This mod is not compatible with any replacement mod for any of the terminals and consoles I animated. However is compatible with any texture replacer. I have no plans to update this mod for now, unless someone reports a bug.
If you want to ask something, I'm happy to answer you, but first read the description.
Sorted. Download the 'clean black pipboy screen" mod and extract 'pipboyscreen_d.dds' from the archive (160b, essentially a blank dds file). Rename it to 'ScanLines.dds' and replace the original 'ScanLines.dds' (1.0Mb) in this mod with the new file. Presto, no scan lines and the animated terminals work as promised. Except for the round one I built in my town, I guess that one doesn't get the makeover. 😁
Yeah the animation is cool but I wish AmaccurzerO would tone both logo and scan lines down because even if you remove scan lines the Robco background alone can make texts hard to read. What I did was open both dds files in the free Paint.Net program and reduce opacity by about 2/3rds. This quick hack made texts readable but AmaccurzerO could probably do a much nicer fix job.
@Blackbeard1965 Thanks for the tip! Do you mean this mod: Clean Black Pip-Boy Screen? In this case the image should also be resized from 8*8 px to 512*512 px (as it is in AmaccurzerO's mod), shouldn't it?
@streetyson Thanks for the tip to you too! Do you mean that layer's opacity should be decreased from 255 to 170? Or to 85? What compress method should we choose in paint.net's save prompt, DXT5?
EDIT: Yep, I've edited the files according to your tips and "it just works". Thanks for the tips to you both again! And to AmaccurzerO for the mod, of course!
So, so, so glad to see you still around Amaccurzer! It's great that you're making mods for FO4, please stick around and continue to make awesome content! We never tire from seeing your work! XD
Semantics - literally, "the semantic system of versioning", which many use but not everyone and it isn't a law. There's no right or wrong here, so your pedantism is misplaced. He doesn't have to follow the system you prefer, and anyway if he did it might be 1.1. After all, even within the commercial industry there's absolutely no conformity as to what precisely constitutes major, minor or patch revisions/updates, for the simple reason these are subjective & qualitative terms often relative to a producer's future intent, and often just window dressing to look more technical & impressive - marketing or self-promoting drivel. In other words: it's made up.
Do you use a mod manager that requires conformity to this waffly system? Poor you.
While I do concede that I indeed use Vortex which does in fact warn when the version number does not follow a certain format, of which I find annoying and removes choice from the user. The reason for my critic of the format of the version number is both a joke and and simple preference and push towards more uniformity in the use of version numbers of mods, for sometimes those who update there mods do not change the version number because they consider the change to be so minute as to not warrant a change in number. Which could be spurred on by the use of certain version number formats. While I do prefer the format suggested, it is simple coincidence that Vortex prefers it as well. I apologise if I came off as an a**hole, or if my joke was in poor taste. On the subject of marketing drivel, I completely agree, hence why I think a certain standard would be useful to curb that type of manipulation of users. Ill try to be less stupid next time.
Hey Amaccurzer! I downloaded a few of your awesome mods for New Vegas almost a year ago, and it's wonderful that you're stepping onto the modding scene for FO4 recently. This is perfect timing as I am about to start playing my modded game for the first time. (I literally bought FO4 yesterday. xD )
Because of a map mod I use, all pip-boy/terminal displays wind up with white text... at first I didn't like it much but then discovered it made reading things a whole lot easier.
50 comments
This mod is not compatible with any replacement mod for any of the terminals and consoles I animated. However is compatible with any texture replacer. I have no plans to update this mod for now, unless someone reports a bug.
If you want to ask something, I'm happy to answer you, but first read the description.
Download the 'clean black pipboy screen" mod and extract 'pipboyscreen_d.dds' from the archive (160b, essentially a blank dds file).
Rename it to 'ScanLines.dds' and replace the original 'ScanLines.dds' (1.0Mb) in this mod with the new file.
Presto, no scan lines and the animated terminals work as promised.
Except for the round one I built in my town, I guess that one doesn't get the makeover. 😁
@streetyson Thanks for the tip to you too! Do you mean that layer's opacity should be decreased from 255 to 170? Or to 85? What compress method should we choose in paint.net's save prompt, DXT5?
EDIT: Yep, I've edited the files according to your tips and "it just works". Thanks for the tips to you both again! And to AmaccurzerO for the mod, of course!
Do you use a mod manager that requires conformity to this waffly system? Poor you.