About this mod
Removes armed mines and mine-like objects from the game.
- Requirements
- Permissions and credits
- Donations
Preface
This was created upon request and is the "sister mod" of Traps Be Gone. I could use the tools I created for Looted World to some extent in this case as well and therefore I was able to cobble the mod together fairly quickly. But no automated process is perfect, so there might be some oversights included. Report them and I'll fix them ASAP.
Content
This mod removes armed mines, bear traps and caltrops. This includes randomly placed/encountered mines. Everything else is kept as is. Additionally, all fixes from the Unofficial Fallout 4 Patch got incorporated/forwarded.
The plugin consists of 100% overrides of simple forms without any scripts. Uninstalling it mid-playthrough shouldn't cause any major problems. It is also ESL-flagged, so it won't count against your ESP/ESM plugin limit.
Additional Notes
This was created upon request and is the "sister mod" of Traps Be Gone. I could use the tools I created for Looted World to some extent in this case as well and therefore I was able to cobble the mod together fairly quickly. But no automated process is perfect, so there might be some oversights included. Report them and I'll fix them ASAP.
Content
This mod removes armed mines, bear traps and caltrops. This includes randomly placed/encountered mines. Everything else is kept as is. Additionally, all fixes from the Unofficial Fallout 4 Patch got incorporated/forwarded.
The plugin consists of 100% overrides of simple forms without any scripts. Uninstalling it mid-playthrough shouldn't cause any major problems. It is also ESL-flagged, so it won't count against your ESP/ESM plugin limit.
Additional Notes
- If you install this mod into an already running playthrough you'll have to wait a couple of ingame days for all the cells to reset and the changes to take effect.
- This mod doesn't affect precombined meshes and PreVis data.
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