Hey, because you reduced positive effects of commando, so some weapons have only full-auto firing mode such as SMG are surprisingly weakend after installed this mod. I understand you tried to solve "inequality of damage among semi-auto and full-auto" problem, but did you think about this problem? Is there any plan to fix this?
One way you can combat this is to use ECO. You can manually buff your own SMG weapons with this mod. There is a lot of features but I usually only go with tweaking weight and damage.
Man I love the changes this mod makes except for one. Heavy weapons are already pretty powerful depending on the one you use, a 3x multiplier is absolutely ridiculous and overkill. I would love a version that just doesn't have the damage modifiers.
Agreed, such rebalancing would be better applied to underperforming heavy weapons, not through perks. Fixing the damage modifier in FO4Edit is simple, though. I usually nerf perk damage to 5% per rank, and buff the minigun and flamer directly.
Loving the balance and quality of life from this mod, thanks a million ^^
I did have a thought re: implementing crits outside of VATS that I thought might be useful to you - maybe at an appropriate point in the main storyline (going through Kellogg's memories or finding the Institute for the first time) you could activate this feature through a reward perk, something like Wired Reflexes from FO3? Just a thought, hope you find it helpful :)
Howdy, great mod and everything feels neatly balanced. However, I was wondering if there was a way to disable the autohack/pick from Locksmith and Hacker.
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For anyone also using Mutant Menagerie - Life Finds A Way, the game will freeze when attempting to access certain sections of the cooking menu.
Might be a load order issue on my end, but just wanted to share in case anyone else was having a conniption trying to figure out what was happening!
Another good change would be to implement Basher Rank 2 and 3 Fix or to make the mod compatible with Community Fixes Merged which includes that fix (open permission).
I did have a thought re: implementing crits outside of VATS that I thought might be useful to you - maybe at an appropriate point in the main storyline (going through Kellogg's memories or finding the Institute for the first time) you could activate this feature through a reward perk, something like Wired Reflexes from FO3? Just a thought, hope you find it helpful :)
Basher Rank 2 and 3 Fix
The permissions on it are open as well.