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TheWastelander96

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TheWastelander96

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26 comments

  1. Jesni
    Jesni
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    • 3 kudos
    Tried it out. I wasn't missing textures but lots of clipping on the wall section past the Hotel. Shame too. I like this more minimalistic approach. Too many massive addition mods to things.
  2. spongebobananapants
    spongebobananapants
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    • 20 kudos
    Still experiencing clipping even when I put this at the end of my load order. I dont have any other mods for goodneighbor active.
    1. BlindCowboy88
      BlindCowboy88
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      I have a similar issue as well, clipping, and some buildings are missing textures so I can see through the windows into the abyss, the "bar" has no way to get into it, overall, not much has changed other than these issues arising, I've moved it around in the load order, and made sure there was nothing else modding Goodneighbor. Did you ever resolve your issues?
  3. streetyson
    streetyson
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    Looks great! Glad you seem to keep some steamy vents - I hate mods which remove such atmospherics from Goodneighbour. Is that new bar down the side alley towards Bobbi's place? And does it and the Medic have an NPC? And FPS - did you keep/rebuild precombines? Dzięki.
    1. SmileyHatmanpl
      SmileyHatmanpl
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      I've added even more steamy vents. Changed positions of some tho for better look. 

      I didn't wanted it to only look great but to somehow to create warm atmosphere of early 90s.

      Yes, new bar is in first valley to the right.

      In descriptions there is information that for now no vendors, only places.
      Need to work on that cause custom created npcs/vendors of mine, after getting into game are teleporting outside building or disappearing totally.

      About Pre Combines, I'm pretty sure it will conflict with mods that touch it.
    2. seraphael
      seraphael
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      • 30 kudos
      Agree this looks good. Too bad about precombines though.
    3. DitzyDez666
      DitzyDez666
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      • 24 kudos
      O wait u don't know where the NPCs are going? They're appearing inside Doc Crocker's cellar in Diamond City. At midday you can catch the NPCs for this mod entering and exiting the cellar at the surgery center sometimes.
    4. DitzyDez666
      DitzyDez666
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      Is it in any way possibly because of the NPCs being setup with Workshop AI, or maybe that they don't actually seem to ref their placement markers in Goodneighbor in their properties like other characters do in the Fallout4.esm?
  4. DitzyDez666
    DitzyDez666
    • member
    • 24 kudos
    FYI! Yo! Some easy xEdit changes.
    If you use the Unofficial F4 Patch (which u prolly do), you may want to carry over some of the faction ownership fixes it resolved with the very few items this mod does not delete but moves instead.
  5. DitzyDez666
    DitzyDez666
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    • 24 kudos
    NPCs still be appearing on the trap door of the Surgery Cellar in Diamond City and inside it. How in the world do I get these NPCs to spawn and stay where they are supposed to be? Anyone know? Iz this even something I can fix myself possibly?
  6. kijikun
    kijikun
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    • 13 kudos
    nvm
  7. KOUSEN105233
    KOUSEN105233
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    • 0 kudos
    Should this Mod be placed above or below PRP, and is it compatible with Project Fall?
  8. Rabbit1029
    Rabbit1029
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    • 1 kudos
    with RPR?
    1. SmileyHatmanpl
      SmileyHatmanpl
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      What's that?
    2. Rabbit1029
      Rabbit1029
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      • 1 kudos
      This mod is compatible with rpr?
    3. SmileyHatmanpl
      SmileyHatmanpl
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      I don't know what is "rpr".
    4. Rabbit1029
      Rabbit1029
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      • 1 kudos
      Sorry ,my mistake,compatible with PRP?
    5. Rabbit1029
      Rabbit1029
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      • 1 kudos
  9. peregrine111
    peregrine111
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    I always thought Goodneighbor needed some watchmen and turrets outside it's walls. I mean it's literally just a junk/wood fence, no guards outside or inside. No wonder they get infiltrated so often. No security whatsoever. Considering the neighborhood is full of Gunners and Super Mutants, Goodneighbor seems REALLY DAMN DEFENCELESS
    1. SmileyHatmanpl
      SmileyHatmanpl
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      Will think about it. I know there is mod like you say but for Diamond City. It would be cool also here.
    2. peregrine111
      peregrine111
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      Diamond City actually has security (at least for me... and since I installed no mods for it, unless it's part of the bug fixes, it should be vanilla) - it has a lot of guards, a few checkpoints with a lot of cover and even some turrets.. Not that it helps any, I saw the entrance to Diamond City get assaulted by a robobrain kill squad and they just obliterated everythihg.. the AI just didn't allow them to enter the city proper.
      It's just Goodneighbor that looks completely defenceless.
  10. lostinwhere
    lostinwhere
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    • 49 kudos
    Does your mod add a doorway labeled "quick test cell" ?