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Created by
SpringHeelJonUploaded by
SpringHeelJonVirus scan
About this mod
Fixes numerous texture sizing, coloration and specular errors, with the help of AI upscaling and other sources from around the Nexus.
- Permissions and credits
- Changelogs
This is part of the "Made for Fusion" series of mods, that are designed to be modular so you can install them on their own or all be combined together to eventually form a complete overhaul of the games mechanics and textures without straying too far from the vanilla ethos.
The current series line up:
Streamlined Weapons - A full rebalance of the games weapons and attachments,
Targeted Textures - A select improvement of texture issues in the vanilla game,
Capped Out - A small overhaul of the games levelled lists,
Perennial Power Armor - Rebalancing of vanilla power armor mechanics and levelled lists,
Perk Up - Rehaul and fixes for various vanilla perks.
I also highly recommend pairing one or all of these modules with Thrive Redone by VishVadeva50. They have been designed to be compatible out of the box with one another. Simply pick which modules you like the most and install, load order does not matter!
If you want an automated vanilla style mod list installed straight to your PC then please check out FUSION
Or perhaps you prefer to follow a guide and install manually? Then I recommend The Midnight Ride .
All of the listed mods above are included in both lists plus many more.
Little pet project that has spent a lot of time being tweaked in various forms over the last few years on my hard drive. This is the compilation of textures that will give you the very best "bang for your buck".
This is not a 4k/HD/Optimised etc overhaul. I think Bethesda actually did a pretty good job with Fallout 4's textures. The idea behind these textures is that you will hopefully never notice them. By that I mean they will not stand out for the wrong reasons like they did before.
A quick explanation on why you should pay less attention to mods that make everything 4k or HD. There is a thing called texel density. In simple terms its what makes textures in a game look consistent when 2 different sized meshes are in close proximity to each other. If the mesh is large and the texture map is too small relative to the objects around it it will appear much lower resolution the closer you get.
The trouble when making everything "4k" is that it may not be the correct size for the relative mesh. A 4k building will still look more blurred than a 4k lampshade.
This texture pack will merely fix all the worst offending vanilla uglies. It does this by resizing vanilla textures using an AI upscaler and then manually tweaked by me. The source is either the HD DLC if there is an appreciable upgrade otherwise they are either remade or sourced from another pack (with open perms) and tweaked by me.
I would HIGHLY Recommend pairing this pack with Valius's Texture pack (The BA2 2k version) Its is very good, and all of the textures are objective improvements over the base game whilst maintaining the art style exactly. I have intentionally cut duplicated files from this packs older versions that double up with Valius. Load Targeted Textures lower as it contains 2 textures that are an improvement.
Both of these mods together will weigh in at 2gb. This is by far the most space effective an impactful way of improving the vast majority of the games jarringly ugly textures and maintaining the vanilla look completely.
If you would like to improve things further and don't mind a little artistic licence please check out my other small texture additions.
Base Face - Face retexture
Frame Job - Power Armor frame retexture
Blasted Billboards - Billboard and sign retexture
Peeling Posters - Posters retexture
The Eyes Of Beauty - SHJ Edit
This pack also includes some texture edits from the Nexus:
- Fix for Forsythia By Mediasylum
- Fix for Tiles02 By Mediasylum
- Far Harbour pine branches By Mediasylum
- Finer Vanilla Vines By Mediasylum
- Fixed Alpha Maps By ScottyX2
- Fixed High-Tech Benches By ScottyX2
- No more glowing mouths By Fadingsignal
Many thanks for the efforts of these mod authors and for sharing their creations freely. I have included them in this archive simply as a matter of convenience. If you like what you see, please take the time to endorse their respective pages.