Fallout 4

About this mod

The Commonwealth gets cleaned up using textures and material files. No broken previs or precombines.

Requirements
Permissions and credits
Changelogs
INTRODUCTION

This is a new and improved version of my Textures for Cleaning Up the Commonwealth mod. I've hidden even more trash & junk with material files and textures which affects the entire game and added a plugin that allows me to add things when an invisible pile causes an opening or floating items. It does not make any changes that break previs/precombines.

IMPORTANT NOTES

  • Walking on air: Unfortunately, there's nothing I can do about collision for meshes that are now invisible, not without breaking precombines and that sort of defeats the point of the mod. So, there will be situations where NPCs and the player will appear to float as they walk over the meshes. If you find a place that is just crazy high walking on air, let me know and I can restore it (I did this in the alley in Goodneighbor by Bobbi's Place). There is an invisible pile in the castle by the tunnels that I do not want to restore. Also, I don't' want to restore the garbage at Red Rocket. Using Place Everywhere helps a lot with this to build over these spots.
  • Unsightly seams: Beth used trash/rubble meshes to cover up seams where 2 textures meet, so these will now be visible. I'm fine with it and found that using environmental mods reduces some of these. I use Natural Grasses and Groundcovers (adds grass textures) with 2RTR - Greener Grasses (adds grass to Commonwealth Default) and it does help.
  • Navmesh: I've been asked numerous times about Navmesh. Navmesh has not been altered in any way and since I'm not adding anything that wasn't already there or removing anything, new Navmesh is not required. If NCPs could walk there before, they can still walk there with this mod. They may appear to float on air as explained in the first bullet point due to collision.

v1.3
I've added some more options to the FOMOD.

Additional Tweaks:
There is now an optional ESL flagged esp that adds some additional tweaks (these were part of the main mod but I decided to separate them):

  • Boston Airport is a full settlement so you can plant crops.
  • Hangman's Alley build height is increased.
  • All beds at Abernathy, The Slog and Tenpines Bluff are scrapable. 
  • Removes all the stuff laying around the sidewalks in Goodneighbor.
  • Fixes an issue at Greentop where a fertilizer bag is owned even after claiming the settlement.
  • Disables wood piles at Croup Manor that are not part of precombines.
  • Removes Hammer markers in Sanctuary.
  • Outpost Zimonja has a few more scrapable items.

COMPATIBILITY

Commonwealth Cleanup and Restoration - This mod also cleans up settlements and a few other locations like Goodneighbor and the Combat zone. The settlements AIO versions work well with this mod and provide additional scrapping capabilities (the Abernathy house can be fully scrapped for example). It also regenerates previsibines using PRP as a master.
Lily Pads and pond scum remover - Works great if you'd like Lily Pads instead of nothing. 
Better Goodneighbor - Load after this mod
Better The Third Rail - Load after this mod
Previsibines Repair Pack (PRP) - Load this before PRP so that PRP overwrites the cell header data.
Mods that regenerate previs/precombines - Load after this mod
Grass Mods - If the mod alters grass objects, try loading it before this one. If things look too barren, try loading it after this mod. 

I can't possibly know what every mod does out there, but I've done my best to keep this as compatible as possible.

You can install and uninstall this mod at any time.

VISUAL GLITCHES

There will be visual glitches with so many items being transparent, and I could use your help finding them. If you find any odd floating objects or things that just don't look right, please let me know by opening a bug report. I want to find all these issues and get them fixed but I'm only one person so it will take me time to find all of them myself, so I appreciate any help.

To make it as easy as possible, use Better Console and click on the object. While the console is open and the object selected, hit the control key to bring up more data, then hover over cell (this tells me what cell it is in so I can find it easily). I also type in console the closest well-known location.

You can see below that some things appear to be floating due to a trash/rubble pile now being transparent. Here's how I document the issue while I'm playing so I can go back later and fix it. 




LOTS & LOTS OF SCREENSHOTS

I took a bunch of screenshots and I'd welcome more. I think they are important so you can see exactly what this mod does. They are in groups of 3:
  • Vanilla
  • Vanilla + this mod
  • This mod + A Forest + A whole bunch of texture overhauls with weather & lighting mods (oversaturated at the moment, still working on the color).

I included the 3rd one so you can see that it's not so barren after all and what this mod is capable of doing.