Fallout 4
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Dank Rafft

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DankRafft

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10 comments

  1. stormspinner
    stormspinner
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    Thanks. Encountered a bathroom stall grenade trap in mass fusion building. No biggie but thought u might wanna know!
    Edit: On my first visit for clarity.
  2. ShadowKain666
    ShadowKain666
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    Does anyone, or the mod author themselves, know if this mod can be edited or if there is another mod that simply removes mines?

    I don't want to remove every "trap" from the world, especially since some are thematically appropriate for their locations. However, the seemingly random *spawning* of minefields by the game is immersion-breaking and enraging to the point that I've quit playing several times out of sheer frustration after walking back through an area I just cleared and getting blasted to bits by mines that weren't there minutes ago.

    I know there's a perk workaround if I wanted to invest 3 levels into Sneak but that requires me to alter my character and slow my progression on mechanics I enjoy just to sidestep a frankly stupid design decision.

    Not only do most of the mines in this game make absolutely no sense, given that they're placed directly in high-traffic areas (meaning the people placing them would be blowing themselves to bits on the regular) but the fact that they can just suddenly *poof* into existence thanks to the game's jank-ass code is beyond ridiculous.
    1. Veekz
      Veekz
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      100% agree with everything you said
    2. DankRafft
      DankRafft
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      There you go: Mines Be Gone
  3. NeuroticPixels
    NeuroticPixels
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    I needed this to be an ESP so I could move it around in my load order. So I renamed the plugin from .ESL to .ESP and opened it in FO4Edit to remove the ESL flag.
    I hope it works! Looks like it should, so we'll see.

    Edit: According to Vortex, the plugin is eligible to be flagged as a light plugin. So it can be flagged as an ESL but remain an ESP so it can still be moved within the load order.
  4. theredwolf
    theredwolf
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    I love this and looted world. Thank you.

    I'm still seeing symbol monkeys and some of those fire traps but otherwise, good shiz.
  5. focusingfoundation
    focusingfoundation
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    for reasons of bloat, lag and (i think they're kinda dumb) i stopped using any dlc. If you ever get around to making non-dlc versions of this one and your looted world mod, that would be grand
  6. NeuroticPixels
    NeuroticPixels
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    Several land mines on a bridge between Lake Quannapowitt Pump House and Recon Bunker Theta. (Locations are at the tippy top North of the map. Near the middle.)
    Also, you know that mission "Tradecraft" where you go with Deacon to find the "tourist", and there's all those synths in that old donut shop? There's still several land mines scattered around the area. (These could be potentially left due to lore reasons, like the tourist explaining the area is covered in land mines. But just wanted to point them out anyway.)

    Do you want us to let you know here if we find more traps that haven't been removed?


    Edit/Update: Well.... that's weird. I loaded up an old save. Way before I was near Lake Quannopowitt. Went across the bridge, and there weren't any land mines this time. This time, there was a dead brahmin with a bloatfly flying around and Bloodbugs. I wonder if this is a dynamic encounter spawn point? Interesting.
  7. a1racer
    a1racer
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    So it’s like a addon for the one that removes trash and old items ?  
    1. DankRafft
      DankRafft
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      No, it's not an add-on in the usual sense, you can use this mod with or without Looted World.