This page was last updated on 23 March 2025, 11:47AM
Changelogs
Version 1.2.2
Replaced the stupid ladder at Concord House 9 yet again, this time with a static version with a stairhelper. You should be able to just walk it upwards now.
Version 1.2.1
Rubble outside of Polly's Pure Breads should now properly disappear, if Polly's Pure Breads is hidden
Replaced the ladder door at Concord House 9 with a scripted activator. Hopefully this causes less issues.
The backdoor of The Sand Bar now uses a proper loaddoor mesh
Fixed safe<-->terminal linkage at Betting Office
Version 1.2.0
Added Red Scare compatibility
Marked the markers in BTI's holding cell which control some BTI settings as non-respawnable. Probably not necessary, but better be safe than sorry
Version 1.1.1
Doublechecked the gnome load screen conditions, they should now actually go away if disabled
Version 1.1.0
Added "compatibility" for Bradberton Interiors. This only affects the "Empty House" in Bradberton, which you would only see if you enable Unfinished Interiors anyway.
The light beam and fog at "Atomic Pizza" should now be properly attached to the hanging lamp.
Tweaked some door positions
Added some more boards to cover vanilla mesh gaps
The gnome setting should now properly control the gnome load screens. Also added an option to disable the gnome loadscreens entirely.
Removed a duplicated fridge door added by BTI at Concord
Removed the 2 faulty precut entries from the overridden Croup Manor navmesh. It's only included in order to undo the edits done by BTI anyway.
Version 1.0.2
Fixed a lot of typos, in both BTITIP and BTI itself.
If the gnomes are disabled per holotape, their load screens shouldn't appear either.
Version 1.0.1
Fixed the issue where InsideJobs and PlentyOfExploration compatibility modes would make parts of the interiors disappear
Tweaked the door mesh for places like the Nuka Bars, it shouldn't react as weirdly to illumination now
Version 1.0.0
Overhauled the Mod Compatibility system: each interior can now have more than one setting which hides it.
When first time loaded (or updated to this version), BTITIP should now automatically apply compatibility options. They can be changed via the holotape later.
Added an option to the BTI Holotape's Mod Compatibility menu to run the automatic compatibility option system manually.
Added an option to the BTITIP section of the BTI Holotape to show a menu for the nearest BTI interior, allowing to show or hide it manually.
Added an option to the BTITIP section of the BTI Holotape to give you a hotkeyable AID item, which, when used, shows the same menu.
Added support for Sim Settlements 2.
Added a FOMOD installer with optional sorting patches for FIS, LWIS, Horizon, VIS, and VIS-G, for both BTI itself and BTITIP
Fixed some issues in some of the interiors, as well as a floating wall which I left there in a previous version by accdent
Removed compatibility for Bunker 13. It seems that all it did was disabling some vanilla references, which are part of vanilla precombines. Restoring these precombines broke this system anyway.
Version 0.9.2
Made the interiors darker. They use the Concord Museum lighting template, and black planes to obscure the gaps.