About this mod
Removes almost all traps and trap-like mechanics from the game.
- Requirements
- Permissions and credits
- Mirrors
- Changelogs
- Donations
Preface
This was created upon request. I could use the tools I created for Looted World to some extent in this case as well and therefore I was able to cobble the mod together fairly quickly. But no automated process is perfect, so there might be some oversights included. Report them and I'll fix them ASAP.
Update: There's now also Mines Be Gone if you want to limit the changes to mines and mine-like objects.
Content
Removed objects:
Additionally, all fixes from the Unofficial Fallout 4 Patch got incorporated/forwarded.
The plugin consists of 100% overrides of simple forms without any scripts. Uninstalling it mid-playthrough shouldn't cause any major problems. It is also ESL-flagged, so it won't count against your normal ESP/ESM plugin limit.
Additional Notes
This was created upon request. I could use the tools I created for Looted World to some extent in this case as well and therefore I was able to cobble the mod together fairly quickly. But no automated process is perfect, so there might be some oversights included. Report them and I'll fix them ASAP.
Update: There's now also Mines Be Gone if you want to limit the changes to mines and mine-like objects.
Content
Removed objects:
- armed mines, bear traps and caltrops
- Grenade Bouquets
- Makeshift Bombs
- all the various gun traps
- Tesla Arcs
- Can Chimes
- explosive oil pools and gas
- Assaultron Totems
- tripwires
- tension triggers
- Bathroom Scale triggers
- Cymbal Monkeys
- Barnacles
- and probably some others I forgot about
Additionally, all fixes from the Unofficial Fallout 4 Patch got incorporated/forwarded.
The plugin consists of 100% overrides of simple forms without any scripts. Uninstalling it mid-playthrough shouldn't cause any major problems. It is also ESL-flagged, so it won't count against your normal ESP/ESM plugin limit.
Additional Notes
- If you install this mod into an already running playthrough you'll have to wait a couple of ingame days for all the cells to reset and the changes to take effect.
- This mod doesn't affect precombined meshes and PreVis data.
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