Yeah, I did think that would happen- what specific examples were you thinking of? The ideal patch would be to make a special hostile gunner faction for small quests and then have bigger ones like SS2 trigger all gunners to become hostile
Thanks for this lightweight mod. I wanted a mod that made it so Gunners didn't just mindlessly attack everyone on sight, but I didn't want all the stuff Gunners Overhaul - Initially Friendly Gunners added since I'd never use any of those features anyways. I'm just tired of seeing Gunners murder every settler and trader they see because it makes absolutely no sense.
But as a warning, the main file also includes the Gunners Overhaul patch and will install it, even if you don't use Gunners Overhaul. Could trip people up if they just plug and play the mod without paying attention to the .esp files they're activating.
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But as a warning, the main file also includes the Gunners Overhaul patch and will install it, even if you don't use Gunners Overhaul. Could trip people up if they just plug and play the mod without paying attention to the .esp files they're activating.