Fallout 4
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Exoclyps

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Exoclyps

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55 comments

  1. Exoclyps
    Exoclyps
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    Redundant as of 1.5.8 of the main mod. No longer needed.
  2. PeytonTheGeek
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    thank you for your service
  3. MentosTheGreat
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    This might be a dumb question but I am new to the modding space. I was using this patch for a current save and cannot load back into my save; "This save relies on content... Backpacks of the Commonwealth-eXoPatch.esp". Is there any workaround for these errors? When I ignore the warning and continue my game crashes
    1. Exoclyps
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      Crash shouldn't be due to missing this mod. Safely uninstalled it myself.
      But you could try reinstalling it and see if it makes a difference.

      Just grab the Old Files. While redundant for 1.5.8 it still works with it.
  4. Taintedsouls
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    Is this patch still needed with the newest version? he updated it a couple days ago.
    1. Exoclyps
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      Been quite busy lately so haven't really had the time to check yet (will do in the next couple of days), but I do imagine the patch will be mostly redundant.

      That said, his fix for the "Sneak Bug" didn't fix the loop (which also hurt performance) but just removed the perk involvement I think, unless he updated that again. Will have to double-check to be sure.

      Assuming he fixed that and the Navmesh got updated so your followers can actually reach the terminal, my patch will be redundant.
    2. bmanzzs
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      Thank you for this patch. Silly mistakes on my part. I fixed the script to make sure it stops after a few seconds, and removed the perk entirely if I remember correctly 
    3. Exoclyps
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      Finally got around to check it. And yes, the main "issue" "Sneak Perk" is fixed as of 1.5.7.

      My mod is now mostly redundant but did notice that my edits to the Navmesh and one of the Magazine perks still do serve some value.

      Current version of the mod works just fine with 1.5.7. So if you have it installed, no need to remove it, but also not a huge need to add it anymore either.
  5. dzee349
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    Hello, thank you for this wonderful mod! :) Was wondering if you'd recommend we still use your mod with the older version of Backpacks of the Commonwealth?  Or stop using your mod, and update to the latest version of Backpacks of the Commonwealth? Personally I'm still using your mod with the older version!
    1. Exoclyps
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      For older version yes. For newer version it might be redundant though, but haven't had the chance to check yet.
  6. Agromathies
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    I assume, I hope correctly, this cleans up the dirty edits in the original/other weird jank that really should have been cleaned up in the first place?

    Also, it might be helpful to comment on the original linking here, for new people who aren't aware they should look at the dependencies list to see if any patches have come out by other mod authors in case the mod has not been updated/conflicts with alternative mods.

    This was the best thing I ever started doing, hunting down other people's patches.
    1. Exoclyps
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      To clean stuff I'd have to directly edit the original plugin, but it does fix a couple of issues I've come across.
  7. 77px
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    So... is it worth keeping the original up to date, or can I continue to use this patch post-2024 BotC update?
    If it's a matter of upgrading to ensure ongoing functionality of this patch then I guess I'll have to update.
    1. Exoclyps
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      Should work with both versions of the main mod.
    2. 77px
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      Thanks for your contributions to the community and your quick response :)
  8. sdfga
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    The fix unfortunately didnt work for me, whenever I sneak I still get spotted from miles away. so any help on how to manually clean my save file or manually remove the perk would be appreciated.
    1. generalcrunchy
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      same here... 🥺 
      Did you fix it anyhow?
    2. generalcrunchy
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      oh lol it was super easy, I just removed "reduced_sneak" something with fo4edit in the perk section of backpacks .esp.
    3. Drunk8unny
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      you are my hero!
    4. Exoclyps
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      I really need to redux/redo this.

      While it worked for me, it obviously doesn't work for everyone. And 3 different plugins when it could all be one isn't optimal either :D
    5. Exoclyps
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      Redid the script a bit, hopefully this will catch the few users it didn't work for.

      Also rebranded the mod as an "eXoPatch" and merged all the optional fixes into the main plugin.
    6. the1holy
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      can someone verify it works for everyone now?
  9. string2021
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    Hello, I have a question regarding this mod. I noticed my sneaking was completely broken and I remembered I went into the Backpack HQ but there aren't any backpack quests active and yet I'm experiencing these stealth issues. Is it possible to have the debuff after completing that section of the backpack mod?
    1. Exoclyps
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      Yes. This mod should fix it though.
    2. string2021
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      Hey! Thank you for your quick reply, I appreciate it!

      I installed it but the problem persists, however, I loaded a previous save (one without backpacks and survival mode) and the stealth was working correctly after enabling survival so perhaps the change of difficulty is not as important as I thought. Maybe the problem lies elsewhere. I started a new save with survival and backpacks from the very beginning and the problem isn't present there yet (6 hours into the new game). Maybe because I haven't started the backpack quest thingie.
  10. BingusBoy20
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    Are the other optional patches in the Files section also safe to add mid-game? Just curious.

    Thanks in advance!
    1. Exoclyps
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      They all are :)
    2. BingusBoy20
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      Thanks for the quick response!
  11. hotbread213
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    i wasnt aware there was an HQ. where is it?
    1. BingusBoy20
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      If you're still unsure somehow, or for anyone scrolling that is, it's like across the street from Hester's Consumer Robotics in Boston. It's actually not too far away from the Castle.

      Directly Southeast of the Combat Zone, the way the crow flies.