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Domenicus

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Domenicus7

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7 comments

  1. SouthboundSoul
    SouthboundSoul
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    Good mod, but doesnt play well in some modded quests where Gunners are hostiles.
    1. Domenicus7
      Domenicus7
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      • 140 kudos
      Yeah, I did think that would happen- what specific examples were you thinking of? The ideal patch would be to make a special hostile gunner faction for small quests and then have bigger ones like SS2 trigger all gunners to become hostile
  2. AutumnTides
    AutumnTides
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    • 3 kudos
    Thanks for this lightweight mod. I wanted a mod that made it so Gunners didn't just mindlessly attack everyone on sight, but I didn't want all the stuff Gunners Overhaul - Initially Friendly Gunners added since I'd never use any of those features anyways. I'm just tired of seeing Gunners murder every settler and trader they see because it makes absolutely no sense.

    But as a warning, the main file also includes the Gunners Overhaul patch and will install it, even if you don't use Gunners Overhaul. Could trip people up if they just plug and play the mod without paying attention to the .esp files they're activating.
  3. deleted40066950
    deleted40066950
    • account closed
    • 3 kudos
    is this compatible with Pack Attack NPCs?
    1. afq69
      afq69
      • supporter
      • 1 kudos
      it should be. Pack Attack dont touch many vanilla records, as they work via scripts.
  4. fcastle1
    fcastle1
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    This really makes sense to have since Gunners are professional mercenaries who attack anyone they're hired/contracted to attack.
  5. JaceJuggernaut
    JaceJuggernaut
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    • 4 kudos
    Oh I thought this meant they no longer deliver every line of dialogue through gritted teeth like they just stubbed their toe.