Edit the normal of the head mesh to make the shadow of the nose and cheeks less noticeable. This can somewhat suppress the phenomenon of shadows caused by the light source making the face look less impressive.
Requirements
This mod does not have any known dependencies other than the base game.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
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File credits
HiPoly Faces REDUX by SQr17
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★ About ★ Edit the normal of the head mesh to make the shadow of the nose and cheek less noticeable. (The vertex of mesh is unmodified.) This can somewhat suppress the phenomenon of shadows caused by the light source making the face look less impressive.
<Note> It conflicts with mods that change the Head Mesh, such as the High Poly Head mod. Also, In the case of a preset created with a high poly head, the face will disappear on the first run. However, if you load the preset again, it will be fixed. HiPoly Faces REDUX - Seamless Kit (CBBE-TWB) is now supported.