I got a SURPRISE for you all, there will be a NEW LOCATION in the 3RD UPDATE!
THE PIRATE´S CRYSTAL CAVE
Full Walkable no Loading Screne Nonsens Hidden on the other Side of the Nucleus, so on the Mountain´s Backside. Huge Area inside, will come with Loot( in a Pirate Boss Trunk) :D So SEE FOR YOURSELF HERE------------>
The Cliff Edge Hotel is done, repaired total, what i CANT repair is the DOME on the Top, that would need to remesh it absolute New, and i ´m not a Master of Art in Meshing. In onw Room you get a Weapon Workbench and a Chemistry Station plus some very tasty Cookies and cause i love the good old Wild West Real one, not those Movie s***, Django ´Western Gun! What i also plan to repair, clean is the Bowling Lanes inside, outside is not possible, cause on the roof is a huge Hole, what also would need a remesh of the Roof part. But inside i repair the playable Area, so the Lanes and clear the damn Trash out, cause i like Bowling Real. :D
Here as Preview, how the Cliff Edge Hotel will look from outside repaired, cleaned inside and Outside.
UPDATE 2 OUT Cliff Edge Hotel Clean + repaired! Vault 188 cleaned! Beaver Creek Bowling Lanes Cleaned! The Key for the Cliff Edge Hotel Secret Room is under the Bar in the Foyer, look Photos! Thx
So where is all the fog in your screenshots? I have searched for mods that completely remove all fog from far harbor but none seem to really do that. I want to do post Far harbor story settlement builds with added mod settlements but the fog makes it so hard to see in any added non vanilla settlements.
I removed most of the Radiation + Fogs. Cause the Fog on the Roads and so sucks. But hey, the Island is huge, if i dont get all Fog ´s out, i will do it by the next Update, where the Edge Cliff Hotel is repaired as it looked before the Bombs fell.
Thanks Magickingdom but there isn't really anything there specific to far harbor. They have one fog remover mod but its for the whole game and only interiors.
Retro, So this mod here is what removed all the fog in your screenshots? That is exactly what I need. But I don't want everything else cleaned up. I like the scrappy dirty look of fallout in my playthrough. I know it would be weird but an optional file in the files section of this mod that ONLY removes the fog like you did would be awesome.
Well, meanwhile i still work on that Mod, as i planned repair the Edge Cliff Hotel, than i plan to change some broken Houses near Far Harbour to useable Houses and some Swamp Camp with Goodies etc. Maybe after this. :)
So i managed to fish out more Fog + Radiation back by the Lighthous and the Lighttower that looks alsmost fallen, also the Trash up there is now gone finaly. It ´ll come with the 3rd Update.
I personally don't like the machete and making almost all the females rusty skinned with pink lips kind of takes me out of it but everything else was top quality
While this mod is really cool, there are a TON of bugs.
Can't finish the small Bertha quest or the Uncle Ken quest so that the fog lifts, numerous plants and rocks floating in the air by your settlements, I do praise your hard work but precombines weren't rebuilt, neither was previs so you get the disappearing thing going on.
Hopefully you can fix it all because the work you put in to it rocks!
Wish this mod would continue to update; it's makes Far Harbor look much better. I only have two things I'd mention specifically - I think the Far Harbor docks would be nice if further expanded on, and that the Visitor Center is a little too close to the original. Outside of that, what the mod currently has is nice.
Female Characters Now Have Dark Faces & Pink Lips in my Game..Had to Uninstall it..I Won't be Checking for a Reply as I Have Short Term Memory Loss & Will Forget I Have Typed This....
Any word in regards to your wonderful mod's next update, here? I also just want to mention, I think the National Park visitors center would be really neat if you got rid of the original build altogether and added like big classy two story diner (diner on bottom floor/perhaps workout area for locals on top - okay, not that classy, lol. Hey, maybe another floor with something that lead's to a rooftop pool and beach chairs for people just to relax at while watching the surrounding area) with a small little settlement where the parking lot originally was (all of this in a walled location with a few new vendor NPCs). Kind of like a slightly bigger, fancier version of the Covenant settlement from the Commonwealth. As far as walls go, and I personally believe this would be most realistic for any settlement or village in the Fallout universe, that basically, having BoS style barricade walls where NPCs can walk up them and use as a defendable position, would be a nice addition, as well.
Installed mod on a new game. Got to Far harbor and everything looks awesome!!!! Started a few quests and when it came time to clear out Echo Lake,Small bertha wouldn't start the quest. She will not ask for help. Continued to play until all Far Harbor quests were complete except Bertha's..Went bake to a previous save on first arrival to Far Harbor,Still nothing from Small Bertha... so at this point I will probably uninstall this mod and see what happens with Bertha's quest...I also could not recruit Jule or Miranda with this mod installed...any help would be appreciated and I will post if I find a fix myself!!! for now, no Echo lake settlement.....Still a great looking mod and awesome work on cleaning up the island! it looks great!
Didn't uninstall...Continued game without Echo Lake as a settlement for now...Small Bertha just never started the quest to clear the lumber yard..I went and cleared it out anyway but Malcom never showed up.So I used console command to summon him and he never spoke...Ended him and moved on...Still can't recruit Jule or Miranda from acadia but no big deal there...Everything else seems to have worked well.
Apparently this turn back the fog quest with small Bertha is a known bug. It may not be related to this mod. I’ve seen. People complaining about this from years ago. Maybe this is a solution
I may try that down the road..For now I setownership of the workbench and built a settlement. settlers have been coming in and I have had to defend it a couple times....Just doesn't show up as an owned settlement on my map. I did have a couple ctd's in the same spot crossing the broken bridge near the drive in.So I avoid that area now.
Weird, i had no Crash in Far Harbour, no matter where i went, hmm. As i do this cleaning and Boosting up Areas since Years for myself too, i never ever deleted something like System Boxes and such Stuff, cause when i clean those are all turned off, so Nothing get´s accidently broken.
First of all, wow, you rock! Secondly, your Cliff hotel looks great! If it is possible to remove the rust, that too would be a great addition. Speaking of something that would be a great addition though, but if you could turn the ruins of Far Harbor (the former port town) into something you'd call a real settlement of sort in size, that would be very nice, as well. As for another idea, the small islet locations like Huntress island or Cranberry Island would be good locations to build something artistic on the water. To be honest, I hardly have any negative points I can find here, the only thing really is that I would further expand on the Far Harbor port (what little the Harbormen actually had to begin with anyway) and the National Park Visitor's Center (which I believe would be neat if you did something like Cliff's Hotel too, as it is currently I hate to say, but the National Park still gives a sort of raider shack vibe. The Visitor's Center, imo, is a place you could really turn into a nice location, and I'd save the more post-apocalypse looks for the Commonwealth, itself, with the potential touches of improvements that this mod could give Far Harbor locations.).
I would like to give the Small Isles like Hunter Island Settlements, but I have the misfortune that the workbench never shows joy 50, idk why it wont work, when i try, but my WB always shows Happyness 0. I followed different Instructions, but never met the 50. And btw Thank you so much, it´s a Honor for me you like it so much :) What i8 plan with the ruined Houses when you go to the left outside Far Harbour´s Port is following: I want to set up there instead of ruined Houses, real Houses with NPC´s, so like you meet Humans, they r still living there, but dont ask for Quests with Voices or so, i am a Single Mod Designer and can only offer readable Dialogue! Also what i wanted to build, is a Swamp Hideout for the Player, cause Far Harbour has such nice Swamps and someone asked me for a, well, Life in Nature from Loverslab, for his well ähem, sexy Mods. Like naked in the Swamps. By this i imagine me a Cave in the Swamp, with much Mud and Plants, like you would live a total other Life, the Life of a Cave Woman or as you would be a Tribal Woman/Men, i prefer Woman as my Player, always.
Understandable, I certainly believe Far Harbor had a lot of potential as an coastal island/swamp myself, though I believe now as I did then, that a certain Fallout 4 creator sadly poorly executed the DLC at the end of the day (then again, as I think back to the main quest to find our "oh-so-unfortunate-old-N-edgy-institute-son" whom has only plans us lesser mortals "could never truly fathom" with our non-Synth minds. I then am no longer surprised, lol). Anywho, I personally think what you did with Cliff Hotel would be a great inspiration for both the Far Harbor town (including it's ruins) and National Park Visitor Center (the place bing my only main nitpick, as I'm trying to have at least one main place or DLC that barely resembles the ruins of Fallout 4). The main settlements could make for nice hub locations on the island, essentially being your only safe places outside the swamp itself. As for your caveman idea, I actually think that would make for better roleplay so-to-speak, if you created new undiscovered locations for this (I mean, you could really get creative in places without any former ruins. Perhaps even put these places deeper into the swamp, and give it kinda' like a hunter survivalist type vibe mixed with Grognok the Barbarian. Perhaps the caveman rewired a few lady Coursers to go on swamp hunting adventures with at some of these locations, too, lol ). Anyways, I also would add gate doors on the wall/fence entrances you put around these places, like in Cliff Hotel (for example, from a Roleplay perspective, a Gulper could just waltz right in there and start "gulping" up everyone in sight, ha!.). Really, though, either way, great mod and something this island needed. Looking forward to seeing what else on the island you create next.
Thank you so much :) Yea well i think i ´ll do one Version for a Loverslab Friend, who want´s his well Sexy Swamp and for others here maybe a real Jungle Swamp with Camp and so, yea and Enemys, Loot and all that exciting, maybe a some Notes with a small Story. Yea good Idea a Gate in front of the Hotel by the Main Walls. Thanks :)
After years of playing in raider ruins with skeletons and random bums squatting everywhere in plain sight within Fallout 4 (yet somehow FNV's inhabitance apparently were competent enough to not only rebuild and clean out their skeletons, but literally carry part of the old world on their shoulders with new civilizations...) (Why Todd, why....! *falls to knees in pain* lol.). All I can say here is, "alternate sexy swamp version, yes please! lol".
Well, well Todd... you by Bethesda may be professionals and still you shoot in hundreds of Failures, unlogical Things like Birds, normaly after a Nuclear Destruction Birds would die after a few Days, all of them! Yay, so the sexy Swamp, okay :)
"One more thing philistine; If he who shall not giveth unto the Wasteland it's daily FNV inspiration bread (*points in crowd* I'm looking at you unholy todd), then sexy a modded Wasteland shall it be." - Sayeth the Falloutmeister on high (lol, also endorsed. In a saner world playing Fallout, I'd like to believe every Fallout game would've had at least one hidden sexy location for those of true culture, and perhaps was worthy of sharing the spotlight with titles such as FNV, on that note. But hey, if the gaming powers that be won't make a sexy Wasteland, it's up to the people to put things right. The mod does say 'Paradise' after all, need to show a spoiled company how the OG fans do it around here. XD)
Let´s say the Fallout 4 Situation would be here in REAL by us Humans in our Real World, do People think, we would STOP to have Sex or make Love or some Humans also love to live naked, and yes this is our Real Nature, or were we born in Clothings with Shoes and Mother or Father told us immediately, "Behave like a good Chrstian!" NO, and cause we r by that Theme, i dont believe in Things like Guru´s or Higher Being, Named God. Why? Nobody saw that OH so Important God by Now! NO ONE! So i obey only the Rules of the Gouvernment and not Rules from a Myth!
it would be awesome if you did a compatibility patch for Functional Cliff's Edge Hotel: Functional Cliffs Edge (Far Harbor) at Fallout 4 Nexus - Mods and community (nexusmods.com), because the only thing that mod was missing was the repaired walls and ceilings that your mod has, but unfortunately some doors can't be disabled via Console or scrapped and some get in the way of the open rooms the other mod has, Also i hope next update has Harbor Grand Hotel repaired and made a custom settlement, both exterior and interior.
Firstly the Mod you LINKED i dont like, all is dirty and a damn Mess, i instead REPAIRED everything and removed the boring Trash and the disgusting Metall Parts, i dont want to sound arrogant, but my Mod looks quiet better than his. Sorry if it isn´t that what you wanted to hear, but slowly all the Chaos and Destruction everywhere sucks. Btw i am not familiar with writing Patches, i still learn Scripting etc. :)
yeah it's ok but your mod sadly doesn't turn Cliff's Edge Hotel into a settlement unlike the other mod, nor did it opened up boarded areas and made rooms for settlers to live in, yes i also hate broken buildings, rundown ambient and trash, but scrapping and disabbling things helped me rebuild some structures
I was having a look at the esp in xEdit because I wanted to revert/remove a few of the changes for my own personal use (for example, I already have mods that alter food and appearance mods for NPCs). I found a few things that I don't want to report as bugs, but am wondering about:
1 - in the Weapons section, it looked like you altered all vanilla weapons of one type (trying to avoid spoilers) before you then created a duplicate unique version of that weapon. Did you intend to remove the changes you made to all vanilla versions of that weapon and forgot?
2 - I saw some of the changes at Echo Lake Lumber Mill, including some minor changes to NPCs (I think mostly just positioning). Maybe I just missed it (which is possible) but did you restore Malcolm somewhere else? Before anyone else gets upset, I probably just didn't see it.
3 - When you cleaned up all that debris and garbage (thank God for that, I can't believe survivors would live in such filth for 200 years) you deleted a lot of the references. Would it be safer to mark that as "initially disabled" or won't it make a difference?
Anyway, thanks for putting all together in one mod a lot of changes that are otherwise scattered across several mods! That had to take a LOT of work
The Weapon you talk about is sure the Mache of the Mayas, well the Vanilla Machete is a lol Joke in its Strength, even a Butterfly Knife would be better :D So yes i wanted a much Stronger Machete for those under you, wanna slash and hack your Way trough those Scums. 2 Weird, i didnt change anything on Npc´s there or on Malcom the Psycho, but i got, very weird the same Problem, he wont show up when i am dont with those damn Ghouls. I didnt remove anything of the Systemboxes, cause when i restorate and clean, they r turned off! Always! Only after it i made the Building Zone Boxes wider, so you all have those small Stores included to use. Uhm, why initially disable them, when i can remove it constantly, removing them total, prevents some from show up anyway, so they cant flicker or show up.
The change isn't to Malcolm himself, it's to the Location of Echo Lake Lumber Mill. I think you changed the landscape there a little bit and moved some of the NPC spawn markers and just forgot to put Malcolm back in. That might be why someone else also reported a problem with getting the quest from Small Bertha.
I'll put up a couple of pictures so you can see what I'm looking at.
I made the Terrain Flat there, yes, but the NPC´s Settlers i didnt move anywhere, i think Malcolm i moved over to his tiny Bunker, so he shows up from there and not standing right behind you. I´ll look it up, i need anyway to open CK again for work on. Thx
55 comments
THE PIRATE´S CRYSTAL CAVE
Full Walkable no Loading Screne Nonsens
Hidden on the other Side of the Nucleus, so on the Mountain´s Backside.
Huge Area inside, will come with Loot( in a Pirate Boss Trunk) :D
So SEE FOR YOURSELF HERE------------>
https://static.loverslab.com/uploads/monthly_2022_07/PirateCrystalCaveFarHarbour.thumb.jpg.4c4d8811020b8b170460879a973a4865.jpg
The Cliff Edge Hotel is done, repaired total, what i CANT repair is the DOME on the Top, that would need to remesh it absolute New, and i ´m not a Master of Art in Meshing. In onw Room you get a Weapon Workbench and a Chemistry Station plus some very tasty Cookies and cause i love the good old Wild West Real one, not those Movie s***, Django ´Western Gun!
What i also plan to repair, clean is the Bowling Lanes inside, outside is not possible, cause on the roof is a huge Hole, what also would need a remesh of the Roof part. But inside i repair the playable Area, so the Lanes and clear the damn Trash out, cause i like Bowling Real. :D
Here as Preview, how the Cliff Edge Hotel will look from outside repaired, cleaned inside and Outside.
https://static.loverslab.com/uploads/monthly_2022_07/Fallout4CliffEdgeHotelNight.thumb.jpg.92d83bd090ebe1bb0b4dfdb965543193.jpg
UPDATE 2 OUT
Cliff Edge Hotel Clean + repaired!
Vault 188 cleaned!
Beaver Creek Bowling Lanes Cleaned!
The Key for the Cliff Edge Hotel Secret Room is under the Bar in the Foyer, look Photos!
Thx
Cause the Fog on the Roads and so sucks.
But hey, the Island is huge, if i dont get all Fog ´s out, i will do it by the next Update, where the Edge Cliff Hotel is repaired as it looked before the Bombs fell.
Retro, So this mod here is what removed all the fog in your screenshots? That is exactly what I need. But I don't want everything else cleaned up. I like the scrappy dirty look of fallout in my playthrough.
I know it would be weird but an optional file in the files section of this mod that ONLY removes the fog like you did would be awesome.
Maybe after this.
:)
https://www.nexusmods.com/fallout4/mods/19831 This is the fog free mod.
Or use the mod https://www.nexusmods.com/fallout4/mods/14922 hot mama NPC's. It will overwrite the pink lips and rusty skin.
Can't finish the small Bertha quest or the Uncle Ken quest so that the fog lifts, numerous plants and rocks floating in the air by your settlements, I do praise your hard work but precombines weren't rebuilt, neither was previs so you get the disappearing thing going on.
Hopefully you can fix it all because the work you put in to it rocks!
https://www.reddit.com/r/fo4/comments/piu1k0/turn_back_the_fog_is_bugged_need_help/
As i do this cleaning and Boosting up Areas since Years for myself too, i never ever deleted something like System Boxes and such Stuff, cause when i clean those are all turned off, so Nothing get´s accidently broken.
I followed different Instructions, but never met the 50.
And btw Thank you so much, it´s a Honor for me you like it so much :)
What i8 plan with the ruined Houses when you go to the left outside Far Harbour´s Port is following:
I want to set up there instead of ruined Houses, real Houses with NPC´s, so like you meet Humans, they r still living there, but dont ask for Quests with Voices or so, i am a Single Mod Designer and can only offer readable Dialogue!
Also what i wanted to build, is a Swamp Hideout for the Player, cause Far Harbour has such nice Swamps and someone asked me for a, well, Life in Nature from Loverslab, for his well ähem, sexy Mods. Like naked in the Swamps.
By this i imagine me a Cave in the Swamp, with much Mud and Plants, like you would live a total other Life, the Life of a Cave Woman or as you would be a Tribal Woman/Men, i prefer Woman as my Player, always.
Yea good Idea a Gate in front of the Hotel by the Main Walls. Thanks :)
Yay, so the sexy Swamp, okay :)
NO, and cause we r by that Theme, i dont believe in Things like Guru´s or Higher Being, Named God. Why? Nobody saw that OH so Important God by Now! NO ONE!
So i obey only the Rules of the Gouvernment and not Rules from a Myth!
Sorry if it isn´t that what you wanted to hear, but slowly all the Chaos and Destruction everywhere sucks.
Btw i am not familiar with writing Patches, i still learn Scripting etc. :)
I was having a look at the esp in xEdit because I wanted to revert/remove a few of the changes for my own personal use (for example, I already have mods that alter food and appearance mods for NPCs). I found a few things that I don't want to report as bugs, but am wondering about:
1 - in the Weapons section, it looked like you altered all vanilla weapons of one type (trying to avoid spoilers) before you then created a duplicate unique version of that weapon. Did you intend to remove the changes you made to all vanilla versions of that weapon and forgot?
2 - I saw some of the changes at Echo Lake Lumber Mill, including some minor changes to NPCs (I think mostly just positioning). Maybe I just missed it (which is possible) but did you restore Malcolm somewhere else? Before anyone else gets upset, I probably just didn't see it.
3 - When you cleaned up all that debris and garbage (thank God for that, I can't believe survivors would live in such filth for 200 years) you deleted a lot of the references. Would it be safer to mark that as "initially disabled" or won't it make a difference?
Anyway, thanks for putting all together in one mod a lot of changes that are otherwise scattered across several mods! That had to take a LOT of work
2 Weird, i didnt change anything on Npc´s there or on Malcom the Psycho, but i got, very weird the same Problem, he wont show up when i am dont with those damn Ghouls. I didnt remove anything of the Systemboxes, cause when i restorate and clean, they r turned off! Always!
Only after it i made the Building Zone Boxes wider, so you all have those small Stores included to use.
Uhm, why initially disable them, when i can remove it constantly, removing them total, prevents some from show up anyway, so they cant flicker or show up.
I'll put up a couple of pictures so you can see what I'm looking at.
I´ll look it up, i need anyway to open CK again for work on.
Thx