Fallout 4
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LarannKiar

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44 comments

  1. DickyDee
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    Is it okay to eslify the Diverse Children version?
    1. LarannKiar
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      I'm not sure right now but I think Diverse Children is an ESP. If it is, then the patch won't work after ESLifying it because ESLs are loaded before ESPs and Diverse Children must be loaded first.
    2. DickyDee
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      I might be getting this wrong, but don't ESPs flagged as ESLs load differently from anything that's ESL from the getko?
  2. ComaDivine
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    Confirm that the two kids work as farmers OK, buy just stand around at night...even after assigning them to (vanilla) beds.

    This mod works: https://www.nexusmods.com/fallout4/mods/35409
    I used the older file "Children's Beds", not the newer main "Orphan's Beds" file, as it requires the "Orphan's of the Commonwealth - More Children" mod, and I didn't want to add something I wouldn't really use.
    Both Bertha and Tony sleep soundly at Echo Lake in children-sized beds.

    EDIT: Scratch that.
    Every time I fast travel away from Echo Lake - both of them are unassigned from their crops and beds.
    Although their crops are automatically reassigned once I arrive, their beds are not...and I need to manually reassign them every time I'm there. Otherwise, I end up with a pair of short scarecrows standing in the cornfields all night in the rain.
    1. LarannKiar
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      Unfortunately child settlers were never meant to be assignable and recruitable by the player so sometimes they loose their assigned resources.. I'll look into this issue. In the meantime, I have made a Settler Sleep AI Fixes mod that works with any kind of settler NPCs to overcome many sleep AI related limitations that come from the game's original design, especially the "standing at one place if not assigned to a bed" issue.
    2. ComaDivine
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      Thank you.
      I've just installed that one.
  3. Eflat63
    Eflat63
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    She and Tony move fine and I can even assign them to work if I want to... one thing thought is while I can assign them to beds they will not sleep in them. They just stand around the spawn point while everyone else is asleep in bed.
    1. blackboy2
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      You need to download another mod that adds child-sized beds to the build mode, place some down and assign Bertha and Tony to them.
    2. Eflat63
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      Actually I had a mod with child-sized beds to begin with, I also use your recruit Clinton and Charlie mod, and Charlie never had a problem with the child-size beds in it. 

      So then I replaced the mod I had with the child-size beds for another one  with them. Now, Bertha's brother Tony finally goes to bed, but she's still as rambunctious as a toddler... ;-) 

      I like your Settler Debugger mod  - is likely the best settlement mod out there if you ask me, is a must. 


      Hmm, so I figured something out. When I move people around in the labor pool (i.e. change a settler's job - especially when replacing a previous settler in that job) the game seems to reassign beds also. 

      i.e. Set a farmer to a guard-post already assigned to a guard who's managing two guard-posts. What happens is the once farmer now also takes over the bed that guard originally had too - and the guard left unassigned one. Then what happens come night seems to attempt to reassign people without a bed (the guard for instance) but instead kind of just arbitrary reassigns everyone in a row.

      I tend to build ahead of need. iow, create a object before a settler even exist for it, generally have more beds than population for instance.

      So then to fix this... I went through every single npc (twenty-three of them) at Echo Lake assigning them beds individually. 
    3. LarannKiar
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      Thanks for the feedback. In the vanilla game, when you assign a settler to a new job, the system unassigns them from their bed. In some cases, settlers may get auto-assigned to jobs but not to beds. However, settlers' "night time AI" still tells them to find and sleep on nearby beds regardless of assignment state. If the settler is assigned to a bed, that bed will be prioritized so the settler will sleep on it.
    4. troglodytes16
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      My experience is this: I can assign them to their beds, I did it on 3 separate occasions and even saw them sleeping (I used vanilla dirty mattresses). I also assigned Bertha to do farming. But every time I return to the settlement after being away, they don't have any beds or assignments and stand still next to the workshop. It appears they reset for some reason when we leave the area.
    5. LarannKiar
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      They shouldn't get unassigned by the settlement system (I use this mod and they stay assigned for me). Are they in a huge settlement?
  4. blackboy2
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    Will downloading this mod negatively affect this Far Harbor quest at all? As apparently Small Bertha can play a small role in it.
    1. LarannKiar
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      No, they become settlers right after you complete the quest Turn Back the Fog.
    2. Eflat63
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      Depends, She is a vote in the player's behalf - after you complete "Turn Back The Fog" - in the quest "The Way Life Should Be" should you use the persuasion attempt to spare Arcadia if you had informed the people in Far Harbor that Avery is a synth.  I think that may be the reason they kept her there in Far Harbor to begin with, I for one never took that path in the questline though so I'm not sure how that would pan out?


      • Sandra Lee will always speak, agreeing with her brother to destroy Acadia.
      • The Mariner may speak on behalf of the player character for completing the various Hull Breach quests. If Machete Mike was murdered by the Sole Survivor, the Mariner will voice her suspicions.
      • Teddy Wright will speak on the player character's behalf if Rite of Passage was completed, unless one sided with Malcolm in Turn Back the Fog.
      • Cassie Dalton will always speak, in favor of the player character if Blood Tide was completed, otherwise she speaks in favor of Allen.
      • Small Bertha will speak in favor of the Sole Survivor for completing Turn Back the Fog.
      • Mitch will speak in favor of the player character after completing The Hold Out. Otherwise he may remain silent or speak in favor of Allen, depending on whether or not other citizens speak up.
      • Andre Michaud will speak in favor of the player character if he was cured by them.
    3. blackboy2
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      So if I don't rat out Avery, I should be good to go, then?
    4. gungho95
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      Actually for me I could recruit them right after I came back to the mill. The pop up to send them to a settlement came up. But she did return to tell Allen what type of tool he is at the end of the quest line. 
    5. blackboy2
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      Good to know. Thank you.
  5. gungho95
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    See I’m loving this. I’m also playing Sim Settlements II and I don’t want a bunch of generic nobodies filling my building. So she and her brother are here by recruited to HQ! As well as numerous other NPCs that you’ve allowed us to recruit for settlements. Mechanist, k198, Darla etc etc 
  6. o3yahn
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    Thank you! Works perfectly. It bugged me that the person asking you to clear Echo Lake for settlement never bothered to show up. I tried assigning her to run a shop and for Tony to scavenge, but they only hold their assignments for a day, then they just become freeloaders in the community. The settlement is super successful, so I don't worry about it.
  7. BigBozat
    BigBozat
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    Quick Q just to clarify: 
    This mods' .BA2 is *NOT* included in your All-In-One recruitment BA2 mod, correct?
    1. LarannKiar
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      Not yet. I moved into a new house and still waiting for the ISP..
    2. BigBozat
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      Thanks!  
      That's what I thought, just wanted to be sure...
      Good wishes for your ISP, and let us know when it gets rolled into the AO .BA2 so I can fiddle with the load order & what not.

      Also:  Love your work!
    3. LarannKiar
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      I got tired of waiting for the ISP so I updated the archive pack today.. :) It's up-to-date now.
    4. BigBozat
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      Thx! 
  8. RevocNossirah
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    Hey, I love your mods! I have a request, if that's okay. The creation club dlc neon flats has a synth npc named Yuki that will be in the third rail if you let her live. I was wondering if she could be made into a settler? I could buy you the dlc if you want to do it, no worries if not 
    1. LarannKiar
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      Thanks. She's on my list.
  9. CrEaToXx
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    I have a request if I may. You know there's that Synth girl "Glory" with the Railroad? She's supposed to die if you take on the Institute with the Railroad. She somehow ends up living if you destroy the Inst. with either the Minutemen or the BoS, despite the fact everyone in her team claims her death.

    I'd love to see her being recruitable.
    1. LarannKiar
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      Thanks for the request. I added her to my list, I'll see what I can do.
  10. macmillan308
    macmillan308
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    Hello, love the work you’re doing! 
    A small request, if I may, can you make a mod so you could recruit Ricky Dalton? The absolute unit of the Railroad ?
    1. BigBozat
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      +1
    2. RevocNossirah
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      Maybe Mel from the Big Dig and Cito from nuka world too?