umm... I think I made a huge mistake. I was thinking you were replacing the USP for the Deliverer, not the other way around. My request was for the PJAR to replace the USP so I can carry around a POS with a knife. Im so stupid! Doesn't matter, the PJAR has some reload animations that wouldn't make sense even if you were to replace the USP. Thanks anyway!
Great initiative, this is not my preferred animation but I'd love something like that with an MW updated animation. Like the last m9 mod, or the glock 19x. Nevertheless, it's nice to see these mods.
Subleader's USP animation is also a great fit for a deliverer replacer,as they use the same base, have to tweak zoom data only I believe. I would love to see some of those as a 10mm replacer though, that would be sick.
Any chance for a basic LL integration for the USP .45 instead of a full on replacer? i don't play this game without tooun's weapons but only the AX50 and XM2010 have LL patches,the USP doesn't,been looking for one for ages but found none,i had high hopes for this one then i realised its a replacer sadly.
I guess you wanna use the QMW Mod right. I'm trying to learn and do it for further mods and also get them to current ones.
But I get your point, you don't want the weapon to replace but weapon to spawn in the stead of 10mm & deliverer as the original weapon with it's original weapon_id.
I don't particularly want to use QMW tbh i have a fully replaced weapon roster modlist so all ingame weapons are replaced that includes the 10mm and Deliverer they're actually separate in my mod list but i also have a handful of standalone weapons like the AX10 the XM2010 aswel as some weapon rebalances like better minigun/flamer/railway rifle you get the point i just didn't want another playthrough with 200 weapon mods XD. i also have the USP but my issue is i have all the ingame weapons replaced and the standalone ones all integrated in the LL so they spawn on enemies and in shops but the one and only weapon mod i have that is not and there is no patch for is the USP and the only way to get it is to chem station craft it which idk it feels odd,i wish it was fully integrated in the LL like the others so i've been looking for many many days for a LL patch for it but there's none unfortunately. Frankly idk how to do it myself so all i can do is wait for someone to do it :)
So when I replace the USP with 10mm & deliverer they spawn with the ID of 10mm and Deliverer but the USP45 spawns that way. I mean the usp45 weapon spawns on enemies in my game. !^_^
You misunderstood me,i want just the LL injection not the 10mm and Deliverer replacement,its fine tho maybe someone will do it sooner or later :) This mod thos is nice,i may use it in a future playthrough.
Yep that's pretty much how i want the USP to be just like that G36 one there,its a shame it doesn't have a patch for it yet,ngl tooun's weapons are probably my fav ones for F4,tho there are plenty good ones ofcorse i still never play the game without the unofficial patch,f4se,MCM,GCM and her weapons,is like my "Fallout 4 community addon" so to speak XD
Yes I still use the QBZ Mod made by her, which is pretty cool in on itself. Trying to make a sideaim patch on her weapon although I know she had a patreon page with that mod. But I certainly can't afford a patreon subscription.
Maybe it's me, but a Deliverer even in the original game should have never been firing 10mm - not in that tiny package - and it is the perfect package for a covert ops type who gave his life to let the rest escape. Knew he was under-gunned........ Lazy ass Bethesda, FTW. When you hear Deacon's comment: "Don't let it's size fool you" - well if it's firing 10mm it won't fool you - it's a big handgun......
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I would like to replace the USP 45 with a vanilla pistol from the base game c:
OKAY
But noted I'll try them out.
Coming Right up.
https://www.nexusmods.com/fallout4/mods/62350
I'm trying to learn and do it for further mods and also get them to current ones.
But I get your point, you don't want the weapon to replace but weapon to spawn in the stead of 10mm & deliverer as the original weapon with it's original weapon_id.
i also have the USP but my issue is i have all the ingame weapons replaced and the standalone ones all integrated in the LL so they spawn on enemies and in shops but the one and only weapon mod i have that is not and there is no patch for is the USP and the only way to get it is to chem station craft it which idk it feels odd,i wish it was fully integrated in the LL like the others so i've been looking for many many days for a LL patch for it but there's none unfortunately. Frankly idk how to do it myself so all i can do is wait for someone to do it :)
!^_^
This mod thos is nice,i may use it in a future playthrough.
Yes that's what I understood.
I am already playtesting this for the weapon replacer of EFB G36 Redux.
Trying to make a sideaim patch on her weapon although I know she had a patreon page with that mod.
But I certainly can't afford a patreon subscription.
Lazy ass Bethesda, FTW.
When you hear Deacon's comment: "Don't let it's size fool you" - well if it's firing 10mm it won't fool you - it's a big handgun......
Generally these guns use 9mm but I don't remember having 9mm Rounds in original Fallout 4 game.
And then again the Deliverer is replaced with something that can shoot 10mm. :D
There are like 3-5 USP 45 mod, I like Tooun's better.