Can't seem to get it to work either.....have both the tactical mod framework and this mod at the bottom of the list...other guns work fine this one don't.
do you mind giving me more information if I can help If you mean the gun isn't showing up make sure the plugin is on if you're using vortex If there is a problem with the partial reload not working make sure you uninstall the mod and reinstall it, some mods can also conflict with this mod causing it to not work, aka if there's a patch tactical reload and there's an updated animation/fan animation for a gun it will not work if it is not supported If the mod itself is not working (which I wouldn't know cause I do not use the honeybadger), then make sure nothing conflicts with it like something that interferes with one of the animations or the mod itself, if it is broken to all of these and still does not work then ask the creator of the badger or one of them of the TR patch, if none of this works and you can't find a fix, I would either give up, keep trying or uninstall it. ( I am not a game dev or creator of any kind, these things have happened to me before) make sure everything is working and that you of course have the original mod and requirements set by the dev of the mods/mod this is a mouthful, the original creator of this was deleted for a reason so you probably can't ask for a patch if you already figured it out because I am sort of late to talk about this then just ignore this
search it on google it uses escape from tarkov assets so it cannot be on nexus you can download STM9 on their discord https://www.nexusmods.com/fallout4/images/214478/ (if u don't believe me use this image and go to it) https://drive.google.com/file/d/1IvViauwWHGy8wYWs36xwHzIftCSwNwN6/view?usp=sharing all credits to Jason Ikebukuro he made this and many others
Oh, there is a framework called Tactical Reload. It allows for the gun to have 2nd animation when there is still a bullet in the chamber; therefore, the reloading animation will not have the "gun cocking" action thus faster reloading. But Tactical Reload ?is only a framework, there must be a patch for individual guns, and this mod covers a patch for Honey Badger so that it can have "tactical reload". I hope this explanation is good enough so that you can understand what tactical reload is and what this mod does.
Just add this to my first entry to the working list. I will do it right away. I also want to pace out the working speed to be not burnout like Tactical Reload Patch Repository creator.
https://www.nexusmods.com/fallout4/mods/46267 Definitely doesn't have a tactical reload patch. The mod has a large number of different reload animations for the various AR variations it brings to the game. Which is why it doesn't have one yet as it would be a fairly big undertaking (or bigger) than the typical tactical reload patch would.
Great Work. I truly love all the work the modding communities and the shear talent it takes to make these improvements.
I figure you love modding the little things that makes FO4 even better. (Scene in the video) On that note, the M16/M4 lower receiver on the left side is the bolt release to allow the bolt to go forward loading the new magazines round. The "metal tab" is modelled in the bolt locked position when firing and reloading. To reload tactically, all you have to do is load the new magazine and with your left hand slap the bolt release inside of transitioning all the way back to the charging handle. It is smoother and faster because as you load the magazine, your hand is already in position to release the bolt release.
If you already knew this, I am sorry but truly thank you for your time, Keg
Really simple to do your self, just change the animation keywords to the badger or drag and drop the reserve animation files themselves and change the race entires to include the "pistol entry".
Oh if this weapon can use badger animation then I will make a quick patch for it Edit: I have made a patch for STM9 in the optional download section. Just download it with the main file.
42 comments
Thank you guy so much for downloading my mod. I feel so honored.
If you mean the gun isn't showing up make sure the plugin is on if you're using vortex
If there is a problem with the partial reload not working make sure you uninstall the mod and reinstall it, some mods can also conflict with this mod causing it to not work, aka if there's a patch tactical reload and there's an updated animation/fan animation for a gun it will not work if it is not supported
If the mod itself is not working (which I wouldn't know cause I do not use the honeybadger), then make sure nothing conflicts with it like
something that interferes with one of the animations or the mod itself, if it is broken to all of these and still does not work
then ask the creator of the badger or one of them of the TR patch, if none of this works and you can't find a fix, I would either give up, keep trying or uninstall it. ( I am not a game dev or creator of any kind, these things have happened to me before) make sure everything is working and that you of course have the original mod and requirements set by the dev of the mods/mod
this is a mouthful, the original creator of this was deleted for a reason so you probably can't ask for a patch
if you already figured it out because I am sort of late to talk about this then just ignore this
you can download STM9 on their discord
https://www.nexusmods.com/fallout4/images/214478/ (if u don't believe me use this image and go to it)
https://drive.google.com/file/d/1IvViauwWHGy8wYWs36xwHzIftCSwNwN6/view?usp=sharing all credits to Jason Ikebukuro he made this and many others
I hope this explanation is good enough so that you can understand what tactical reload is and what this mod does.
I also want to pace out the working speed to be not burnout like Tactical Reload Patch Repository creator.
Days of studying animation and modding was well spent :))
I figure you love modding the little things that makes FO4 even better. (Scene in the video) On that note, the M16/M4 lower receiver on the left side is the bolt release to allow the bolt to go forward loading the new magazines round. The "metal tab" is modelled in the bolt locked position when firing and reloading. To reload tactically, all you have to do is load the new magazine and with your left hand slap the bolt release inside of transitioning all the way back to the charging handle. It is smoother and faster because as you load the magazine, your hand is already in position to release the bolt release.
If you already knew this, I am sorry but truly thank you for your time,
Keg
Edit: I have made a patch for STM9 in the optional download section. Just download it with the main file.