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CrEaToXx

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CrEaToXx

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17 comments

  1. CrEaToXx
    CrEaToXx
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    Update 1.1, 11.6.2022:

    - updated to include Unofficial Fallout 4 Patch vertex and flag fixes
  2. Vindictive161
    Vindictive161
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    where do i need to put this mod in the directory? cant seem to get it working
  3. Alundra
    Alundra
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    Awesome! Can you make plants snap into the plot at all? Would be cool to set it up super quickly. Love it!
    1. CrEaToXx
      CrEaToXx
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      You can't. There's a scripted logic behind it, that will limit the plots space to situation and size based flora.

      For example, there's a different plot space used up weither the plant is ripe or not.
    2. Alundra
      Alundra
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      Place everywhere lets you place things regardless....maybe that can help?
    3. CrEaToXx
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      Sure. But I wouldn't do it on flora. Those things are all ready bugged up the ar$% in base game. Refer to the Wiki how they potentially, and occasionally crash your game. Maybe UFO4P has fixed...I dunno?
  4. ogropirata
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    Finally! No more Clipping, no more cringing at lack of alignment. Thank You! 
  5. ColonelDuckyMods
    ColonelDuckyMods
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    OMG I love you. I always used this:

    https://www.nexusmods.com/fallout4/mods/11902

    It got the job done and was way better than vanilla, but the plots clipped into each other badly as seen here:

    https://staticdelivery.nexusmods.com/mods/1151/images/11902-2-1460446741.jpg
  6. CookiesAreLife
    CookiesAreLife
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    Can you plz make a combo mod of all your snapping workshop mods? thanx
  7. carnappe
    carnappe
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    Does this break precombines? Last mod I DL-ed that does something like this (fence snap) breaks precombines on areas with those same faces (that are not settlement areas).
    1. CrEaToXx
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      Did you ever turned off pre combines in the .ini, and then scrapped non workshop based garden plots?
    2. carnappe
      carnappe
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      Never tried but do not want to risk my game. I did not download the mod though so I will try if I can. 

      The fence snap mod I am talking about does break precombines as it affects fences in cells outside settlements.
    3. CrEaToXx
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      The fence snap mod doesn't break anything. I'm using it myself. It's just something you picked up on the the mods comment section, that doesn't have a base. In order to break pre combines, you would need to edit references in world cells. A simple mesh hack doesn't qualify for that.

      A simple mesh replacer also doesn't replace textures that make any kind of fishy workaround necessary. So pre visibilities aren't affected either.

      Of course, if you ever decide to turn off pre combines in an .ini, and then scrap non workshop based garden plots that are using the same model, your pre combines are broken. But not because of a mesh replacer, but because you thought it was a good idea to disable pre combines, and use mods that actively, or unknowingly edit cell reference objects, to break those combines.
    4. carnappe
      carnappe
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      Thank you for the reply and will try the mod when I have the time. Will endorse as well. Now to figure out how to fit this in Sim Settlements 2 based settlements, but that is for another discussion.

      My apologies for my paranoia on precombines by the way. So many very small mods breaking it in my past playthroughs simply because they messed some cell reference objects or simply because they moved a door or a rock that is part of a cell.
  8. xyloritus
    xyloritus
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    Does you mesh include fixes from UFO4P?
    1. CrEaToXx
      CrEaToXx
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      Done.
    2. xyloritus
      xyloritus
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      Thanks for the update.
  9. Fiona159
    Fiona159
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    Thank you, good man.