This page was last updated on 15 February 2023, 8:28PM
Changelogs
Version 0.3.1
Fixed MCM menu enable/disable mod switch. It still works a little jank, but it works as intended.
Version 0.3.0
Implemented two new methods of operation for the mod: Manual and Velocity
Implemented option for auto run in Workshop
Implemented option for auto run in Combat
Implemented option for auto run when weapon drawn
Implemented settings for tweaking internal timers and other variables
Version 0.2.0
Fixed the MCM hotkey binding
Changed the ESL-flagged esp into an esl (to fix the hotkey)
Mod should be backwards compatible and safe to install on a new save. It only adds a quest to trigger a script. The new esl uses a different form ID for the quest.