You know if you are going to put something like a retexture of an item in the game you should probably mention it in the description. i just spend 5 hours trying to weed out what was making every single coffee mug have my little pony on it.
I'm fine with equestrisisters and bronies, thankfully. The mugs are just Cynder's form of a signature at a guess. (Cynder referred to a bug reporter as "somepony", this coming straight outta Equestria)
As for signature items, one of the fun ones I've seen over the years is Elianora putting down a trade magazine for coffee (that great modding aid) referring to herself as the Queen of Bean in her Vault 81 makeover mod, which I recommend!
This is a great mod. While I'm very much enjoying the game, sometimes all that crap around starts to get really depressing. Really wish there was a mod that lets you just walk around cleaning up garbage as you go.
My loading times went from annoying to instant! That's got to be awesome for people with lesser computers than mine. So YAY now do Boston!! (just kidding)
My only problem is they are including some other mods that I'm not fond of. One is some kind of radiant power in the settlements? I can just put any sort of generator next to my water pump and not even hook it up to work. yay! However, it's made it so other things that must be plugged in cannot be connected. Like the castle power. Too annoying to ignore and had to uninstall.
I did enjoy it while galivanting around Nuka World though. I'm done there now so I guess don't need it anymore anyway. Will hold onto it for another play through.
Are you generating LoD ? What for ?....unless youre doing drastic building changes... What you should be doing is generating precombines and visibility.... Just my opinion cfc...
There was anotherm od that aimed to do this same thing but was big riddled...this one looks a little sketchy as well though so im gonna come back in a week or two and see how people respond and if its updated more or not lol
Hey, did you use the CK to generate a list of assets required for this mod, or something? Couldn't help notice you have a bunch of mine for seemingly no reason... Form xx2096EF appears to be a dirty edit of some kind. Forms xx2096F0 (and associated ArmorAddon Forms, xx2096E6 ? xx2096EE, xx206F2, xx20B8BE, and xx20B8BF), xx2096F3 ought to be moved to their own mod. Additionally, unless you're actually changing something in the meshes/textures from my mod themselves, you don't actually need to include them in yours; you can just list mine as a dependency. I'd highly recommend keeping separate plugins for separate projects you have, otherwise you'll end up with a convoluted mess that requires anything and everything. I'd also recommend keeping an eye on your plugins using xEdit, since that tool allows you to see your plugins under a different light, so to speak.
I really want nuka world cleaned up. But can we get a version not requiring the armor mod? It has several mod requirements of its own, and some of those have requirements as well, mods I do not have and do not want. Not to mention I have 527 mods installed atm.
I have no idea why you wouldn't want a weird brony mod in your load order that should have nothing to do with cleaning up nuka world. Definitely one of the oddest requirements I have seen.
Not sure, no mention of the weapon now, but the req is still listed. So not sure. I went to NW(post open season) with this installed, WOW, so much more peasant! I did not install the .fos file.
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Now its even more confusing because i also see blueprint data in there....
As for signature items, one of the fun ones I've seen over the years is Elianora putting down a trade magazine for coffee (that great modding aid) referring to herself as the Queen of Bean in her Vault 81 makeover mod, which I recommend!
My loading times went from annoying to instant! That's got to be awesome for people with lesser computers than mine.
So YAY now do Boston!! (just kidding)
My only problem is they are including some other mods that I'm not fond of. One is some kind of radiant power in the settlements? I can just put any sort of generator next to my water pump and not even hook it up to work. yay! However, it's made it so other things that must be plugged in cannot be connected. Like the castle power. Too annoying to ignore and had to uninstall.
I did enjoy it while galivanting around Nuka World though. I'm done there now so I guess don't need it anymore anyway. Will hold onto it for another play through.
What for ?....unless youre doing drastic building changes...
What you should be doing is generating precombines and visibility....
Just my opinion cfc...
I didn't know about the bug until somepony reported it in the bug reports.
First time ive seen an overhaul/location clean up etc...with a save file. Thats why i ask
It's my first mod using ck and I'm still figuring ck out.
Form xx2096EF appears to be a dirty edit of some kind.
Forms xx2096F0 (and associated ArmorAddon Forms, xx2096E6 ? xx2096EE, xx206F2, xx20B8BE, and xx20B8BF), xx2096F3 ought to be moved to their own mod. Additionally, unless you're actually changing something in the meshes/textures from my mod themselves, you don't actually need to include them in yours; you can just list mine as a dependency.
I'd highly recommend keeping separate plugins for separate projects you have, otherwise you'll end up with a convoluted mess that requires anything and everything. I'd also recommend keeping an eye on your plugins using xEdit, since that tool allows you to see your plugins under a different light, so to speak.
good one haha
I went to NW(post open season) with this installed, WOW, so much more peasant! I did not install the .fos file.