A 2022 rendition of the Perception Bug Fix from using med-x while poisoned
Requirements
This mod does not have any known dependencies other than the base game.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
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File credits
dphile for the original mod.
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Now, a 2022 redux version of the fix, that's easy to plug into Collections and Wabbajacks without any manual editing!
Original mod description:
The Perception bug occurs when you use Med-X, which has the "FortifyPoisonRsist" MGEF, while currently poisoned by any variant of Stingwing or Radscorpion. The Stingwing and Radscorpion poison has a perception -5 for 4 seconds, and if you take Med-X while poisoned, your character will have -4.4 Perception permanently. This mod runs a condition check on Med-X's "FortifyPoisonResist" to only apply poison resistance to you if your perception is at full value, keeping the bug from ruining your character's perception.
Redux change: As the comments have said in that mod, there was an issue with the original release in that if you had any perception stat buffs at the time of using med-x while poisoned, you still wouldn't get the additional poison resist. This is because the conditional wasn't set to Greater or equal to your base perception, only equal.