Fallout 4

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GreekRage

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greekrage

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About this mod

New settlement location that is 2 settlements and a building mod

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Hellooooooooo....

Yes i was M.I.A. BUT..

For you it was for good reason...

I started this mod as a new settlement location at the Nakano residence and as always i got side-tracked..
The actual location was done and working about 3 weeks after starting...
So why did it take almost 3 months ?...

Well you will see for yourself  when you walk around and say "what the actual F....  did he do again ? "  :P

Thanks to a few friends in the modding community i started  using certain apps like Nifskope,Gimp  etc.. That give us MANY more modding options and in the end give you the end user better content.

Sure i made a few mistakes and a lot of trial and error  to get the desired results....

The location was  quite a headache being that its not really part of the commonwealth  and final solution to certain problems
was to make the mod into TWO settlements side by side .

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What i did in this mod....

For the location as a settlement i did what i usually do and that is going crazy  :P

The major difference in this mod is that i took it to the next level...
By this i mean that i did something that isnt usually done  in a settlement mod and that is making it into an building mod as well...

I created several buildings and assets that are far from lore friendly and VERY different to what the game offers

With those assets and buildings i also went ahead and made A LOT of decorations,furniture  etc.. that are either re-textures or simply made available in the workshop that usually arent.( to be honest i think ive retextured everything :P ).

Im not going to list everything because there are close to 200 new items that are found in  categories that you would expect them to be.. ( example : large buildings are in xxxxx /prefabs  etc.. )
I may have misplaced a couple or you might find a double of one or two (trust me there are so many that at some point i was lost :P )...
Note: ive made many "sets" of  color coordinated items hence the variety in colours of some objects  like the kitchen sets or certain furniture sets etc..
All this stuff will be made into a stand alone  mode at some point along with stuff from my other mods like the murwater  vehicles for example...
I would appreciate any help  in doing so because ive never made an actual building/workshop mod.
Note: some items may require a placing mod because not everything has snap points.
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About the location...
This was  a bit of a headache because even though it looks like its in the commonwealth it really isnt  as stated above.
Its part of the  Far Harbor DLC and to get  it to work required some "trickery"...

Will it work before completing the Nakano quest ?
Yes it should work because i used the actual location data with a few edits to allow usage for the settlement which shouldnt impact on the quest.
I also left all key items in tact .
Moving NPC's back and forth also tested as well as supply routes...

How to get there....
For your initial trip  simply go to Coastal Cottage to experience a ferry boat ride or Fast travel directly to the light house using the visible marker.(i suggest going to Coastal cottage and taking the ferry that is located  left of the bridge to the fish plant.
Cool thing is that the settlers and supply lines to the light house also use it .
Also note  that once the second location (Nakano residence) is discovered you will have a second fast travel  point  .


Resources:
There are several resources to get you started  like water,power,food,defenses etc...
NOTE: for the Nakano residence the water and food gen is outside of the boat house.
For the Light house you will find the water and food gen in the farm area with the brahmin thats across the bridge from the residence.
You should activate  water and food gens before placing the beacons to avoid low happiness when settlers arrive.
A small gen that connects to a wireless power transmitter  (need this for all the stand alone lights if you dont want to place a lot of gens on all the buildings  etc. ) This is located on the side of the Light House building .
One also provided for the boathouse in form of a connector
Workshop are located.. a) At the residence its outside of the main house. For the light house its inside the light house where the wall gen and wireless power is as well.
Suggestion...

Jobs:
Not many since all my mods have several jobs already in your workshop menu for you to use.
So this mod only has some farming and a couple of guard markers..

Extras..

Tested with a vertibird mod as well and it lands at a designated spot  without issues.(lands at the freeway entrance )
As always  NPC spawners are also provided to populate the locations.

Ive also added two very different items..
a) a gunboat (a fishing boat that was edited)...that is also a BED  :P.... and is found in the beds..
To place it use either a placing mod or snap it to a pier/floor with snap points (make sure your static is at correct height  so it may take a bit of trial and error).
b) a small airboat that doubles as a seat and found in chairs. Placement just like the gunboat.



CAUTIONS &WARNINGS!!!
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a) make sure to save before installing (this is common knowledge)
b) if you need to uninstall this mod make sure you travel away and save there and NOT INSIDE THE LOCATION.
c) this like all my latest mods has its own previs data so make sure its placed as last as possible in your load order to avoid conflicts.
d) if you have a previsit to the location you may find a couple of items that dont belong or have been moved..This is unavoidable since that is controlled by your save data..So you may have to scrap a few things..(maybe some small scappables like bottles for example)
e) Some houses being so big may need either a placing mod or as in one that has a large base .
The houses are obviously navmeshed but if youre using a placing mod that allows placing at any height be aware that if sunk too deep the navmesh may not connect  so try to place them at their intended depth.
f) some objects in the workshop may not snap like the base of the refrigerator into a kitchen counter so use either your placing mod or console commands to adjust it. The doors however do snap to the fridge .
g) ive made SEVERAL new lights or edited  some and made them available  but the versions in the workshop as apposed to the ones i used in the location that work with the light switches are standalone activators.
h) each area has light switches so look around for wall switches or toggle levers to turn lights on..(btw the fireplace in the light house is active)...
Thats it for now...
I will try to provide as much photo documentation as possible....


Note : some object textures  may not be to your liking ....
Solution... DONT USE THEM :P  Just dont post bug reports etc..about stuff like this...

Honorable mentions
Credits go to :
Pepperman35  for his great  contributions to the modding community  in the form of resources of which i used a few in this mod
Pra  for his Laptop terminal  that i always love to include..

BIG shout out to all that offered a helping hand in the nexus forums to deal with the  issues i faced in making this mod.
KUDOS my friends !!!

Well thats it for now and im hoping for some input from you all (good or bad)...
I apologize in advance for the file size but with 100s of custom textures,material files,meshes its to be expected.

Again ..
If you enjoy this mod please endorse and if you feel the need to give me more love you can also Donate.
Ive also added a "by me a coffee" option  for those that dont want to use paypal that is linked to Stripe
Buy me a coffee


Now go and explore my new monster :P

Also a great walkthrough by our dear... 
Febrith Darkstar
Dont forget to like and subscribe..