Note: I didnt have the courage to fix some minor issues i mentioned in the description but i will do so for the next update.
also ...READ THE DESCRIPTION..... Bug reports for things already explained or warned about in the description will be deleted. Post a comment before posting a bug report so that others may also see and possibly help . Please post comments about the mod and if you liked it...
Also sorry about the description... I wrote it on word pad and when i copy/pasted it ....everything got squeezed together...But im fixing it a bit at a time..
lol forgot to mention that the speakers work as radios so turn them off if the music is annoying (they are tuned to diamond city radio )...Sorry gayles :P
I have no idea how this is happening since the mod is at the bottom of my load order as instructed, but the modded buildings have somehow merged with other vanilla-looking buildings ? 😠I'm very confused and dk how to fix it :( has this happened to anyone else? I really love the look of this mod and want to use it
Love the mod. Endorsed. But I'm having an issue assigning npcs behind the counter in the Raging Greek. They won't walk back there. Loading it up in the Creation Kit, the navmesh doesn't show up behind the counter for me which is odd because you have a screenshot showing Sturges back there. Any ideas of why it's different for me?
Rugs and rubber mats didn't seem to help, but putting down a shack floor did. I'll mess around with this some more to make it look decent when I have time later. Thanks for the tip.
hi, you closed my bug report. you are right with your guess. i tested again and there is somehow a conflict with the homemaker mod current V1.73. no other of your mods and the other 500 running raises this conflict. i can not disable homemaker mod permanently because of already too many dependencies. i would appreciate if you could look into the conflict for a solution because your mod is neat! for the time i disable new wallington. thanks for your attention. changing load order did not help. i will report if i can narrow down the problem. i'm probably not the only one potentially running into this conflict (this mod has 117000 endorsements aka more than 1000000 users). i do not have the skills to solve this conflict. i just wanted to let you know because the cause of the ctd was not obvious and the conflicting mod was tricky to find at least for me. thanks!
closed it because i was sure it was a conflict.... Cant check now cause im in the middle of a big mod in final stages and dont want anything to go wrong with over 3 months of work on it... When i made this mod i had homemaker installed and it was even a dependency but was forced to clear it out ...so users wont complain because many dont use it that much anymore since there are many newer mods that have tons of stuff... So patience...and i will look into it..
I dug through the entirety of this mod and homemaker and couldn't find any conflicts at all. I actually couldn't find any conflicts with anything in my entire load order. The only thing that even comes close is an overridden material swap from Nuka-World that doesn't actually get used in this mod. I removed it because there was no need to keep it in if it was unused.
From my experience, and I have a little from my work with Snappy, CTD's in the workshop are usually caused by problems with the mesh. I skimmed through most of the structures menu and never got a CTD, but didn't skim through everything. That would take awhile.
If I had any suggestion at all it would be to create your own menu in the main workshop menu, via SMM script preferably, and put all of your stuff in there. You could have a separate menu in there for every settlement, or just create your own structures, furniture, decorations, etc. menus. It would make your stuff much easier to find, rather than combing through every menu looking for something.
thank you for your research and suggestions. if no one can reproduce this ctd problem it is something special with my setup. i solved it by omitting this beautiful mod. i can live with that. by the way i use also snappy
Phoenix46, how to do that? If I had any suggestion at all it would be to create your own menu in the main workshop menu, via SMM script preferably, and put all of your stuff in there. You could have a separate menu in there for every settlement, or just create your own structures, furniture, decorations, etc. menus. It would make your stuff much easier to find, rather than combing through every menu looking for something.
what a beautiful and well made mod! no requirements and it looks so awesome! thanks for this great mod! two points to mention: - a fps drop you already described, goes down for me in 4k ultra to 40 fps but no stutter. - watching out of some windows shows some filckering, instable exterior environment. apart from that a stunning beautiful mod.
window issues are a precombined generation problem with certain windows and angles... The Creation kit doesnt like too many see-through surfaces lined up ( like windows that line up so you can see through the whole building )...I had to modify a lot of walls and windows to get the least amount of issues but some still remain and cant be fixed unless i remove the windows and that wouldnt be an option . Also Creation kit doesnt like meshes inside each other like a wall with window frame and separate glass added to it. In the mod im doing right now i had to take the wall meshes and edit them to add glass so that in the creation kit they are seen as one object to avoid this issue..
Well I'm one very tired tester (yaawn). Flyable Personal Vertibird landing is great. Lands in middle of a street, tails is between Fenton's Supermarket and big tree, Nose/cockpit pointing directly at bunker waterpump utillity shed. Nice! Plopped one advanced minigun down and guess who showed up for a meet & greet?! Yep u guessed it, Bloated One with charred ghouls, LOL. Your Settlement guarddogs, Vertibird Pilot, Dual Nora and PC Lone Surivor Nora killed them. I run on the average 500 mods minimum. I don't bother with fps testing. I run FPE, so we run into Vault 81 to have Rachel check baby status and yep, u guessed it! (insert ur fart sound here), Igave birth to a baby girl. Now that everybody is LOL at my expense this is what I found so far. Two metal turrent platforms won't support advance turrents, they ghost thru them. Jail desk laptop won't unlock cell door. Private Player Area mod gets Lookup Failed, Febirth uses this mod as well. I wanted that stone house for myself @ landing zone. I run CWSS so I was greatly appreciative of scrapable Bathroom fixtures, thank you. Sandbag guard stations unscrapable, I run a mod much better than sandbags but I'm tired and be damn if I can remember what the hell the name is. Sorry. I didn't get a chance yet to hookup recruitment (personally I can't stand wireless recruitment beacons). Too busy building advance Fatman turrents. Guess who showed up for a rematch, Two Bloated Ones & company. I run Thuggy and gonna test that right now starting with Depravity. I don't think it'll bork Kasumi. Wait & see I guess.
terminal works flawlessly ...remember ive been testing and editing for over 40 days now(did you try fast travel away and back ? )...If you cant fix it...go to the door open console ,click on it and type unlock and then enter... Dont know about the personal area marker since ive not used any type of similar marker on the location...except for 2 boxes that are recreation area boxes at the bar and diner... Anything you cant scrap use the disable command on it... Btw the beacon isnt wireless...it needs power hence the pylon. The pylon also provides wireless power for lights and gadgets...
Just coming up for air from testing your mod now. Pleased to report Subway Runner and the Zeton Alien invasion mod don't conflict. I did suffer a major CTD. Had to delete game/reinstall, set up for modding again. ANY mod that adds workshop items are slowly contributing towards a workshop item cap limit. The exact limit I don't know yet. Oh but I will! Mods like Unicorn Farts and Godrays, Pimp Workshop and Madkea literally adds tens of thousands of workshop items (just to mention a few). I hope somebody donated a better PC to you by now to. Somebody must have something better laying around they didn't give away yet. And please make that stone house a player home.
LOL WAIT TILL YOU SEE THE NEW MOD IM DOING... OVER 200 NEW WORKSHOP ITEMS MANY BUILDINGS INCLUDING A BEAUTIFUL STONE HOUSE THAT LOOKS MUCH BETTER THAN THIS ONE ;)
If anyone want s to follow my progress i post frequently on this group.... Facebook fallout 4 group
I read this many times and JUST caught you meant it was ALREADY created and in the metal prefab section!. LOL! A "plop able restaurant" besides Drumlin Diners! Awesome! Tanx brother.
Its not perfect because Creation kit doesnt allow certain things to be added to the group to be used a one object (example : scrapables,movable statics,doors,lights,activators etc..)..At least you have the color scheme ;)
Hey you. I think I may have found a conflict with another mod that folks may wanna be aware of. Seems that Tales From the Commonwealth ( a fabulous mod I may add!!) adds "events" at the Charles River Auction House and it sits directly in-between this and Hangman's Alley. Actually it literally sits building to building with your mod. Just a "heads up".
112 comments
Note: I didnt have the courage to fix some minor issues i mentioned in the description but i will do so for the next update.
also ...READ THE DESCRIPTION.....
Bug reports for things already explained or warned about in the description will be deleted.
Post a comment before posting a bug report so that others may also see and possibly help .
Please post comments about the mod and if you liked it...
Also sorry about the description...
I wrote it on word pad and when i copy/pasted it ....everything got squeezed together...But im fixing it a bit at a time..
lol forgot to mention that the speakers work as radios so turn them off if the music is annoying (they are tuned to diamond city radio )...Sorry gayles :P
we made the hot files again :P
Thank you all for downloading and endorsing !!!
Try lying down some rugs in row etc so npcs can use those...as a quick fix
It could be stored on a slow server...
Cant check now cause im in the middle of a big mod in final stages and dont want anything to go wrong with over 3 months of work on it...
When i made this mod i had homemaker installed and it was even a dependency but was forced to clear it out ...so users wont complain because many dont use it that much anymore since there are many newer mods that have tons of stuff... So patience...and i will look into it..
From my experience, and I have a little from my work with Snappy, CTD's in the workshop are usually caused by problems with the mesh. I skimmed through most of the structures menu and never got a CTD, but didn't skim through everything. That would take awhile.
If I had any suggestion at all it would be to create your own menu in the main workshop menu, via SMM script preferably, and put all of your stuff in there. You could have a separate menu in there for every settlement, or just create your own structures, furniture, decorations, etc. menus. It would make your stuff much easier to find, rather than combing through every menu looking for something.
Just my opinion though.
If I had any suggestion at all it would be to create your own menu in the main workshop menu, via SMM script preferably, and put all of your stuff in there. You could have a separate menu in there for every settlement, or just create your own structures, furniture, decorations, etc. menus. It would make your stuff much easier to find, rather than combing through every menu looking for something.
You sounded like it's so easy to do it.
two points to mention:
- a fps drop you already described, goes down for me in 4k ultra to 40 fps but no stutter.
- watching out of some windows shows some filckering, instable exterior environment.
apart from that a stunning beautiful mod.
The Creation kit doesnt like too many see-through surfaces lined up ( like windows that line up so you can see through the whole building )...I had to modify a lot of walls and windows to get the least amount of issues but some still remain and cant be fixed unless i remove the windows and that wouldnt be an option . Also Creation kit doesnt like meshes inside each other like a wall with window frame and separate glass added to it. In the mod im doing right now i had to take the wall meshes and edit them to add glass so that in the creation kit they are seen as one object to avoid this issue..
Dont know about the personal area marker since ive not used any type of similar marker on the location...except for 2 boxes that are recreation area boxes at the bar and diner...
Anything you cant scrap use the disable command on it...
Btw the beacon isnt wireless...it needs power hence the pylon.
The pylon also provides wireless power for lights and gadgets...
OVER 200 NEW WORKSHOP ITEMS
MANY BUILDINGS INCLUDING A BEAUTIFUL STONE HOUSE THAT LOOKS MUCH BETTER THAN THIS ONE ;)
If anyone want s to follow my progress i post frequently on this group....
Facebook fallout 4 group