Nice! Always waited for some Children of Atom companions! Will try 'em in my next playthrough. BTW, do you have a preset for the female main character in the video?
Thank you for the feedback always felt that something was a bit lacking with the Children Of Atom. To be honest when the Zealot's tell you that you can asking them anything to help creates the idea of "Oh cool some nice radioactive companions from the Nucleas!" but instead was rewarded with repeated dialogue.
In the original game both Theil and Ware were set to be level 8. So the mod insteads sets them to scale with the player and both npc's also use a custom combat ai from the Combat Ai Uncapped mod. Haven't made a version with a different appearance mod. You're welcome to made your own companion mod of these 2 NPC's the more mods, the more choices and the better.
Hey I got one more idea , will you give them a workshop NPC type? after I dismissed them and put them to the red rocket, they still stay in the Nucleus, LOL .
I did it! ... I gived the Theil and ware that script , they can go to my settlement now!! Should I send it to you? ? and I gave both of them a infinite ammo keyword....Because when we set player teammate 1 ,they will use their weapon's ammo...
Well in the permissons it's says not make modifications. Was planning on creating separate versions for this reason. With that said your welcome to make your own Theil and Ware companion mod. The reason as to why they go to the Nucleas was that they don't break the DLC questline if you decide to go rogue on the Children Of Atom.
Saw the better verision that you have made and congrats. Just remember to credit the orginal author and if you like to make a modification of a mod, check the permissions sections beforehand or it will look like as if it's stolen or something.
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Saw the better verision that you have made and congrats. Just remember to credit the orginal author and if you like to make a modification of a mod, check the permissions sections beforehand or it will look like as if it's stolen or something.