V1.1 replaced with V1.2 to fix crash in Workshop (when using NG content).
This mod uses all the underlying code supplied by Flyable Personal Vertibird (which is why it is a requirement) so if you have any other issues/questions, Please see the Stickied Posts on that mod for help.
The model is not mine and I don't have the skills to improve it (like adding landing gear, closing doors, etc). Getting it going to this point is as much as I can do - which is why it is a POC (Proof of concept). If anyone wants to fix the model (especially the collision) I would welcome it.
If you get a CTD and are using Classic Holstered Weapons (CHW) then make sure you put the following in ClassicHolsteredWeapons.ini [ExcludedForms] ExcludedNPCFormId_FPVWarbird=FPVWarbird.esp|807
I would love to fix it but it isn't my model, If the model's author adds those features you want then I will be able to use them too. Modeling/animation is not my skill.
I agree - the model is not mine and has a few issues. I have fixed what I can but my skills are limited. It was request by another user - so it is really a proof of concept still.
great mod but why is there no wheels? could u maybe update it using the vertibird warbird replacer? i think they have wheels in that one that its not landing on the fragile bottomside without cushion. just rly dont want a replacer for all of them cause in my lore this thing gets build as a stealth heli by the rr after the endgame and bos isnt allowed to use it xD
Sorry I missed this post. I didn't make the model (not my skill set), and it didn't have wheels. If there was an FO4 model somewhere with wheels I could use that to add them. I will look but I don't remember seeing any.
I dont know if you will ever see this post. But would it ever be possible to have this mod, and if not this the classic vertibird version of the FPV on xbox? Many thanks
Would anyone be interested in helping to add animation to this warbird model? That would be a gamechanger for any modern/tactical playthrough. I quite like the "hovery" effect of the original vertibird
Just can't get it to work. The only spot I have found large enough to build the thing is Starlite Drive-in, and even once I do get it to appear - a combination of fast traveling and reloads - the game consistently crashes when I get too close to the vehicle.
Got FPV and the v9 hot fix. All the prereqs are there and stable. This gal just won't work.
is there a way to shoot/equip a weapon in the passenger seats or to be able to control front gun from co-pilots seat? for example if you put on [RING] passenger right or left, you'll be in the seat but you cannot aim a weapon or shoot or anything just look around and tell the bird which direction to fly in. same as the co-pilot seat.
I should direct people to the FPV FAQ which has all those answers, sorry about that. The game restricts what passengers can do - only the turret gunner position is allowed a weapon (and very limited choice). Also when the player is onboard the aircraft it won't shoot. The aircraft is an NPC so using and aiming their weapon would be like doing that with a companion. I have not been able to get it to work properly for an aircraft - it works fine for a road vehicle (like driveable cars).
Hi been building a new 'base' game for a playthrough with 0 veritbirds in game yet :) still have 11 running in the old playthroughs..
Am i correct in my assumption that this 'Warbird' version of FPV does not have a Pilot spawned WITH the vertibird?
Also how many passengers can i SEE sitting around in here before they start to double up and share the same seats?
Also? when we 'land' and exit the Warbird .. will it power down and silently sit waiting for another trip, or will it always be powered on with those large fans blowing/roaring?
The Warbird model is from another author which gave me permission to make minor adjustments to, however my ability is limited so the result is I broke the 'moving' bits. This means it has no door on one side and the rotors don't spin. It never had landing gear. Also as it is run by the in-game vertibird system it has the same number of active seats (even though it looks like it has more). Not sure where it's sound effects come from, but they eventually stop when it is landed too.
84 comments
This mod uses all the underlying code supplied by Flyable Personal Vertibird (which is why it is a requirement) so if you have any other issues/questions, Please see the Stickied Posts on that mod for help.
The model is not mine and I don't have the skills to improve it (like adding landing gear, closing doors, etc). Getting it going to this point is as much as I can do - which is why it is a POC (Proof of concept). If anyone wants to fix the model (especially the collision) I would welcome it.
If you get a CTD and are using Classic Holstered Weapons (CHW) then make sure you put the following in ClassicHolsteredWeapons.ini [ExcludedForms]
ExcludedNPCFormId_FPVWarbird=FPVWarbird.esp|807
It was request by another user - so it is really a proof of concept still.
I didn't make the model (not my skill set), and it didn't have wheels. If there was an FO4 model somewhere with wheels I could use that to add them. I will look but I don't remember seeing any.
Got FPV and the v9 hot fix. All the prereqs are there and stable. This gal just won't work.
Edit: Finally got the sucker working. Appreciate the assist.
The game restricts what passengers can do - only the turret gunner position is allowed a weapon (and very limited choice). Also when the player is onboard the aircraft it won't shoot. The aircraft is an NPC so using and aiming their weapon would be like doing that with a companion. I have not been able to get it to work properly for an aircraft - it works fine for a road vehicle (like driveable cars).
Am i correct in my assumption that this 'Warbird' version of FPV does not have a Pilot spawned WITH the vertibird?
Also how many passengers can i SEE sitting around in here before they start to double up and share the same seats?
Also? when we 'land' and exit the Warbird .. will it power down and silently sit waiting for another trip,
or will it always be powered on with those large fans blowing/roaring?
Thanks a lot :)
looks like a riot
Also as it is run by the in-game vertibird system it has the same number of active seats (even though it looks like it has more).
Not sure where it's sound effects come from, but they eventually stop when it is landed too.