About this mod
This is a blueprint for my settlement at Vault 88 created using only Vanilla and DLC assets, with some additional assets being spawned using console commands. The settlement is fully decorated, and I have tried to keep the build as lore friendly as possible.
- Requirements
- Permissions and credits
Settlement Resources
Food: 42 | Water: 100 | Power: 250 | Defense: 106 | Beds: 26
Installation
- Either install with a Mod Manager or extract the files and copy to your Fallout 4 game folder.
- Ensure you have Transfer Settlements, HUDFramework and F4SE (including the script files) installed.
- The blueprint uses Slot 20, if you have an existing blueprint using this slot you will need to move the blueprint .json file to different folder
Importing
Travel to the required location and then import the settlement via the Transfer Settlements holotape, detailed instructions on this process can be found on the Transfer Settlements mod page.
Before importing manually scrap all objects (see note below) in the following areas:
Entrance and Main Vault Cavern
This includes the Security Office and Reactor Room, and use the console to disable the existing vault reactor (otherwise it will be duplicated, and you will end up with 400 power).
East Sector
Remove everything in the main cavern and tunnels and the small side room (as shown here)
North Sector
Remove everything from the slope leading down from the main cavern and first cave (as shown here)
Northeast Sector
Remove everything in the first cavern at the bottom of the stairs from the main vault cavern (as shown here)
To ensure the settlement imports correctly enable the following options from within the holotape:
- Enable ‘Import original items (not built by the Player)’.
- Enable 'Import DLC items / Import mod-added items'.
- Enable 'Import wired power connections'.
- Enable 'Restore snapped power connections'.
Note: The settlement is designed around the vanilla location and uses some objects and items that are normally un-scrapable. Using a scrapping mod would allow those objects to be removed, so ideally should be disabled when clearing the settlement before importing. Additionally using any mods that ‘clean up’ the location or alter its terrain could cause the settlement to not import as intended.
My Other Settlement Blueprints