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Using SimpleCraft’s framework, you can now craft all base game and DLC weapons at any Weapons Workbench, provided you have the materials and required perks.
I am aware of mods like ECO that allow players to craft weapons, armors, and more, but for those looking for a simple method with no extra bells and whistles, this should hopefully scratch that itch.
Only gun crafting is included for now, if there's enough interest I'll expand to melee and armor crafting. Melee and gun crafting included as of V1.2. Armor/clothing is on the way.
I used the Fallout 76 Wiiki as a reference for crafting costs and perk requirements. Endgame weapons are gated behind perks to stay endgame weapons.
See below for a detailed breakdown:
Gun Nut 1
Pipe bolt-action
Pipe gun
Pipe revolver
Syringer
Laser Musket(+ Science 1)
Gamma Gun(+ Science 2)
Gun Nut 2
10mm pistol
.44 pistol
Double-barrel shotgun
Lever action rifle
Hunting rifle
Western revolver
Laser Rifle(+ Science 2)
Gun Nut 3
Assault rifle
Combat rifle
Combat shotgun
Handmade rifle
Submachine gun
Plasma Rifle(+ Science 3)
Gun Nut 4
Railway rifle
Broadsider (+ Demolition Expert 2)
Flamer(+ Science 3)
Gatling laser(+ Science 4)
Fat Man(+ Demolition Expert 4)
Harpoon gun
Minigun
Missile launcher (+ Demolition Expert 3)
Radium rifle(+ Science 3)
Gauss Rifle(+ Science 4)
Junk Jet
Tesla Rifle(+ Science 4)
Cryolator(+ Science 4)
Big thanks to corpseletter for publishing the framework.