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LarannKiar

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LarannKiar

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17 comments

  1. Slagar80
    Slagar80
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    I don’t know if that’s possible (and doesn’t screw with the interface showing the bottlecaps at the bottom of the players inventory when bartering) and would try it myself if I had the modding/programming skills but I think it would be awesome if you could add a show inventory weight tag (or however it is done) via script to the overall trader container like this mod does for companions 
    https://www.nexusmods.com/fallout4/mods/43382?tab=description
    at least I think thats what it does.
    Be warned when checking out this mods scripts: It doesnt work for dogmeat even though the mod author made a seperate entry for him since he doesnt count as an active companion appearently.

    This way the inventory weight would be shown indefinitely while bartering.
  2. deleted100232623
    deleted100232623
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    Is there any way to get it to display a bit longer? Sometimes I miss it when I'm multi-tasking. Don't ask. :D
  3. CrEaToXx
    CrEaToXx
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    I know I'm late, and maybe that's inappropriate, but you should really give FallUI a try. It has infos galore. You're going to love it...;)Happely just delete this comment if you feel it was inappropriate.

    Waiting for your next recruitment mod.
  4. Ozumat1
    Ozumat1
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    can we please get Recruit Ricky Dalton mod :p
    Thank you!
    1. LarannKiar
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      He's on my list but he won't be the next one.
  5. fraquar
    fraquar
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    Is this dynamic?  
    In other words, if I have 7 items that I'm queued to sell and 3 items I'm queued to buy - will it show my "current" carry weight with those transactions accounted for - before I actually make the transaction?
    1. LarannKiar
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      It shows up right after you make a transaction.
  6. drevviken
    drevviken
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    • 39 kudos
    This is brilliant... but I'd love an option to switch to kg or percentage via an ini :'D
    1. LarannKiar
      LarannKiar
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      I was thinking about that actually but since every item in the game is in imperial, I thought measuring carrying capacity in metric would be a bit confusing. The percentage option sounds good for v1.1 :)
    2. Morgosus
      Morgosus
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      If I may pitch in, maybe an option to turn off the unit entirely would be neat. I for one can't even imagine imperial units, and I wasn't even aware the game uses them haha (I always just thought it's just like an inventory weight number, given that our inventories are essentially bags of holding from D&D)
    3. drevviken
      drevviken
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      What would the message say if you turn off the unit entirely...? :o
    4. globefish23
      globefish23
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      What would the message say if you turn off the unit entirely...? :o
      Nothing, just like at the bottom left in the inventory menus.

      Something like Carry weight: 99/100
      Or if it's possible, use the same bell weight icon instead of text.
    5. LarannKiar
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      Actually, I built a console callable function into the mod that lets you to turn off/on the notifications without needing to actually disable the mod.

      To turn off notifications: "CQF IWI_Quest SuppressNotifications 1"
      To turn back on: "CQF IWI_Quest SuppressNotifications 0"

      I'll update the mod with more options. Metric and carry weight threshold (i.e., show notifications if Player.CarryWeight <= X) are on the feature list.
    6. peytonmc00
      peytonmc00
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      If you are open to suggestions, I would be perfectly happy to simply see the current carried weight, a slash, and the  carry weight limit. What unit we want to believe we are using is irrelevant, IMHO.   If the notification could hang around for just a second or two longer, that would be nice, too.  This is me engaging in blue sky wishes.   I don't want to seem to nitpick someone who has finally created a mod that has been needed for so long.  The dynamic option, i.e.: updated totals as each item is queued for sale/purchase would be great, but I have no idea what kind of pain that would be to script/modify the vanilla code.  I am assuming there's a very valid reason why nobody has done something like that.  I am grateful for this mod working the way it does, if anyone asks!!! 
    7. LarannKiar
      LarannKiar
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      Thanks for the feedback, the next update will include different notification designs. As for the dynamic option, the reason why it's not implemented because when one just selects items before the actual transaction, no events are sent by the script engine. It might be possible with a modified interface powered by an F4SE plugin though but it would require a serious amount of work.
  7. peytonmc00
    peytonmc00
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    Been wishing for something like this since I first bought F04.  Thank you, so much!  The message is displayed for such a short time that, at first, I found it hard to read the two lines of text.  With a bit of practice, it is much easier to work with.  Cannot find words to say how much this improves game play!  Wonderful mod!!!
  8. TheVambrony
    TheVambrony
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    Hey, just outta wonder, is Tommy from the combat zone on your list of recruitables? im making a arena in starlight and would like him there to promote the "New" Combat Zone Deathmatch arena!