239 comments

  1. Qrsr
    Qrsr
    • premium
    • 307 kudos
    Locked
    Sticky

    This mod is hardcore and it will always be.

    In order to make use of all the changes i recommend to read the Compatibility article and take some minutes to inject all the useful INI commands below.

    The interior images in the media section ensemble version 016+ of the Dark Commonwealth modification and show the current progress. Once image counter is 300+ next version release is close. The exterior images are version 015-.

    Next update will add darker weather, if you cannot wait use Biome, it is the pre-version to 016 and mostly focuses on realistic weather and sqeezes the engine as much as possible in this regard.

    Date of release for version 016 is planned in 2025.

    Endorse if you like and have fun.

  2. Qrsr
    Qrsr
    • premium
    • 307 kudos
    Locked
    Sticky

    INI Settings
    Place the entries below into your fallout4custom.ini
    Spoiler:  
    Show
    [Archive]
    bInvalidateOlderFiles=1                  ;
    sResourceDataDirsFinal=                  ;

    [Controls]
    fEnterWorkshopDelay=0.1                  ;
    [Display]
    bVolumetricLightingDisableInterior=0     ;  
    [General]
    uMainMenuDelayBeforeAllowSkip=100        ;
    uMainMenuMusicAttnmB=0                   ;
    uMainMenuMusicFadeTimeMS=0               ;
    sStartingConsoleCommand=bat
    name         ; name = name of your bat, then put these into your text file cl off; gr Grid 12; gr Scale 1; Maxcascade 1
    [Interface]
    fCrosshairAlphaPercent=0                 ;
    fWorkshopAnimTime=100.0000               ;

    [PipBoy]
    bPipboyDisableFX=1                       ;
    fPAEffectColorR=1                        ;
    fPAEffectColorG=1                        ;
    fPAEffectColorB=1                        ;

    [Workshop]
    bWorkshopShaderOutlineByDefault=1        ;
    BAT File
    Spoiler:  
    Show
    Create a text file and rename .txt to .bat. Then add the following commands:
    cl off
    If your using godrays these are recommended to keep GR quality high but performance load low:
    gr grid 12
    gr scale 1
    maxcascade 1
    Make sure to force the .bat to load via the following commands added into you Fallout4Custom.ini:
    [General]
    sStartingConsoleCommand=bat-file-name


    Reference, settings are mostly based on reflect and search scenarios, mostly done via www. Some mods also helped and or are not needed alongside this mod but referenced:


  3. Qrsr
    Qrsr
    • premium
    • 307 kudos
    Locked
    Sticky

    Bug Reports
    Make a screenshot and upload it to this mod page (Click the Add Media button). Once the issue is fixed image will be removed. For a full list of interiors, for testing or as reference refer to Interior Cell Overview.

  4. Spookychomper
    Spookychomper
    • premium
    • 68 kudos
    An interesting concept but I think a version that doesn't disable fire lights would be even more immersive because candles/lit lanterns should have light even if it's in a lower radius to maintain the dark feel.
    1. Spookychomper
      Spookychomper
      • premium
      • 68 kudos
      Also for some of the lights that will glow I think it's the glow map, if you can retexture the glow map to have the static to no longer glow, the issue of certain light's not having off variants would be able to be fixed.
    2. Qrsr
      Qrsr
      • premium
      • 307 kudos
      I recommend to download the plugin first before your giving any advice!

      Then you can see i already did modify the glowmap. Its also not so easy like you say and probably think ..

      You cant disable the glowmap globally without ruining the candle. You can disable the candle but it will not disable the glowmap. If you want to disable the candle you also must disable the glowmap. If the glowmap however is disabled the candle and overall feeling is lost. All of this is to blame and thanks to PreVis and PreCombination - The biggest 5#!7 in gaming history. Therefore i removed most of the lighting and build it all from scratch.
  5. Dahveed
    Dahveed
    • premium
    • 168 kudos
    Unfortunately the windows at night are still very bright and for some reason my game still "thinks" it's daytime outside.  I'm in a hospital right now with very bright windows with very bright (moon?)light seeping in and everything is bright.  I am very disappointed.

    I was expecting pitch black but everything is even brighter in here than I was able to make it outdoors, here at 1:30 am game time.  :*(
    1. Qrsr
      Qrsr
      • premium
      • 307 kudos
      Test without mods first. Note, all of this is fixed in v016. But for now either stick with it or uninstall.
    2. Dahveed
      Dahveed
      • premium
      • 168 kudos
      To be fair, I'm not sure there's much a mod like yours can do about this.  The light is coming from outside, not from any powered light source.

      It's either from windows (I was able to greatly reduce this with a window retexture mod, choosing the darkest option available), or in a couple other cases from literal holes in the ceiling.  But the game's engine still "thinks" it's bright outside even though my ENB settings have modded the "environment" settings to make everything dark.
    3. Qrsr
      Qrsr
      • premium
      • 307 kudos
      Yeah, by the time i did version 015 i was experimenting with the lighting from exteriors. Its very hard to setup good in FO4. Now, almost a year later all of this is fixed. But im not done with all the changes to release v016.

      Not sure if its the ENB too which can interfer. I also dont recommend to use it since you can do all without ENB.
    4. Dahveed
      Dahveed
      • premium
      • 168 kudos
      ENB definitely exacerbates the issue, but I can't *not* use ENB, I'm addicted to it.  I use ENB and reshade to get the looks I want.

      I uploaded a very short video (0:37 seconds) so you can see exactly what I mean.  Hope that can help you.

      On a final note I do want to add, however, that I love the idea of this mod and one thousand percent agree with your design philosophy.  The developer quote in the description fits exactly how I feel about RPGs.  Why are they so terrified of making dark, scary caves?  It drives me nuts seeing lit candles and torches in an old ruin that's been supposedly abandoned for centuries.

      So yeah... good job, and keep it up!


      (The video:  https://youtu.be/i8etza1lQHw)
    5. Dahveed
      Dahveed
      • premium
      • 168 kudos
      Also, just throwing this out there as a crazy (probably worthless) idea:

      Maybe you could just cover up those holes with giant black walls blocking out the sky?  Make them large/wide enough so the player can't see the edges.  It would get tricky activating them only at night or something, not sure if you can put conditions in the GECK for time of day.

      /shrug, just an idea.
    6. Qrsr
      Qrsr
      • premium
      • 307 kudos
      Now i know what you mean, the SKY ... lol! Of course this is fixed. The weather for the fake interior exterior illusion is not setup properly in this version. YOu can be sure its super dark next version ;) ;) thanks for sharing your pov.
    7. Dahveed
      Dahveed
      • premium
      • 168 kudos
      Cool beans!  Looking forward to it and anxiously tracking!
  6. this shi so peak
  7. reynoldsjake1997
    reynoldsjake1997
    • supporter
    • 1 kudos
    VR users - I'm slowly working on a fix. It could be mission impossible, but I'll see what I can do cause I think this mod would be incredible in VR. 
    1. Qrsr
      Qrsr
      • premium
      • 307 kudos
      Hey, what exactly is the problem with VR? The FormID max ID count and/or the version which is set to 1.00 and probably should be 0.95 for VR to work???! It really shows how stupid the NG update of BGS is, it does not fix the VR problems still. Lazy.
    2. reynoldsjake1997
      reynoldsjake1997
      • supporter
      • 1 kudos
      VR mods are really finicky. I changed the form ID, no luck. I'm ripping it apart in xedit cause i want this to work. i'll keep you updated!
  8. Romano1995
    Romano1995
    • supporter
    • 1 kudos
    Is it compatible with Enhanced Lights and FX?
    1. Qrsr
      Qrsr
      • premium
      • 307 kudos
      are you kidding me? :) of course not.
  9. AsaRuth
    AsaRuth
    • premium
    • 69 kudos
    Hey Qrsr- can I use immersive candles alongside the main plugin? Or is there no need?
    1. Qrsr
      Qrsr
      • premium
      • 307 kudos
      In the next version 016 there is no need anymore,
      for now you can there still should be candles around.
    2. AsaRuth
      AsaRuth
      • premium
      • 69 kudos
      Awesome, I'm really eager to see v016!
  10. mateusmarcone
    mateusmarcone
    • member
    • 6 kudos
    So, as of now, while the night is still under calibration, what mods are people succesfully using to have dark nights compatible with these mods interiors? Im thinking places like arcjet and the freedom museum which have holes in the roof, showing clear night in the interiors but other weather when exiting the interior into the worldspace.

    While a dark night mod that's vanilla+ still would look somewhat different from the night in this mod's interior cells, it would be a closer representation of what's going on in the exterior.
    1. Qrsr
      Qrsr
      • premium
      • 307 kudos
      The reason for this is simple, i had to split the weather into exterior and interior. Interior weather of DC needs a patch though. Which of the mods available has the most immersive "dark" weather possible? NAC or DN ?
    2. mateusmarcone
      mateusmarcone
      • member
      • 6 kudos
      tbh I don't even remember which one had darker nights, even though I have tested quite a few over the years. I came here looking for this precise tip. My current setup actually uses polluted climate, which is completely off from what's going on in the interiors, but would revert for a more vanilla+ weather mod with dark nights in order to match your incredible mod (preferably a weather mod with a single plugin for all the dlc as well).
    3. ArcanicVoid
      ArcanicVoid
      • premium
      • 77 kudos
      NAC X honestly is the darkest I've seen among most weather mods even with various ENB preset options.
    4. Lavire21
      Lavire21
      • supporter
      • 51 kudos
      Can confirm. I use much darker interiors with enb. Looks great
    5. Qrsr
      Qrsr
      • premium
      • 307 kudos
      I managed to create the most darkest weather i can imagine, its truely pitch black. So (technically) no need for other weather mods with the release of version 016.

      Preview:
  11. GabrielWithoutWings
    GabrielWithoutWings
    • premium
    • 4 kudos
    Disregard.
  12. zlostnypopolnik
    zlostnypopolnik
    • premium
    • 328 kudos
    I don't know if you've seen this before, but if you haven't, check it out, maybe it'll help you remove some more stuff.
    Data\Textures\Effects\LampSprites01_d.DDS
    1. Qrsr
      Qrsr
      • premium
      • 307 kudos
      I will check, thanks.

      So far only a very few light sources cannot be removed at all and i have to find other techniques. BGS decided to create certain effects in the NIF itself, if these are then precombined, its almost impossible to hide these with an altered material file or blank texture file.
  13. SavaDude
    SavaDude
    • premium
    • 0 kudos
    I am guessing this will cause problems with FROST without a patch. 
    Considering FROST is as hardcore as you can get, it would be outstanding to have a patch for it! 
    1. Qrsr
      Qrsr
      • premium
      • 307 kudos
      The lighting only plugin im working on right now, should be compatible if you load before frost, the cell specific changes should be patched in later in order to make it work fully. Not a big deal. I can make it later.