Just downloaded the file to give Endorse, i'm sorry that i didn't installed the file, cause it's a bit pain to start over with new saves, but acquired new knowledge in xEdit, edited the original esp and deleted the FeaturedItem Keyword, and worked like a charm, crafted all the Blueprints variants M91 without CTD. Thanks for the Knowledge mod author, kudos.
It's a beast of a weapon and I get it is a COD port, but having those points is just a troll thing to have and it does mess with sorting mods, which a lot of players have. Regarding the crafting ctd, thanks a bunch for fixing something that should've been fixed with the original mod.
I saw that you removed the CODPoints and I haven't downloaded a mod quicker. Sadly it doesn't actually remove the edit in my game even in a fresh save so I'm a bit confused >,<
Warfighter's "COD Points" override is present in some of his other guns too. I only removed his Pre-War Money override here, so that's most likely the reason for it persisting.
The best way to fix this is to create your own Pre-War Money override using FO4Edit, and place your newly created plugin at the bottom of your load order. It's easy. Here's how:
- Launch FO4Edit, checkmark Fallout4.esm in your plugins list, and click OK. - Once everything's loaded, click the + beside Fallout4.esm to show its records. - Click the + beside Misc, and locate Pre-War Money. Its Editor ID is 00059B02. - Right click Pre-War Money, and choose Copy as Override to . . . - In the popup, choose <new file>.esp [Template] ESL. - Name it anything you want. - Once your new file appears on the left side screen, click the + beside it to expand it, and choose File Header. - On the right side screen, right click the empy space beside Record Flags, and select Edit. - Checkmark ESL. Click OK. - Close FO4Edit. In the popup, ensure your new plugin is checkmarked, then click OK to save. - Your new lite plugin is located in your game's Data folder, but you'll have to add it to your load order. Most mod managers should have a Plugins screen that lets your checkmark which ones you want activated. You can also copy and paste its filename into your plugins.txt file--whichever works best.
That sneaky lil sh*t haha. He makes such awesome work I don't understand why he adds it lmfao It makes sense why I couldn't find it when I was poking around in FO4Edit, I've got a ton of his mods.
Thanks for the comprehensive steplist and tip, thankfully I'm fairly well versed with the tools so that's pretty easy. I was losing my mind a little trying to narrow it down, I should've thought of it coming from other mods too given I've got like 900+ rn. Maybe I'll upload my override for others to download to save some newbie modders the time and link it here in the comments if you don't mind.
Saved the day with this one. Just got into modding F4 on pc and TR issues were wrecking my experience. I was able to redownload non-TR files for everything I wanted expect for THIS ONE!
Thanks for the fix, I didn't want to lose this one. It's also nice to finally have the variants.
28 comments
Thanks for the Knowledge mod author, kudos.
Regarding the crafting ctd, thanks a bunch for fixing something that should've been fixed with the original mod.
Endorsed and a kudos, ofc.
The best way to fix this is to create your own Pre-War Money override using FO4Edit, and place your newly created plugin at the bottom of your load order. It's easy. Here's how:
- Launch FO4Edit, checkmark Fallout4.esm in your plugins list, and click OK.
- Once everything's loaded, click the + beside Fallout4.esm to show its records.
- Click the + beside Misc, and locate Pre-War Money. Its Editor ID is 00059B02.
- Right click Pre-War Money, and choose Copy as Override to . . .
- In the popup, choose <new file>.esp [Template] ESL.
- Name it anything you want.
- Once your new file appears on the left side screen, click the + beside it to expand it, and choose File Header.
- On the right side screen, right click the empy space beside Record Flags, and select Edit.
- Checkmark ESL. Click OK.
- Close FO4Edit. In the popup, ensure your new plugin is checkmarked, then click OK to save.
- Your new lite plugin is located in your game's Data folder, but you'll have to add it to your load order. Most mod managers should have a Plugins screen that lets your checkmark which ones you want activated. You can also copy and paste its filename into your plugins.txt file--whichever works best.
It makes sense why I couldn't find it when I was poking around in FO4Edit, I've got a ton of his mods.
Thanks for the comprehensive steplist and tip, thankfully I'm fairly well versed with the tools so that's pretty easy. I was losing my mind a little trying to narrow it down, I should've thought of it coming from other mods too given I've got like 900+ rn. Maybe I'll upload my override for others to download to save some newbie modders the time and link it here in the comments if you don't mind.
Sure, you can link your fix here.
Pre-War Money IS Pre-War Money (ESL-Marked .ESP)
Thanks for the fix, I didn't want to lose this one. It's also nice to finally have the variants.
If you have time please do more tee-hee-hee 😊