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Atom's Warriors Zealot Theil and Ware Companion Mod SC translate
Changelogs
Version 4.0
Updated the mod for Next Gen
Version 3.0
Updated both version of the mods to allow Ware and Theil to crouch, strafe, wait and look for targets when either entering combat or leaving combat for example losing site and searching every nook and cranny to the last whereabouts of a target.
Version 2.0
RPG and 2.0 Update
Both Theil and Ware support workshopnpc scripts and can be used for helping settlements.
Both support all 5 Perk ranks of Sneak and 3 Perk ranks of Nightperson perks.
Added a new version of the mod which allows some role-playing choices for sneaky players titled Atom’s Warriors RPG Version.
RPG Version Notes
Fixed a bug causes voice-lines not being heard.
Theil is a Melee Character and spawns with Kremvh's Tooth equipped.
Theil’s SPECIAL Stats are based on the Crimson Dragoon from Operation Anchorage with slightly higher Strength.
Theil’s additional Perks are Iron Fist, Rooted, and 2 Ranks in Aqua Girl.
Ware is a Sniper Character and spawns with Tinker Tom Special equipped.
Ware’s SPECIAL Stats are based on the American Sniper from Operation Anchorage.
Ware’s additional Perks are Quick Hands, Rifleman, Commando, and 3 Ranks of Sniper.
Version 1.0
Initial Release Of The Mod
Adds Zealot Theil and Ware as companions.
Both of them have their SPECIAL Stats based on the American Soldier from Fallout 3: Operation Anchorage DLC.
Both are marked originally Protected NPC which means while they can't be killed by anything. They can be killed by the player. (Original Feature From Vanilla)
Use their own combatstyle unique to the rest of the Children Of Atom NPC's in as they will flank enemies, change weapons on the fly, be aggressive in combat but will also attack defensively and not run out of cover like most of the AI in Fallout 4.
Both somehow are not attacked when visiting Far Harbor.
Both don't have Affinity Quests due to limiting Dialogue.
In vanilla, both were marked as belonging to the citizen class, they now use the courser class.
Inspired by a comment on YouTube. This companion mod allows Zealot Theila and Ware to be companions in the Far Harbor DLC. To get them as companions you will need to complete their quests The Heritic and The Trial Of Brother Devin. Nice additon for a Child Of Atom playthrough or for fun. Mod obviously require the Far Harbor DLC installed. Glory to Atom!
If you want your companions to not use ammo and change the ai in combat in Fallout 4 you can use this mod: Combat Ai Uncapped
► Notes Of Zealot Theil And Ware:
Both of them have their SPECIAL Stats based on the American Soldier from Fallout 3: Operation Anchorage DLC.
Both are marked originally Protected NPC which means while they can't be killed by anything. They can be killed by the player. (Original Feature From Vanilla)
Use their own combatstyle unique to the rest of the Children Of Atom NPC's in as they will flank enemies, change weapons on the fly, be aggressive in combat but will also attack defensively and not run out of cover like most of the AI in Fallout 4.
Both somehow are not attacked when visiting Far Harbor
Both don't have Affinity Quests due to limiting Dialogue.
In vanilla, both were marked as belonging to the citizen class.
Mod sadly makes Ware's Brew become unobtainable as the script used to allow the player to get the consumable breaks even if you copy the dialogue in the Creation Kit. Recommend using console commands to add the item in the player inventory.
Both NPCs support the workshopnpc scripts and can be used a settlers. (Recommend using this when completing the DLC with the Children Of Atom either by destroying Far Harbor or to allow both factions to coexist.
► Zealot Theil And Ware Perks:
Immune To Radation (Original Feature From Vanilla)
Companion Inspirational
Nuclear Physicist
Big Leagues
Basher
Bloody Mess
Children of Atom Exposé
Iron Fist (RPG Version)
Rooted (RPG Version)
2 Ranks in Aqua Girl (RPG Version)
Quick Hands (RPG Version)
Rifleman (RPG Version)
Commando (RPG Version)
3 Ranks of Sniper (RPG Version)
► Things To Note: For some reason when dismissing Theil or Ware while travelling may cause them to not appear in The Nucleus or while having one of them as a companion the other Zealot will take time off guard duty and will somehow not be seen. One way to fix this is to fast travel away and level up by doing quests and when returning to The Nucleus will allow them to appear again.
Installing: 💿 The easiest and fastest way to install the mod is through Mod Organizer 2
Uninstalling: 🗑️ To remove the mod, use the "Remove Mod" feature in Mod Organizer 2