_RO1_FullHelmet-Target
LL_BallisticMask - Just the mask with standard chance of Epic. Injected into: - LL_Armor_RaiderOverhaul_FullFace_UnderHelmet - LLI_Vendor_Armor_General - LGND_PossibleLegendaryItemBaseLists_ArmorGroupLow