New version (1.02) uploaded - check out change log for more details as well as mod description for additional builders. Time to expand your manufacturing base!
As usual after updating, you may need to store your existing machines in the workshop and put them down again (or scrap and re-build).
I have also updated the how-to article as well as it seems the Fallout 4 'Next-Gen' update has changed the way Creation Kit handles some scripts but managed to find a work around that may help others in future.
New version (v1.01) uploaded - check out the change details for full info. Now comes in a nicer .ba2 archive to make it cleaner and added source scripts for anyone who wants to take a look.
You may need to remove items from your machines, place in workshop and put them down again just in case (or scrap and re-build).
I'll be updating my 'how to' article soon with some extra info from stuff I have found out and learned/researched that may be useful to others making their own machines in future (and for my own reference!). Article has been updated!
Does this awesome mod come with something that breaks down bodies? Also, thank you so much for the blood pack recipe in your contraption! I was trying to find a solution for not enough blood packs!
Could someone add, or has someone added something similar to, a version of "Conveyor Workshop Storage" that auto-sells the items and puts the money value in the workshop instead? I'm not sure how to get the Creation Kit to work with my GOG copy of Fallout 4, Caprica doesn't seem compatible with FO4SE, so I'm not able to create the mod myself, so I'm passing along the idea.
I managed to get Papyrus Compiler working, and created a basic version of the mod. However, I'm not really sure of myself enough to publish it myself, and I don't have permission from the code authors I referenced to do so.
Loving this addition to manufacturing, thanks for making it.
Only one problem I am having is, because the nuka bottling plant produces Ice cold variants they can't be used for the soda mixes at the mixing station. Or am I just having a brain fart (because that is entirely possible and likely)
Finally got round to updating this mod. I've now changed the outputs of the Nuka Cola and Vim machines to produce non-ice cold variants so you can now mix away!
If anyone wants ice cold versions there are a few fridge mods out there but the one I've used for some time is Working Fridges by DigitalPartisan and works great.
Next update I'll likely add the Nuka mixes in as their own machine.
Something a bit off topic. Can you point me in the right direction on how to make such a mod for other stuff? I tried with FO4Edit but not sure how the structure works exactly and was worried since it will be adding build menu items and I'm afraid they gonna break the build menu unlike just editing other things. Any tutorial or tips would be appreciated.
I intend do write up a tutorial to make these machines as there doesn't seem to be any tutorials online so I had to do a lot of reverse engineering an existing item in Creation Kit (such as the Food Processor) and using FO4Edit. Hopefully I'll do something in the next few days and add it to the articles on this mod.
For now, I would recommend opening up Creation Kit (CK) and FO4Edit (this is especially handy) to look at the components and how they link. Unfortunately the script side is more tricky with the linking as the CK can do funky (stupid) things but basically each menu item needs a tiny fragment of code to run. I'll add something soon hopefully.
I can always get these item using console commands but now I have an excuse of putting these things in my Mechanist's Lair. Endorsed. Any chance I can get these machines to make them go FASTER? I usually just left these machines at the Lair just for looks since they are slow AF when producing their stuff.
By default manufacturing machines output an item every 10 seconds so even I thought this was slow so I changed the machines I made to 2 seconds. This only applies to my ones though but I believe there are mods which change the manufacturing speed on the original items.
The actual reference used is called fFiringTimer (default is 10.000000 (seconds, floating point) and mine is 2.000000) and, if you used something like FO4Edit, you could change this to whatever you wanted on the containers (CONT) for any manufacturing machine you want. Obviously you could set the timer really low but wouldn't recommend anything under 0.5 seconds as things could jam up.
18 comments
As usual after updating, you may need to store your existing machines in the workshop and put them down again (or scrap and re-build).
I have also updated the how-to article as well as it seems the Fallout 4 'Next-Gen' update has changed the way Creation Kit handles some scripts but managed to find a work around that may help others in future.
You may need to remove items from your machines, place in workshop and put them down again just in case (or scrap and re-build).
I'll be updating my 'how to' article soon with some extra info from stuff I have found out and learned/researched that may be useful to others making their own machines in future (and for my own reference!). Article has been updated!I have added a tutorial on how to build manufacturing machines as requested - please check out the Articles section of this mod!
My mod doesn't come with a machine to break down bodies but the mod Better Manufacturing does (if you don't have it already) - a great mod in itself.
Only one problem I am having is, because the nuka bottling plant produces Ice cold variants they can't be used for the soda mixes at the mixing station. Or am I just having a brain fart (because that is entirely possible and likely)
If anyone wants ice cold versions there are a few fridge mods out there but the one I've used for some time is Working Fridges by DigitalPartisan and works great.
Next update I'll likely add the Nuka mixes in as their own machine.
Just wanted to say thanks for the new manufacturing options.
Setting up a manufacturing plant in Sanctuary for a settlement build.
Was wondering if I could include your MOD in a Highlight video for my channel on YouTube?
And again, thank you for the mod.
Of course you can do a mod highlight with this, would love to see it once you uploaded it!
Something a bit off topic. Can you point me in the right direction on how to make such a mod for other stuff?
I tried with FO4Edit but not sure how the structure works exactly and was worried since it will be adding build menu items and I'm afraid they gonna break the build menu unlike just editing other things.
Any tutorial or tips would be appreciated.
I intend do write up a tutorial to make these machines as there doesn't seem to be any tutorials online so I had to do a lot of reverse engineering an existing item in Creation Kit (such as the Food Processor) and using FO4Edit. Hopefully I'll do something in the next few days and add it to the articles on this mod.
For now, I would recommend opening up Creation Kit (CK) and FO4Edit (this is especially handy) to look at the components and how they link. Unfortunately the script side is more tricky with the linking as the CK can do funky (stupid) things but basically each menu item needs a tiny fragment of code to run. I'll add something soon hopefully.
Any chance I can get these machines to make them go FASTER? I usually just left these machines at the Lair just for looks since they are slow AF when producing their stuff.
The actual reference used is called fFiringTimer (default is 10.000000 (seconds, floating point) and mine is 2.000000) and, if you used something like FO4Edit, you could change this to whatever you wanted on the containers (CONT) for any manufacturing machine you want. Obviously you could set the timer really low but wouldn't recommend anything under 0.5 seconds as things could jam up.