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Jellybean

Uploaded by

jellyfish1965

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26 comments

  1. wolverine73
    wolverine73
    • member
    • 0 kudos
    Great mod but theres a bell floating in the air above the pool,  what is it supposed to do?
  2. KENNETHC
    KENNETHC
    • premium
    • 4 kudos
    Mod not working. Will not work  with missing masters. Will not show up .
  3. BlazeStryker
    BlazeStryker
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    • 56 kudos
    This looks like it'd be just south of the entrance to Vault 120 for those using the mod.
    1. jellyfish1965
      jellyfish1965
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      • 156 kudos
      tried to keep it far enough away from it
    2. Drivinghard
      Drivinghard
      • member
      • 10 kudos
      Vault 120 HAD 2 optional entrances one was closer to Nordhagen so he made a patched one with the entrance closer to where Sioux Lookout got borned :)
    3. greekrage
      greekrage
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      • 841 kudos
      Its walking distance from Norhagen (on the other side of the road...)
    4. RedRocket303
      RedRocket303
      • member
      • 0 kudos
      Look's look's great will try this site.
  4. KENNETHC
    KENNETHC
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    • 4 kudos
    Mod is   saying i need SettllementKeyWord.esm
    1. jellyfish1965
      jellyfish1965
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      • 156 kudos
      i am aware of it i made a note in the description about it i still have no ideal why
  5. MadJJRose
    MadJJRose
    • BANNED
    • 59 kudos
    This is REALLY NICE!!! ENDORSED!!!
    1. jellyfish1965
      jellyfish1965
      • premium
      • 156 kudos
      thank you so much
  6. bradster555
    bradster555
    • premium
    • 18 kudos
    can you add the requirements too please?
    1. jellyfish1965
      jellyfish1965
      • premium
      • 156 kudos
      there is no requirments i used Fallout.Esm only
    2. timeline67
      timeline67
      • supporter
      • 6 kudos
      Mod Organizer and FO4Edit are both telling me it also requires SettlementKeywords.esm and EthreonMasterPlan.esm.
    3. jellyfish1965
      jellyfish1965
      • premium
      • 156 kudos
      i never used them but i will put the in
    4. greekrage
      greekrage
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      • 841 kudos
      well you do....Check the pm i sent you... ;)
    5. greekrage
      greekrage
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      • 841 kudos
      What "timeline" is saying is that the mod requires those masters to work...
      Not to put them in...
      We cant add any masters we like without permission btw...
  7. SKYY2K
    SKYY2K
    • BANNED
    • 37 kudos
    I see you getting better and better at modding my friend,keep up the good work.
    1. jellyfish1965
      jellyfish1965
      • premium
      • 156 kudos
      thank you so much
  8. Wabusk
    Wabusk
    • supporter
    • 0 kudos
    Looks great. Hoping it's the first in a series...Red Lake, Dryden and Kenora....and of course Pickle Lake. Cheers.
    1. jellyfish1965
      jellyfish1965
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      • 156 kudos
      hey some one who knows my province lol
    2. Drivinghard
      Drivinghard
      • member
      • 10 kudos
      wouldn't Sooke be more fun?
      (Edmonton)
  9. deleted142394158
    deleted142394158
    • account closed
    • 1 kudos
    I'd love to see a birds eye view of your settlements in your photos to give us a perspective of your builds please. :)
    1. jellyfish1965
      jellyfish1965
      • premium
      • 156 kudos
      i can do that
  10. Drivinghard
    Drivinghard
    • member
    • 10 kudos
    well this is awful close to your Angel Island mod too do they work TOGETHER? :)
    thanks...
    it will destroy someone else's Norhagen (which is constrained anyways) so can you make another NON-transfer settlement for Nordhagen?

    Then possible Sious Lookout, Angle Island, and ... comingup Nordhagen could all work together?
    then we'd just need a choo choo train :)
    1. jellyfish1965
      jellyfish1965
      • premium
      • 156 kudos
      yes they work together i tried to keep it far enough away from Nordhagen