Fallout 4
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Mr Unready - thats actually me

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A2zlackz

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  1. A2zlackz
    A2zlackz
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    Read the Installation Instructions carefully before reporting Bugs
    And again, set your Controls ingame to Default after installation
    Please give me your Feedback if something feels off

    HUGE INCOMPATIBILITY
    Spoiler:  
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    Auto Gamepad Switch
    Reason
    Non of the buttons will be supressed if this mod is active, which will cause strange behavoir with the steam setup (like melee while lean right, open pipboy while open wheelmenu etc.)

    Special Notes to XDI user
    Spoiler:  
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    Delete B double click is i, on steam this will get rid of delay


    For Vortex User
    Spoiler:  
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    3 Solutions if you walk into trouble with uneducated shooter

    • Let my mod load AFTER uneducated shooter in rules
    • if its not work,Copy my Plugins folder located in my f4se folder to uneducated shooters f4se's folder and overwrite the ini, deploy again, save changes if asked
    • or alter the values on Uneducated shooterses ini they should look like this

    • LeanLeft=0x51
    • LeanRight=0x45

    • Deploy again, save changes if asked

    Notes for VATS guys
    Spoiler:  
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    its a lazy one minute solution i made based of a fix that is no longer necessary, look up misc section, set controls ingame to default overwrite an XDI version
    Enable VATS and VAFS in vafs redux before reporting bugs


    Check out my other mod if you dont like steam controller
  2. huntersilversLK9
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    hello!! i love your mod so much and i really need help because i wanna play this game with controller with your mod and it stopped working, can we talk over discord etc if you have the time, it would mean the world to me!! thank you for all ur work on this

    ***EDIT***
    I GOT IT TO WORK!!, anyone having issues just make sure youre not Running F4SE Launcher as Admin, it wont let the configuration do its thing
  3. huntersilversLK9
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    *HOW TO FIX*

    Run steam in admin mode and F4SE as admin also (so that no one has higher control over eachother, this way steam will still have control over the game and make the configuration work, if F4SE has higher admin rights than steam than it wont allow the configuration to work propelry and you will get partial control and not the mod controls too like leaning.
  4. WooF1989
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    Anyone ever find a solution to the "can't assign supply lines" issues? I've been using the non-sliding XDI set up for a few years now and the only solution I've found is to turn MCC off and on as needed. Never gonna stop using this mod but it would be fantastic if anyone has found a better way around that.
  5. TSSXR
    TSSXR
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    Hello ^^

    I installed the mod, but un-installed it because I couldn't get it to work (probably because I'm stupid) and for some reason I can't get VATS to work anymore on my controller. It doesn't even appear in the settings. Is there a way to get it  back?
  6. cuzlow
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    Everything works but the D-Pad during dialogue.

    I have XDI. 
  7. albinomunkey
    albinomunkey
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    Hello I downloaded your mod and I like it so far, happy to finally have the mods supported with controller finally, i.e. QMW, ES, WM. Unfortunately I ran into a problem while in workshop mode, I cannot assign settlers to supply line. RB no longer will register when clicking it on settlers. Please advise if there is a different button or combination I am supposed to use for this.
    1. A2zlackz
      A2zlackz
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      Weird i have to look at it thanks for your comment ,also which version do you use?
    2. ApocalypticBlue
      ApocalypticBlue
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      Same for me. Not able to assign supply lines. Even when I switch back to Keyboard and mouse, its not pulling up anything when I press Q or press R1.
      Running latest versions of everything with the XDI/Slide version.
    3. guynice
      guynice
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      I have the same issue, did anyone manage to fix it?
    4. Mozroy96
      Mozroy96
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      Same issue here, did anyone find a fix or workaround for this? 
  8. MilanKokyCZ
    MilanKokyCZ
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    Hi there a little bit of a problem 
    The Free buttons Like L1 + A works fine
    But for Example L1 and R1 shoud launch vats and nothing happend any reason Why ?
    I use 
    XDI
    Wheel menu
    Quick Modification menu 
    And Vafs Thats all
    So i did download Controller Controlls No Sliding at all
    I did also go to big picture and load the preset and im using MO2
    When i set Vafs on L1+A it Works but it shoud work by default on L1+R1 and that does not work
    Update I manage to get it work THough the Wheel menu from site use here seems to not be working i have been using the original one which works.
    I will try to see and update you.
  9. albinomunkey
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    Love this mod, makes playing with other mods even more enjoyable since I play controller. Only issue I found so far is that I am unable to access my ENB editor anymore with shift+enter. Not sure if this is due to keybindings being switched or not.
  10. Alucard5299
    Alucard5299
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    I love this mod but I gotta ask in order to find out, is there any way to gets VATS back up? Or do I have to use the bullet time mod?
    1. Alucard5299
      Alucard5299
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      Scratch that just saw it in the misc files, but Sneak doesn't work anymore
    2. Seventhwarlord
      Seventhwarlord
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      did you ever fix that?
  11. 2gtandknives
    2gtandknives
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    So... next up... side aim framework?
  12. RiotousHail7599
    RiotousHail7599
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    Could you possibly make a version of this with this scheme or give me an idea of how I could do it

    • Start = Main Menu
    • Select = PipBoy
    • A = Jump
    • B = Sneak
    • X = Reload
    • Y = Activate
    • R3 = POV
    • L3 = Sprint

    • L1 = Modifier
    • R1 = melee (tap) / grenade (hold)
    • L1+R1 = Vafs
    • L1+R3 = Vafs Crit
    • L1/ R1 while Aim = Lean Left/Lean Right
    • Dpad up = Wheelmenu
    • L1+Dpad L/R/D/U = Quickkey 1-4 
    • Double click L1 = Quickkey 5
  13. Colorhazey
    Colorhazey
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    Fantastic work and not to bad to figure out how to customize thanks to your liner notes in the controller config file. It was a bit of a mess to figure out at first and a few of the buttons were off for the setup I chose (Vats + VAFS no sliding) so it did take a lot of tweaking and a bit of comparing controller configs to understand what was what.  One side effect im noticing is that actions such as Cancel out of companion command prompting, and Activate pipboy light are bound to whatever button pip boy is bound too. Is there any way you can think of to decouple these so I could assign Hold B to light, Tap B will cancel companion command like vanilla or just an engine limitation?  Thanks for the great work on coming up with this ^^