This page was last updated on 02 March 2025, 8:53PM
Changelogs
Version 4.0
Updated the mod for Next Gen
Version 3.0
Updated both version of the mods to allow Ware and Theil to crouch, strafe, wait and look for targets when either entering combat or leaving combat for example losing site and searching every nook and cranny to the last whereabouts of a target.
Version 2.0
RPG and 2.0 Update
Both Theil and Ware support workshopnpc scripts and can be used for helping settlements.
Both support all 5 Perk ranks of Sneak and 3 Perk ranks of Nightperson perks.
Added a new version of the mod which allows some role-playing choices for sneaky players titled Atom’s Warriors RPG Version.
RPG Version Notes
Fixed a bug causes voice-lines not being heard.
Theil is a Melee Character and spawns with Kremvh's Tooth equipped.
Theil’s SPECIAL Stats are based on the Crimson Dragoon from Operation Anchorage with slightly higher Strength.
Theil’s additional Perks are Iron Fist, Rooted, and 2 Ranks in Aqua Girl.
Ware is a Sniper Character and spawns with Tinker Tom Special equipped.
Ware’s SPECIAL Stats are based on the American Sniper from Operation Anchorage.
Ware’s additional Perks are Quick Hands, Rifleman, Commando, and 3 Ranks of Sniper.
Version 1.0
Initial Release Of The Mod
Adds Zealot Theil and Ware as companions.
Both of them have their SPECIAL Stats based on the American Soldier from Fallout 3: Operation Anchorage DLC.
Both are marked originally Protected NPC which means while they can't be killed by anything. They can be killed by the player. (Original Feature From Vanilla)
Use their own combatstyle unique to the rest of the Children Of Atom NPC's in as they will flank enemies, change weapons on the fly, be aggressive in combat but will also attack defensively and not run out of cover like most of the AI in Fallout 4.
Both somehow are not attacked when visiting Far Harbor.
Both don't have Affinity Quests due to limiting Dialogue.
In vanilla, both were marked as belonging to the citizen class, they now use the courser class.