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Changelogs
Version REDUNDANT
Redundant as of 1.5.8 of main mod. This patch is no longer needed.
Version 2.1.0
Cleaned out outside loop busters and change it to rely only on the inside-the-loop condition to avoid the rare risk of getting stuck in the loop while the quest is stopped.
Version 2.0.1
Added another failsafe to the Sneak Fix, by adding a condition that you have to be inside the HQ for the loop to continue.
Version 2.0.0
Rebranded as an eXoPatch. Merged all 3 patches into one.
Rewrote the script for the Stealth Fix. Should hopefully catch the few people who it didn't work for.
Version 1.0.0
Initial release.
Backpacks of the Commonwealth - eXoPatch
Redundant as of 1.5.8 of the main mod.
Fixes a bug in Backpacks of the Commonwealth where a Sneak debuff would get permanently applied to the player. And more...
Technical Explanation There is a quest that makes sure that the player can always be detected while sneaking when visiting the Backpack HQ. The problem is that there is a possibility that the quest gets stuck in a loop reapplying the Sneak Debuff Perk made to achieve this. Not only does it ruin your sneaking, it also keeps the quest constantly running, which we want to avoid.
Fix Added a new stage to the quest that gets triggered when you visit the last room of the building. (you can't avoid this room unless you use console to leave the building.)
This new stage removes the perk and then properly ends the quest.
Correction Quest Also added a small correction quest that loads once after you start game the first time after installing the patch. This quest checks if you've finished the previously last stage of the bugged quest and then ends the quest the same as above trigger. So no need to revisit the location for this fix to work.
If you haven't done the event this quest will close out itself and do nothing.
Also... Updates the perks given to properly have the accurate amount of ranks. No longer stuck at 1/4 in the perk when there in reality was just one rank. Fixed Navmesh issue in the above location.