Wait, Doesn't classic holstered weapons have an option for player only visible weapons? Did I just dream that? Anyway, for the vault 81 citizens, they should all be unarmed besides the guards. Same goes for the institute, Coursers and Gen 2 guards armed only. Can't think of any other safe environments. I like your idea though. CHW made me appreciate Bethesda giong the route of not showing weapons. It looks stupid AF.
Looking through the ESP in xEdit there are a bunch of changes in this mod that appear as though they were included by accident. Most of these appear to be from some kind of NPC face replacer, but some appear to make much larger changes such as altering their behaviours. If you could remove these changes, I would gladly endorse this mod!
There are also a few changes from the Unofficial Patch that might be worth forwarding to this mod as well.
Essentially, yes. If a character has already been "loaded" by the game this mod won't affect their inventory. So, for example, if you have a save where you haven't gone to Vault 81 yet, then this should work for removing the pipe weapons from their citizens. But if you have, you'll likely need to start a new game.
You can also use console commands to remove their weapons. Type "Openactorcontainer 1" (Without quotes) and remove the weapons and ammo. You can then drop them, click on them in console, and type "Markfordelete", then "Disable" on each of them.
For anyone who uses this and Leveled Item Framework (LIF), both mods edit the record "LLI_Weapons_Citizen [LVLI:00023329]", so they will conflict. Since LIF is a .esl, you can't load it after this mod, but you can modify it to work together. Very simple process:
1) Open xEdit and load "BetterWeaponDiversityCHW-v2.1.esp".
2) Open the "Leveled Item" tab by clicking on the + sign next to it.
3) Under the "Leveled Item" tab select the record "LLI_Weapons_Citizen [LVLI:00023329]", and press the delete key. Alternatively, you can right click on the record, and then click on remove. Press yes on the confirmation window.
Nothing will be lost because LIF already diversifies the "LLI_Weapons_Citizen [LVLI:00023329]" record, so you're good! :)
Was starting to wonder the same. Been editing some NPC's inventory manually, and voila, here's a mod that can keep me lazy and still do pretty much what I wanted. Gonna test it out later.
I'd keep it near the bottom to ensure that its changes don't get overridden by other mods, but I leave the exact ordering up to user discretion -- like I say in the description, this is my first mod and I'm not super clear on how this might interact with other mods that affect the same leveled lists XD
UPDATE: Yeah, asking around and you should 100% put it at or near the bottom, below any other mods that affect weapons or vanilla leveled lists. If another mod edits the same lists that I did and loads after it then mine will be overridden and most of its features won't function.
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There are also a few changes from the Unofficial Patch that might be worth forwarding to this mod as well.
1) Open xEdit and load "BetterWeaponDiversityCHW-v2.1.esp".
2) Open the "Leveled Item" tab by clicking on the + sign next to it.
3) Under the "Leveled Item" tab select the record "LLI_Weapons_Citizen [LVLI:00023329]", and press the delete key. Alternatively, you can right click on the record, and then click on remove. Press yes on the confirmation window.
Nothing will be lost because LIF already diversifies the "LLI_Weapons_Citizen [LVLI:00023329]" record, so you're good! :)
Been editing some NPC's inventory manually, and voila, here's a mod that can keep me lazy and still do pretty much what I wanted.
Gonna test it out later.
UPDATE: Yeah, asking around and you should 100% put it at or near the bottom, below any other mods that affect weapons or vanilla leveled lists. If another mod edits the same lists that I did and loads after it then mine will be overridden and most of its features won't function.