Fallout 4

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About this mod

Immersive Teleporation 2 for Sim Settlements 2

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IT2 4 SS2
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Immersive Teleportation for Sim Settlements 2


This mod adds brings content from Immersive Teleportation 2 to Sim Settlements 2. Right now, it adds one Building Plan and one HQ Room.

IMPORTANT: This requires Immersive Teleportation 2 to be at least at version 2.3.0! It will not function otherwise!

The teleporters used in this mod can be used to travel to any other IT2 teleporter, whenever built manually or otherwise. They can also be set up as a recall target.
Telelogistics Units included in building plans can only be connected to by manually-built TLUs. Furthermore, if a manually-built TLU already exists in the settlement, when the plot finishes building, the one included in the plot will be inoperable, and vice versa.

All the content here is locked the same way the crafting recipes in IT2 are. Due to the way SS2's unlock system works, it might take up to 24 in-game hours for it to unlock.




Teleporter Station (Caravan Services 2x2)
In addition to working as a regular caravan plot, this also comes with a pulowski-style teleporter, and a telelogistics unit. This quadruples the plot's power demand.
The teleporter's radiation damage decreases as the plot upgrades. By default (without IT2's "Less Rads" patch), the radiation damages are 100/50/0 rads.

Small Teleporter Station (Caravan Services 1x1)
Like the 2x2 version, but as a 1x1 building. Uses a pulowski-style teleporter as well. The telelogistics terminal is on the back side.

Teleporter Room (Caravan Services Interior)
Like the 2x2 and 1x1 versions, but as an interior room. Uses a somewhat different teleporter model.





In compatible rooms, the room purpose "[ITS] Teleporter Room" can be selected.
Please see the HQ maps here and here to make sense of the letters and roomshape keywords.

Small Teleporter Closet (Logistics Room, GNN256Box, Rooms C, D, H, F)
Provides +1 Logistics Job, in addition to the teleporter booth. The teleporter does not inflict any radiation damage.




TeleCrate
This is an unlockable technology, which you can unlock through the telelogistics terminal on any of the Teleporter plots, after it upgraded to Level 3.
It's a rather heavy metal box, which can be dropped anywhere in the world, filled with items, then sent to a settlement within communications range, or to any workshop with a teleporter or a TLU.

After dropping the crate from the inventory, it will take a few seconds to scan for possible destinations. The ASAM's lamps will turn green and it will beep when this is finished. After that, the ASAM can be activated to bring up the menu.



Notes
More plans for plots and rooms might be added later, when I get around to it.

This mod is an ESL-flagged ESP. Since it's unsafe to remove the ESL flag mid-playthrough, this might limit future additions. By my estimations, it should be possible to add 20 more building plans, however.