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34 comments

  1. dragonknight1106
    dragonknight1106
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    Been using the mod for a while and had an idea on my latest SS2 playthrough. Would it be possible to add a plot for outposts or HQ that would function like the molecular relay the institute has? Basically any troops that come from that outpost would relay to the meeting point instead of walking all the way. Once the mission was over they could relay back with a portable recall device. Could gate the plot beg\hind "institutionalized" and maybe a research project at HQ. Would be a really cool feature to have. Thanks again for all the great mods you produce.
  2. dragonslayer2k12
    dragonslayer2k12
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    Trying to link the caravan network from far harbor to the commonwealth and it doesn't work. I've built one of these 2x2 units at coastal cottage and I also have the regular SS2 caravan plot at coastal cottage. I built one of these teleporter 2x2 units at every far harbor settlement so they can pass stuff around and make their own caravan network. Who would be dumb enough to travel far harbor with a brahmin? teleporter makes a lot more sense there:-) anyway noticed the link would just happen automatically between far harbor settlements after building the teleporter plot just had to wait for it to work out for about a minute. The connection between the commonwealth and far harbor does not happen automatically though.

    I remember in the non SS2 version of this mod I could choose a new telelogistics link and that was it but all this mod has is an override option which I don't want to do. I also get the error message about this is the only TLU in the network while in far harbor and have four of them built already.
  3. AllonNL
    AllonNL
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    So is there a way to prevent getting a dose of rads whenever I use them ?

    Edit: it helps reading the description. Installed the less rads optional file from Immersive teleportation 2. Figure as the plot upgrades it will force the rads to 0 but for now 30 rads is doable.
  4. Babaloo321
    Babaloo321
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    Will settlers assigned as caravaneers using the new building plans still walk between the settlements that they're assigned to, if they both have a teleporter?
  5. moddingengineer
    moddingengineer
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    Will this work with SS2 All Chapters Pack?
    1. pra
      pra
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      Yes
  6. NatBF
    NatBF
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    Hey dude, love the mod, I've hit kind of a roadblock with it though.

    I'd love to use it for my caravan system but for some reason I'm encountering the message "This is the only TLU in the system. Supply line operations not possible." in the Telelogistics Control panel despite having this plot in nearly ever settlement of mine. Is there something I'm missing in regards to that? Haven't seen anything else online about it
  7. Skywise001
    Skywise001
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    Any chance for a plot with a blue police box?
    1. thehivebrain
      thehivebrain
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      See Fallout Who Regenerated - https://www.nexusmods.com/fallout4/mods/59762
  8. carnappe
    carnappe
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    Finally. I am an avid SS2 player and though the former and IMT2 is fully compatible, an SS2 way of putting plots like this should ensure that it's going to be more immersive than it really is. I say that as a no-fast travel+ player (Commonwealth exploration is top-tier for me).
  9. Thinkgeek020
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    So question. Is this just immersive fast travel? Or an actual instant teleporter. To be more clear.. does time pass when you use this? Or can I arrive at a destination without that happening? .. because that would be cool.
    1. pra
      pra
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      Time doesn't pass.
    2. Thinkgeek020
      Thinkgeek020
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      Fantastic! Thank you
  10. realpedro
    realpedro
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    Good mod.  I usually don't fast travel, but it's nice to have the option once in a while, and this makes it a more integral part of the game.