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Psychohamster

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psych0hamster

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64 comments

  1. psych0hamster
    psych0hamster
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    Don't know how but i stupidly forgot to put in the new scripts.. Fixed and uplopaded
  2. LogicZero420
    LogicZero420
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    Is this patch still relevant? 
    1. AbstractEnigma00
      AbstractEnigma00
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      Some say it is some say it isn't. 
    2. PhoenixKnight13
      PhoenixKnight13
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      As long as you're on 1.10.163 it still works, I can't speak for NG but I keep this setup in my load order for all my playthroughs. I disable certain things in-game to keep it more playable. As others have said the weather's don't play nice together even with this patch it's not 100% but it's definitely usable IMO. Sometimes I disable True Storms weather and ghoul spawns because it can conflict if you get a really strange weather combo and play hell with your FPS. Sometimes I don't mind it, I usually leave both on just to get the ghoul spawns in the glowing sea, and the storms from TS are more lifelike IMO (I love the TS thunderstorms). I disabled all firestorms and time warps in NAC-X as well as using all recommended settings for Reactor/ENB. They're pretty as hell but cause all sorts of problems for VAFS due to the time slows stacking up and the firestorms cause hell for my fps. You'll get a lot of errors trying to trigger VAFS saying time is already slowed, and so on. The weather fade mechanic when switching weather types between TS and NAC-X can be ugly too. Sometimes they fade properly sometimes it's an instant switch (which is pretty obvious and immersion-breaking). Worth a try IMO, if you fine tune in-game MCM settings you can get them to mostly play well together. Also as the author stated they removed TS weather controls from the menu... So trying to use certain menu settings will give an error instead of functioning. NAC-X, despite the authors claims, does not work for all of the TS effects and will return errors sometimes (like saying current weather is clear when it's actually raining). Could definitely use some refinement in the back end.
      I would say 95% of the time it works fine, I typically only notice the occasional time slow glitch or instant transition.
  3. demonhunter990
    demonhunter990
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    patch work but seem like weather can't auto load, it's stay clear all the time
    1. MaxDrechsler
      MaxDrechsler
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      But "patch work"? :D
  4. Wyrnox
    Wyrnox
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    Hi, does anyone know how to permanently remove True Storms holotape from inventory? I drop it and after some time it keeps getting back to my inventory.
    1. ExoKallum
      ExoKallum
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      It's probably really easy to create an esp to do it.. I know that I have at least one mod that includes a holotape delete esp to get rid of a settings holotape if you don't want it... though I'm not sure how that's accomplished.  :/ I know this isn't very helpful, but my two cents at least

      Edit: Here, this is the mod that has this esp.  It's a NAC mod by chance.. NACX + MCM Settings
    2. Wyrnox
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      Wasn't expecting that someone would reply here, thanks! Anyhow using MCM settings for NACX myself and ye tried to mess around in F4Edit, so far couldn't make it work, holotape keeps respawning after some time. Tbh i'm not that good in creating esps and editing stuff, but, all things considered, slowly start to understand the process, so maybe soon will fix it myself... Hopefully. Cheers!
    3. PoluXVMII
      PoluXVMII
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      Did u manage to find out a solution Wyrnox? I am really looking for a way to do it myself too.
    4. Wyrnox
      Wyrnox
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      @PoluXVMII
      Hello hello, not using either NACX or True Storms atm, but when i did, i remember i've tried a couple of solutions, even made some patch myself. In the end nothing really worked so i just ran around with the holotape in my bag.
  5. Yunsung
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    In MCM -> NACX Settings -> Climate i changed it to "in-game-time climate". Does it have any effects on the possibility of storms? Or is it only in the "balanced climate" mode?

    Currently i'm running

    NAC.X Legacy
    True Storms
    Seasons Change

    with all possible compatibility patches i've found (no crashes so far), anyone has the same mods running and noticed any bugs? i really would like to see the snowing weather, but not via mcm, it would be nice if it's "automatic".
  6. kTalon
    kTalon
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    this has.. undesirable results. TS and NACX "work" with this patch but not well. Lots of interesting issues like inconsistent sky and cloud textures, rain textures, lighting, godrays being disabled, certain weathers and climates looking off, etc.

    Not to mention this combo also disables nac x's Volumetric Lighting feature.
  7. kennyman288
    kennyman288
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    dose this work with truestorm MCM settings?
    1. pokara06
      pokara06
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      yes
  8. ShoppingCartBandit
    ShoppingCartBandit
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    Really wish this version of NAC Legacy X with all the crazy weathers worked with True storms interior sounds. Museum of Freedom would not play anything despite how much I troubleshooted my other mods in the load order. The only other mod I'd guess would conflict is Ambiance and Reverb Overhaul even with the patch but it turned out not to be the case. Of course downloading this patch to get both crazy weather from games like STALKER and merge it with Bethesda's interior cell design is just not working for me. I tested my playthrough ahead cheating to bug test any CTD skipping to diamond city cells and noticed rain sounds were present in Travis"s commonwealth Radio station trailer. Will have try another playthrough (and hopefully last attempt) using the much older years Pervious version trying out the NAC hybrid that 100% is built to handle True storm's and NAC's incredible work. Honestly the only reason why I prefer true storms over this now is just the interior rain sounds. Fancy weather is great for a STALKER style playthrough but breaking Bethesda's interior cell sunny outside inside lighting coming inside some type of shelter from the worst s#*! possible is too distracting in my opinion. I'll take a lower graphics hit with constant rain and rad rain since the new gask mask mods are out adding in that style of difficulty coping through a game of this size of freedom and gameplay features making survival choices that can bite you in the ass with 1 wrong move. Hopefully that works to get off nexus and in game. But love both mods!
    1. ShoppingCartBandit
      ShoppingCartBandit
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      *******Correction!**** Looks like True storms weather sounds alone as a standalone mod is missing sound interiors for the concord area. Anybody experience the same thing? 
    2. Poekie98
      Poekie98
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      Read the known issues section on True Storms sticky posts.
      The Museum of Freedom answer is there.

  9. BlademasterX
    BlademasterX
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    It looks like some weathers from NACX could not occur automatically without manually load the weather tho, like Sunny Overcast or Thunderstorm. Nuka-World is the only world that these weathers may occur automatically. The only way to make these weathers occur in Commonwealth and FH is by using NACX setting in apparel menu and load the weather manually. Is there a weather slot limit or something? I'm using earlier sunset plugin from True Storm too.

    Nevertheless, thank you for the patch. I can't live without Radstorm's Ferals horde from TS since it makes the game much more interesting, while weathers in NACX is really beautiful.
  10. NuveroticMods
    NuveroticMods
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    Love everything about the mod OTHER than the fact that ghouls spawn INSIDE and wherever I go. Diamond City, Vault 81, doesn't matter, ghouls spawn every 15 seconds. The settings for Ghoul Spawns are off. I even took the patch into Xedit and removed the Ghoul Spawns... But they're still happening. I can't play the game because I'm constantly running to save people from ghoul attacks. Sounds fun but after an hour of killing ghouls in the same place because I'm trying to complete a mission in Vault 81, it's no longer fun...
    1. IPicosI
      IPicosI
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      were you able to fix this?
  11. pokara06
    pokara06
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    works like a charm, thank you!! ^^