hey zed I have a question... I am planning to install a mod called Pack Attack NPC that touches AI to make them more harder in combat and I notice that touches Sneaking AI too (I am talking about when you kill an NPC that is allied with them and they notice the corpse o see their friend get killed on front of them) they get more alert... even if your sneak says hidden... so the question is Pack Attack NPC could conflict with your mod?... if it so... can I try to make an patch (without me publish it) or is difficult?
That not seem an easy question, I not use pack attack, I use my own Combat Style NPC more lighter than panpc. Tactical Distraction do not touch npc ai. Basically it just throw a bolt that act as a very silent grenade with a radius but no damage. Launching a zero damage bolt grenade in crouched position do not modify your stealth status but that alert npc around and they come where near you dropped the bolt - after that how the panpc handle the way how npc come to the bolt position I don't know.
ok fair enough. Edit: I didn't realized that this was just a patch and I asked the wrong guy about it... my bad... still downloaded your mod because is an must for the original one.
Hey I can't craft bolts in the chem station. I checked the grenades Section. Are there any known conflicts with e.g. StartMeUp or Immersive Hunting Overhaul? I use ECO.
Sorry for the late answer. I found out what it was. I'm an idiot. It's eco because in complex sorter I activated the option to move all non-vanilla explosives from the chem station to the weapon station of the universal workbench. There I found the bolts.
Hey thanks for this patch! Was a much needed fix and improvement for a mod which increases the depth of stealth gameplay in FO4. Is there anyway for us to further increase the range that whistling attracts nearby enemies in FO4edit? Regardless, appreciate the work.
I'm not an expert in these deep things, I just patched all I can. If anyone know how to do that, any info will be welcome. When I have time I will check what I can, but I can't promise anything.
CBBE Chubby Ana for the body and OCBP 3B XXL breasts applyed on a cbbe body (it's compatible) You can have a similar result but the used skeleton is not currently shared, a skeleton that update shoulders, legs, feets, arms, bigger head... you have also a similar one on nexus called Adjusted Neck and Head Proportions, select one of the two "z"
So odd. Today was the first time seeing the lure system but after reading comments I decided not to download it due to people complaining about grenade arc getting broke. Same day you release a patch to something I really wanted. If it works I endorse you. ;)
19 comments
Tactical Distraction do not touch npc ai. Basically it just throw a bolt that act as a very silent grenade with a radius but no damage. Launching a zero damage bolt grenade in crouched position do not modify your stealth status but that alert npc around and they come where near you dropped the bolt - after that how the panpc handle the way how npc come to the bolt position I don't know.
Edit: I didn't realized that this was just a patch and I asked the wrong guy about it... my bad... still downloaded your mod because is an must for the original one.
help bolt 4 weap
You can have a similar result but the used skeleton is not currently shared, a skeleton that update shoulders, legs, feets, arms, bigger head... you have also a similar one on nexus called Adjusted Neck and Head Proportions, select one of the two "z"