Would it be possible to make it so you can send her to a settlement? I have a mod which changes the institute to the "Reformed Institute" Outcasts and Remnants - Quest Mod Plus at Fallout 4 Nexus - Mods and community (nexusmods.com) and can no longer access her after the change. As for the character she's gorgeous and I think her voice suits her. Very nice work and thank you.
She is not the original script companion.... it's hard to change .... I think I can do this, but not recently...Because I'm working on another mod now... I can changed her script, and let her same with Cait or Piper....But when you start team with her again, she will take off your last companion...
Thanks for the reply. I looked into changing the script package myself but it's beyond my skillset. Having her take up the follower slot is not a problem for me because I find that if you have too many at once they just get in the way. There are mods that make it possible to have multiple followers to get around the single follower limitation anyway. If you could do this that would be great but if not I understand. I can still load an old save to get her id then use the console to bring her to me in my latest save. A bit of a pain but it works. Thanks again for your hard work.
There's a Memory Lounger in the workshop room in the Reformed Institute Director's Quarters; that will let you access a "simulation" of the old Institute so you can still get back in and pick things up after the change.
Not sure if this is a glitch or not. But, when I teleport back into the institute B2 59 does not come along with me. Its been like that since the first time I left into the overworld with her. Seems like she is reading like a companion from outside now? Any ideas?
Recently Tried your Mod xisddsdsd. So far she looks great, she looks really beautiful and her looks matches the white armor.
Here is my review
Bugs - She doesnt bring up her weapon when I draw my weapon, (like vanilla followers), she only draws her weapon when combat is detected. She also follows the player but is not as close as vanilla companions, meaning she falls behind.
Suggestions -
Voice actor (of course just hoping)
Higher health, resistances and stuff, I found that she easily dies in combat, I am using realistic damage mods, realistic health numbers and stuff, so she most of the time dies and just lies there during heavy combat (Battle of Bunker Hill was the mission). Was hoping for this considering she is supposed to be a courser, which should almost be unstoppable.
Affinity System and Quest, of course, if you want to and if its possible ;)
Other than these, she is a great mod considering its your first few. Keep it up!
I like that this mod effectively adds another companion if you're doing an Institute run. I outfitted both her and X6-88 with Nox outfits and they looked great...until I accidentally ordered B2 into a Power Armor Suit. Now I can't get her out of it. I've tried ordering her into another suit or tried sleeping and neither work. There's no dialogue to remove the suit like in other companions, but unlike when a settler wears a suit you can't wait for them to sleep or run down the core.
Other than that, a cool mod with an interesting voice line and quest edit that gives B2 a real synth-like feel.
69 comments
I think I can do this, but not recently...Because I'm working on another mod now...
I can changed her script, and let her same with Cait or Piper....But when you start team with her again, she will take off your last companion...
you need to fix this mate
I also use CBBE maybe that could be a problem or i did something wrong
please help me ;-;
I saw the feature but didn't know it was necessary for returning to the institute.
Here is my review
Bugs -
She doesnt bring up her weapon when I draw my weapon, (like vanilla followers), she only draws her weapon when combat is detected.
She also follows the player but is not as close as vanilla companions, meaning she falls behind.
Suggestions -
Voice actor (of course just hoping)
Higher health, resistances and stuff, I found that she easily dies in combat, I am using realistic damage mods, realistic health numbers and stuff, so she most of the time dies and just lies there during heavy combat (Battle of Bunker Hill was the mission). Was hoping for this considering she is supposed to be a courser, which should almost be unstoppable.
Affinity System and Quest, of course, if you want to and if its possible ;)
Other than these, she is a great mod considering its your first few. Keep it up!
Good Work Bro Nice, Hope Another Companion Hehe.
Other than that, a cool mod with an interesting voice line and quest edit that gives B2 a real synth-like feel.