This may be a year and a half late, but the "bulging" might be in reference to the character iris size. The Eyes of Beauty, and thus this mod, have some iris's that are a little bit bigger than the vanilla ones. It's not much, but it's just enough that it can look a little weird. I.e. the green one that the vault tech rep uses (seen in your screenshots). I ran into another NPC in Sim Settlements 2 using that same iris and it just felt a little... Anime-like I guess?
It isn't really that big of a deal, and I know it'd be too much work to resize the iris's (especially after all this time).
I'm just gonna leave this here in case anyone has a issue where eye colors don't match their names or what they are supposed to be. For me the color STEEL was BROWN. Not sure why but no matter how many times i uninstalled TEOB it would happen.
It's a simple fix check your Fallout 4 > Data > textures > Actor > Character > eyes. And remove all textures.
For whatever reason my TEOB would never get removed as if i manually installed them. Either way remove all the files there and reinstall. Fixes it :)
Thanks, that will still work with this mod as the map is different mine is a little more subtle and a slightly different size but if you prefer a more pronounced normal you can still use it.
I never ended up buying FO4 due to the perpetual hand holding pop ups. Just played and modded it on an ex roommate's comp. But I downloaded your rework just so I could endorse it. :)
Hey, I just wanted to say that this mod's ESP can be flagged as an ESL, so it won't count towards the normal plugin limit. "Fallout4.esm" is also missing as a required master, though it's not required, since this mod only contains assets.
1. Could you make a brighter version, closer tot he original, so we can test it and see which one looks better in our games (Different ENBs). 2. Could you fix "Skarlett Eyes" and "Collection of textures and presets for the girls" by Skarlett645 and make it so the textures don't replace vanilla textures? I really want to use these mods, but apparently the plugin is poorly made, and I am using the eyes of beauty as the default eyes so I don't want to replace it. I just want to have more eye texture options.
Hi if you want to try a brighter option use V1.0 and report back. V1.1 and 1.2 are both dimmer.
Regarding the other eye mod. I don’t personally use that mod and have no real interest in it. Permissions are also closed so I couldn’t publicly upload anything in relation to fixing it even if I wanted to.
Upped the reflection very slightly, modified the female eye mesh again. Repicked some eye textures and fettled the colours to resemble vanilla more closely. Remade all Ghoul eyes as I wasnt 100% happy with them. Remade spec map + SK. Remade vanilla test texture for the sake of my OCD. Deleted errant eye texture from full TEOB.
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It isn't really that big of a deal, and I know it'd be too much work to resize the iris's (especially after all this time).
It's a simple fix check your Fallout 4 > Data > textures > Actor > Character > eyes. And remove all textures.
For whatever reason my TEOB would never get removed as if i manually installed them. Either way remove all the files there and reinstall. Fixes it :)
Kudos & endorsements.
I just wanted to say that this mod's ESP can be flagged as an ESL, so it won't count towards the normal plugin limit.
"Fallout4.esm" is also missing as a required master, though it's not required, since this mod only contains assets.
Two things:
1. Could you make a brighter version, closer tot he original, so we can test it and see which one looks better in our games (Different ENBs).
2. Could you fix "Skarlett Eyes" and "Collection of textures and presets for the girls" by Skarlett645 and make it so the textures don't replace vanilla textures? I really want to use these mods, but apparently the plugin is poorly made, and I am using the eyes of beauty as the default eyes so I don't want to replace it. I just want to have more eye texture options.
Regarding the other eye mod. I don’t personally use that mod and have no real interest in it. Permissions are also closed so I couldn’t publicly upload anything in relation to fixing it even if I wanted to.
what's new in version 1.2? i don't see a changelog.