About this mod
A couple of additions/improvements to EdibleGrenade12's "Submersible Power Armor Redux - BioShock Inspired", linked in the description. Additions include the Bioshock 2 Rivet Gun, complete with weapon upgrades, and a few of Bioshock's iconic vending machines!
- Requirements
- Permissions and credits
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Translations
- French
- Changelogs
- Donations
It's not confirmed, but I believe that Submersible Power Armor Big Daddies in Vault 120 might be incompatible with this mod. I believe that that mod is the reason that some users might not be able to retrieve the Rivet Gun or ADAM from the Big Daddies and Big Sister. Try playing around with the load order to see if it works in a new game.
Unfortunate Update (8/05/2024):
A recent firmware error on my PC forced me to factory reset the hard drive that contained my installation of Fallout 4, among other things. Crucially, all of the development that went towards 2.0 is now gone. God fucking dammit.
I may eventually pick this back up, but a ton of work had gone into figuring out that Plasmid system I'd created, and that was made so long ago that I have no idea how I'd done it and now I really just don't want to try to build it again. I'm sorry guys.
Features
The Rivet Gun
- 150 Base Damage.
- Very accurate at short to medium range.
- Uses Rivets as ammunition by default. You can change it to Railway Spikes with a weapon modification.
- 12 shots per magazine.
- Has several possible modifications:
- Heavy Barrel: Increases damage by 25.
- Internal Heating Mechanism: Adds 5 Energy Damage to each hit, with a low chance to ignite your target for 5 damage per second for 6 seconds. Can only be created by finding the mod inside Rapture.
- Box Magazine (Coming Soon): Increase magazine size by 6.
- Railway Spike Magazine: Switches ammunition to Railway Spikes instead of Rivets, decrease magazine size by 4, increase damage by 75, decrease fire rate.
- Railway Spike Box Magazine (Coming Soon): Switches ammunition to Railway Spikes instead of Rivets, increase damage by 75, decrease fire rate.
The Gatherer's Garden
- Eleven Tonics to purchase:
- Sports Boost: Fortify movement speed by 3%. Cost: 40 ADAM
- Sports Boost 2: Fortify movement speed by 7%. Cost: 45 ADAM
- Armored Shell: Fortify damage resistance by 15. Cost: 45 ADAM
- Armored Shell 2: Fortify damage resistance by 25. Cost: 50 ADAM
- Wrench Jockey: Fortifies melee and unarmed damage by 100%. Cost: 55 ADAM
- Wrench Jockey 2: Fortifies melee and unarmed damage by 200%. Cost: 65 ADAM
- Static Discharge: Enemies take electrical damage when they attack you using melee. Cost: 40 ADAM
- Animal Magnetism: Fortify Charisma by 2. Cost: 30 ADAM
- Brain Boost: Fortify Intelligence by 2. Cost: 30 ADAM
- Organic Pocket: Fortify Carry Weight by 100. Cost: 40 ADAM
- Speedy Recovery: Health slowly, but passively, regenerates. Cost: 40 ADAM
- The Big Sister inside Rapture has 150 ADAM
- ADAM slugs will give you 10 ADAM when consumed.
- ADAM slugs should respawn when cells reset, so more ADAM can be obtained even if you've found them all.
- 1 ADAM slug is found inside Rapture
- 28 ADAM slugs are found at the bottom of the ocean around the lighthouse. They aren't super hard to find, but you'll probably need something to help you breathe underwater. For those having issue finding the ADAM slugs underwater, there are two ways to easily find a few: walk a loose circle around the island to find some of them, and loosely follow the undersea pipeline out to sea to find the rest.
The Health Station
- Heal damage and radiation in exchange for Pre-war money. Cost: 15 Pre-war Money
- Can be constructed at any Settlement (Stores -> Trader)
The Circus of Values
- Buy items using Pre-War money
- Four Items to purchase
- Stimpak (Cost: $10 Pre-war money)
- RadAway (Cost: $15 Pre-war money)
- RadX (Cost: $15 Pre-war money)
- Bobby Pin (Cost: $5 Pre-war money)
- Can be constructed at any Settlement (Stores -> Trader)
El Ammo Bandito
- Buy items using Pre-War money
- Most type of ammunition are available for purchase, including Rivets for the Rivet gun
- Can be constructed at any Settlement (Stores -> Trader)
Planned Features
Known Bugs
- Static Discharge Tonic is not applied properly.