Fallout 4

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m8r98a4f2

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m8r98a4f2

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About this mod

Full featured MCM Settings Menu for Better Companions by techprince. Easy access to all companion actions and settings. Including all companions special perk and affinity perk descriptions in MCM.

Requirements
Permissions and credits
Translations
  • Spanish
  • Russian
  • French
Changelogs
Better Companions - MCM Settings Menu

Full featured MCM settings menu for Better Companions - All In One by techprince.

This mod allows you to configure Better Companions with MCM.
You can comfortably select all mod settings within the MCM menu.

All companion actions and settings can be easily managed in the MCM page dedicated to your companion. Also the companion page shows the special perk and affinity perk descriptions for every companion.

Also this mod makes most Better Companions settings available for MCM Settings Manager - so you can save, load and transfer your settings between savegames! (Custom companions and companion weapon references can't be saved, as those are specific to a savegame)

Installation
  • Simply install with any mod manager

MCM Settings
Spoiler:  
Show
Better Companions
Settings
  • Settings
    • Enable or disable features on all companions.
    • Unlimited Ammo (On/Off)
    • Unbreakable Power Armor (On/Off)
    • Auto Teleport (On/Off)
    • Auto Heal (On/Off)
    • Distance (Dropdown: [ Close, Medium, Far ])
  • Actions
    • [ Replace DLC Affinity Perks ] (Action)
  • Mod Maintenance
    • [ Stop mod ] (Action)
    • [ Reset mod ] (Action)
    • Reset inited...

Cait
  • Cait
    • Special Perk: 15% chance to disarm her enemy. 30% chance to avoid all incoming damage.
    • Affinity Perk: +25% action point regeneration.
    • Agressive (On/Off)
  • Assign Weapon
    • Assign the companions current equipped weapon to be used at a specific range.
    • [ Short Range ] (Action)
    • [ Medium Range ] (Action)
    • [ Long Range ] (Action)
    • Companion is not available
  • Actions
    • [ Teleport to Player ] (Action)
    • [ Show Stats ] (Action)
    • [ Force Availability ] (Action)

Codsworth
  • Codsworth
    • Special Perk: Burns enemies for 15 damage over 3 seconds. All attacks ignore 15% of enemy resistances.
    • Affinity Perk: +20% ballistic damage.
    • Agressive (On/Off)
  • Assign Weapon
    • Assign the companions current equipped weapon to be used at a specific range.
    • [ Short Range ] (Action)
    • [ Medium Range ] (Action)
    • [ Long Range ] (Action)
    • Companion is not available
  • Actions
    • [ Teleport to Player ] (Action)
    • [ Show Stats ] (Action)
    • [ Force Availability ] (Action)

Curie
  • Curie
    • Special Perk: Increases the damage taken by her enemy by 15%. 30% chance to heal herself for 15% of max health over 5 seconds when getting hit.
    • Affinity Perk: -20% incoming damage, +50 Poison/Radiation Resistance.
    • Agressive (On/Off)
  • Assign Weapon
    • Assign the companions current equipped weapon to be used at a specific range.
    • [ Short Range ] (Action)
    • [ Medium Range ] (Action)
    • [ Long Range ] (Action)
    • Companion is not available
  • Actions
    • [ Teleport to Player ] (Action)
    • [ Show Stats ] (Action)
    • [ Force Availability ] (Action)

Paladin Danse
  • Paladin Danse
    • Special Perk: 15% chance to stagger his enemy. Reflects 30% melee damage and 30% chance to absorb incoming bullets.
    • Affinity Perk: +20% damage against non-human opponents.
    • Agressive (On/Off)
  • Assign Weapon
    • Assign the companions current equipped weapon to be used at a specific range.
    • [ Short Range ] (Action)
    • [ Medium Range ] (Action)
    • [ Long Range ] (Action)
    • Companion is not available
  • Actions
    • [ Teleport to Player ] (Action)
    • [ Show Stats ] (Action)
    • [ Force Availability ] (Action)

Deacon
  • Deacon
    • Special Perk: 15% chance to knockdown his enemy. 30% chance to become invisible and immune to damage for 5 seconds when getting hit.
    • Affinity Perk: +20% sneak attack damage, +50% stealth boy duration.
    • Agressive (On/Off)
  • Assign Weapon
    • Assign the companions current equipped weapon to be used at a specific range.
    • [ Short Range ] (Action)
    • [ Medium Range ] (Action)
    • [ Long Range ] (Action)
    • Companion is not available
  • Actions
    • [ Teleport to Player ] (Action)
    • [ Show Stats ] (Action)
    • [ Force Availability ] (Action)

Dogmeat
  • Dogmeat
    • Special Perk: Decreases damage done by his enemy by 15%. Has increased cripple chance and bleed damage with Attack Dog perks.
    • Affinity Perk: None.
    • Agressive (On/Off)
  • Assign Weapon
    • Assign the companions current equipped weapon to be used at a specific range.
    • [ Short Range ] (Action)
    • [ Medium Range ] (Action)
    • [ Long Range ] (Action)
    • Companion is not available
  • Actions
    • [ Teleport to Player ] (Action)
    • [ Show Stats ] (Action)
    • [ Force Availability ] (Action)

John Hancock
  • John Hancock
    • Special Perk: 30% chance to steal 30% of his enemy's speed. Heals himself for 30% of max health over 5 seconds on enemy kill.
    • Affinity Perk: +20% faster critical rate.
    • Agressive (On/Off)
  • Assign Weapon
    • Assign the companions current equipped weapon to be used at a specific range.
    • [ Short Range ] (Action)
    • [ Medium Range ] (Action)
    • [ Long Range ] (Action)
    • Companion is not available
  • Actions
    • [ Teleport to Player ] (Action)
    • [ Show Stats ] (Action)
    • [ Force Availability ] (Action)

Robert MacCready
  • Robert MacCready
    • Special Perk: Triple damage to enemies having 30% or less health. 30% chance of enemies exploding into shower of caps and 30% chance of chain explosion.
    • Affinity Perk: +20% improved accuracy in VATS.
    • Agressive (On/Off)
  • Assign Weapon
    • Assign the companions current equipped weapon to be used at a specific range.
    • [ Short Range ] (Action)
    • [ Medium Range ] (Action)
    • [ Long Range ] (Action)
    • Companion is not available
  • Actions
    • [ Teleport to Player ] (Action)
    • [ Show Stats ] (Action)
    • [ Force Availability ] (Action)

Nick Valentine
  • Nick Valentine
    • Special Perk: 15% chance to infuriate robots. 50+(Intelligence)% chance to shut down robots on command.
    • Affinity Perk: +1 hacking guess, -50% terminal lockout cooldown and -20% VATS AP cost.
    • Agressive (On/Off)
  • Assign Weapon
    • Assign the companions current equipped weapon to be used at a specific range.
    • [ Short Range ] (Action)
    • [ Medium Range ] (Action)
    • [ Long Range ] (Action)
    • Companion is not available
  • Actions
    • [ Teleport to Player ] (Action)
    • [ Show Stats ] (Action)
    • [ Force Availability ] (Action)

Piper Wright
  • Piper Wright
    • Special Perk: 15% chance of infuriating animals and creatures. 50+(Charisma)% chance to calm animals and creatures on command.
    • Affinity Perk: Buying and selling prices are +20% better. Persuasion chances increased by +20%.
    • Agressive (On/Off)
  • Assign Weapon
    • Assign the companions current equipped weapon to be used at a specific range.
    • [ Short Range ] (Action)
    • [ Medium Range ] (Action)
    • [ Long Range ] (Action)
    • Companion is not available
  • Actions
    • [ Teleport to Player ] (Action)
    • [ Show Stats ] (Action)
    • [ Force Availability ] (Action)

Preston Garvey
  • Preston Garvey
    • Special Perk: 15% chance to infuriate humans. 50+(Charisma)% chance to intimidate humans on command.
    • Affinity Perk: +5% damage and +5 Damage/Energy Resistance for every opponent upto +20.
    • Agressive (On/Off)
  • Assign Weapon
    • Assign the companions current equipped weapon to be used at a specific range.
    • [ Short Range ] (Action)
    • [ Medium Range ] (Action)
    • [ Long Range ] (Action)
    • Companion is not available
  • Actions
    • [ Teleport to Player ] (Action)
    • [ Show Stats ] (Action)
    • [ Force Availability ] (Action)

Strong
  • Strong
    • Special Perk: 15% chance to paralyze his enemy. Receives 30% less damage.
    • Affinity Perk: +20% melee/unarmed damage.
    • Agressive (On/Off)
  • Assign Weapon
    • Assign the companions current equipped weapon to be used at a specific range.
    • [ Short Range ] (Action)
    • [ Medium Range ] (Action)
    • [ Long Range ] (Action)
    • Companion is not available
  • Actions
    • [ Teleport to Player ] (Action)
    • [ Show Stats ] (Action)
    • [ Force Availability ] (Action)

X6-88
  • X6-88
    • Special Perk: 15% chance to freeze his enemy. 30% chance to become invisible and immune to damage for 5 seconds when getting hit.
    • Affinity Perk: +20% energy damage.
    • Agressive (On/Off)
  • Assign Weapon
    • Assign the companions current equipped weapon to be used at a specific range.
    • [ Short Range ] (Action)
    • [ Medium Range ] (Action)
    • [ Long Range ] (Action)
    • Companion is not available
  • Actions
    • [ Teleport to Player ] (Action)
    • [ Show Stats ] (Action)
    • [ Force Availability ] (Action)

Ada
  • Ada
    • Special Perk: Electrocutes enemies for 15 damage over 3 seconds. All attacks ignore 15% of enemy resistances.
    • Affinity Perk: None.
    • Agressive (On/Off)
  • Assign Weapon
    • Assign the companions current equipped weapon to be used at a specific range.
    • [ Short Range ] (Action)
    • [ Medium Range ] (Action)
    • [ Long Range ] (Action)
    • Companion is not available
  • Actions
    • [ Teleport to Player ] (Action)
    • [ Show Stats ] (Action)
    • [ Force Availability ] (Action)

Old Longfellow
  • Old Longfellow
    • Special Perk: 15% chance to cripple his enemy. 30% chance to avoid all incoming damage.
    • Affinity Perk: +25% EXP.
    • Agressive (On/Off)
  • Assign Weapon
    • Assign the companions current equipped weapon to be used at a specific range.
    • [ Short Range ] (Action)
    • [ Medium Range ] (Action)
    • [ Long Range ] (Action)
    • Companion is not available
  • Actions
    • [ Teleport to Player ] (Action)
    • [ Show Stats ] (Action)
    • [ Force Availability ] (Action)

Porter Gage
  • Porter Gage
    • Special Perk: Restores 30% AP to the player over 5 seconds on enemy kill. 30% chance of enemies exploding into shower of caps and 30% chance of chain explosion.
    • Affinity Perk: +20% explosives/heavy weapons damage.
    • Agressive (On/Off)
  • Assign Weapon
    • Assign the companions current equipped weapon to be used at a specific range.
    • [ Short Range ] (Action)
    • [ Medium Range ] (Action)
    • [ Long Range ] (Action)
    • Companion is not available
  • Actions
    • [ Teleport to Player ] (Action)
    • [ Show Stats ] (Action)
    • [ Force Availability ] (Action)

Custom Companion 1
  • Custom Companion 1
    • Agressive (On/Off)
  • Assign Weapon
    • Assign the companions current equipped weapon to be used at a specific range.
    • [ Short Range ] (Action)
    • [ Medium Range ] (Action)
    • [ Long Range ] (Action)
    • Companion is not available
  • Actions
    • [ Teleport to Player ] (Action)
    • [ Show Stats ] (Action)
    • [ Register ] (On/Off)
    • [ Unregister ] (On/Off)

Custom Companion 2
  • Custom Companion 2
    • Agressive (On/Off)
  • Assign Weapon
    • Assign the companions current equipped weapon to be used at a specific range.
    • [ Short Range ] (Action)
    • [ Medium Range ] (Action)
    • [ Long Range ] (Action)
    • Companion is not available
  • Actions
    • [ Teleport to Player ] (Action)
    • [ Show Stats ] (Action)
    • [ Register ] (On/Off)
    • [ Unregister ] (On/Off)

Custom Companion 3
  • Custom Companion 3
    • Agressive (On/Off)
  • Assign Weapon
    • Assign the companions current equipped weapon to be used at a specific range.
    • [ Short Range ] (Action)
    • [ Medium Range ] (Action)
    • [ Long Range ] (Action)
    • Companion is not available
  • Actions
    • [ Teleport to Player ] (Action)
    • [ Show Stats ] (Action)
    • [ Register ] (On/Off)
    • [ Unregister ] (On/Off)

Custom Companion 4
  • Custom Companion 4
    • Agressive (On/Off)
  • Assign Weapon
    • Assign the companions current equipped weapon to be used at a specific range.
    • [ Short Range ] (Action)
    • [ Medium Range ] (Action)
    • [ Long Range ] (Action)
    • Companion is not available
  • Actions
    • [ Teleport to Player ] (Action)
    • [ Show Stats ] (Action)
    • [ Register ] (On/Off)
    • [ Unregister ] (On/Off)

Custom Companion 5
  • Custom Companion 5
    • Agressive (On/Off)
  • Assign Weapon
    • Assign the companions current equipped weapon to be used at a specific range.
    • [ Short Range ] (Action)
    • [ Medium Range ] (Action)
    • [ Long Range ] (Action)
    • Companion is not available
  • Actions
    • [ Teleport to Player ] (Action)
    • [ Show Stats ] (Action)
    • [ Register ] (On/Off)
    • [ Unregister ] (On/Off)

More MCM Settings Menus
See my other MCM Settings Menu mods

Public Service Announcement
Want a fresh customizable look for your Fallout 4 interface?
Check out The FallUI Series.

Credits
All credits for the main mod goes to techprince (Author of Better Companions)
The Collective Modding discord
The MCM team: registrator2000, Neanka and shadowslasher410 (for their awesome MCM menu)
Bethesda (Fallout 4)
The Nexus community