GN3 is a little high, I agree- however, I based the crafting/perk requirements off of the vanilla pipe revolver, so my reasoning is that it's "technically" consistent with other vanilla weapons.
Yes, but I'm still working out the best way to handle it. Unfortunately, both Point Lookout and Project Mojave add the same weapons, so this is a widespread issue with the other weapons in those mods.
I might go the route of releasing a patch for PL that just replaces PL's .32 pistol with this one. But yeah, I definitely want to address that issue.
So this is why I have 2 same looking and named revolvers, but rounds only for the standalone mod.
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Edit: I put the revolver mod above Point Lookout in the load order, then copy-pasted the ammo code of the revolver to Point Lookout, in the Weapon section, replacing the useless one. Took about 5 mins at it just works.
so for some weird reason one spawned for me, it was just called "Pistol" and said i had no ammo for it, even though i had munitions .32 ammo on my inventory, wich worked fine for the Borz mod from the CSEP Team, anyone has any fixes?
Over 6 months late, so sorry if you figured it out and this is no longer needed, but I'm assuming it means that the patch removes the ability to change the ammo type of the pistol from .32 to .38.
Sorry to bother you with such a petty thing, but the original mod's typo has not been fixed! (Cnversion) I don't expect an update or anything just letting you know
Right, got to my PC, removed mods, tested everything, yadayada... and found the culprit, it's mcgFemaleWalk. Apparently it screws up some weapons and shooting animations for them. Haven't paid much attention that those few NPCs that were shooting 32 pistols were females.. Oh and got a question, i have Point Lookout, which has 32 pistol in it, can i still use this patch of yours with a requirement 32 CW pistol and PL munitions patch?
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I might go the route of releasing a patch for PL that just replaces PL's .32 pistol with this one. But yeah, I definitely want to address that issue.
...
Edit: I put the revolver mod above Point Lookout in the load order, then copy-pasted the ammo code of the revolver to Point Lookout, in the Weapon section, replacing the useless one. Took about 5 mins at it just works.
Update: OK I see the orignal mod is an ESL plugin so LO doesn't matter... got it, my bad.
I don't expect an update or anything just letting you know
Oh and got a question, i have Point Lookout, which has 32 pistol in it, can i still use this patch of yours with a requirement 32 CW pistol and PL munitions patch?
Edit: Figured everything out, ignore please.