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File credits
Copied homework from SPERG overhaul in Skyrim.
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Changelogs
Version 1.1
Plugin is now ESPFE
Now considers items stored in workshops
Version 1.0
Initial release.
Recent Changelog: 1.1 -- May need a new game (or saving with the mod disable if you're brave) -- Plugin is now ESPFE Now considers items stored in workshops Updated the two patches because of compacting
Adds an alternate prompt for Weapon and Armor workbenches to craft ("Create") equipment. The workbench script is finnicky when replacing the default prompt so "Craft" remains to mod your equipment.
How to use: Not that different when creating COBJ for the Chem workbench, you just use the keywords for the hidden workbenches in the BNAM record: sc_kywd_CraftbenchWeapon sc_kywd_CraftbenchArmor
Why I made this: Remember back in Skyrim, entering Riverwood how you get access to the smithing forge in a really natural way? I wanted that for a long time.
Compatibility: Shouldn't affect workbenches at all. ECO introduced its own, so they really won't interact with another.