I absolutely love the thought of this. I've been looking for mods that change the behavior of all the enemies in the game. So far I've found that ferals can't open doors and friendly Radroaches to be some good behavior changes. But yours brings a whole new way to fight the synths.
Could you also please add an option for this to work for mods that make everything legendary (including the Synths)? Also, I have an idea for further improving Synths if you'd want to consider it. Basically, turn the Synth component items into items that buff anyone holding one. Example being something like any NPC with a Synth component in their inventory gets 5% less damage taken/Deals 5% more, targets are slightly slowed upon hit (like you'd see from ice damage), melee damage causes a weak poison (basically an additional way to take out organic lifeforms for a humanoid robot up close) and are slightly stronger/faster (being actually a Synth, hits with melee attacks harder and runs faster than a typical Human).
Yeah, I figured something like that. It's just that, I use a mod that makes everyone legendary and was just wondering about if you could apply it as an additional option for this mod. Also, what about the Synth component buff idea I mentioned? What do you thing of something like that?
What's not to understand... I'm asking if you could make another mod based around the idea of buffing the Synth component for NPCs? You already made a Synth related mod, which is why I mentioned the idea for another one.
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Could you or someone upload this to Xbox?